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Biomedical subjects

A Plooy

Publications and source records attributed to A Plooy.

4 recordsLinked to original sources

Wrist posture during computer pointing device use.

OBJECTIVE: This research examines individual differences in the wrist postures adopted during the use of two pointing devices (mouse and trackball). DESIGN: A multiple case study of twelve participants was employed. BACKGROUND: The use of pointing devices may lead to musculoskeletal discomfort and injury as a consequence of prolonged exposure to postures involving wrist extension and ulnar deviation. METHODS: Wrist flexion/extension and radial/ulnar deviation was measured while twelve participants completed two standardised tasks involving horizontal and vertical cursor movements respectively. RESULTS: Exposure to extreme ulnar deviation and wrist extension was observed in the use of computer mouse and trackball. The trackball involved decreased ulnar deviation and increased wrist extension, however considerable individual differences were observed. CONCLUSIONS: Some users may be placed at risk of injury by prolonged exposure to the use of such devices, while others may not. A trackball may reduce the exposure to extreme ulnar deviation, but in some cases, a trackball may increase exposure to extreme wrist extension.

Adult↗

The contribution of vision and proprioception to judgements of finger proximity.

We sought to determine whether an increase in judged egocentric distance created by increasing vergence-specified distance would be negated when participants pointed at their own finger. It was found that ocular position dominates limb proprioception in the judgement of finger distance in the sagittal plane when vision is available. In contrast, an increase in perceived egocentric distance was largely attenuated by the presence of limb proprioception in reduced visual cue conditions. We conclude that the relative contribution of vergence to perceived distance depends upon the strength of the vergence effort signal when there are other cues present. Furthermore, if the distance percept includes a major contribution from retinal cues, then the visual component will dominate the limb proprioception component. If the visual component is largely determined by vergence information, limb proprioception will make a significant contribution and actually dominate when the vergence effort signal is weak. The results extend previous studies that have found a similar relationship between ocular position and limb proprioception in the perception of a finger's location in the coronal plane.

Adult↗

Gaze angle: a possible mechanism of visual stress in virtual reality headsets.

It is known that some Virtual Reality (VR) head-mounted displays (HMDs) can cause temporary deficits in binocular vision. On the other hand, the precise mechanism by which visual stress occurs is unclear. This paper is concerned with a potential source of visual stress that has not been previously considered with regard to VR systems: inappropriate vertical gaze angle. As vertical gaze angle is raised or lowered the 'effort' required of the binocular system also changes. The extent to which changes in vertical gaze angle alter the demands placed upon the vergence eye movement system was explored. The results suggested that visual stress may depend, in part, on vertical gaze angle. The proximity of the display screens within an HMD means that a VR headset should be in the correct vertical location for any individual user. This factor may explain some previous empirical results and has important implications for headset design. Fortuitously, a reasonably simple solution exists.

Data Display↗

Looking at the task in hand: vergence eye movements and perceived size.

A retinal afterimage of the hand changes size when the same unseen hand is moved backwards and forwards in darkness. We demonstrate that arm movements per se are not sufficient to cause a size change and that vergence eye movements are a necessary and sufficient condition for the presence of the illusory size change. We review previous literature to illustrate that changing limb position in the dark alters vergence angle and we explain the illusion via this mechanism. A discussion is provided on why altering limb position causes a change in vergence and we speculate on the underlying mechanisms.

Convergence, Ocular↗