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Adrian John

Publications and source records attributed to Adrian John.

2 recordsLinked to original sources

Monocular texture segmentation and proto-rivalry.

When the right eye's target is the left eye's distracter and vice versa, orientation-defined search is impossible unless, as we show here, the elements are close together. More than 1s was required to find inverse-cyclopean texture boundaries when elements were arranged on a 16 x 16 grid. Less than 250 ms was required for a 24 x 24 grid covering the same area. The conventional view is that binocular rivalry requires at least 200 ms to develop, but our results suggest a more rapid access to monocular signals. We call this rapid form of access "proto-rivalry."

Eye Movements↗

Stimulus contrast and the Reichardt detector.

The direction of a drifting grating can become more easily identified when a stationary, flickering grating, with the same spatial and temporal frequencies, is added to it. This amplification has been accepted as evidence that motion perception depends on the product of visual signals elicited before and after a target changes position, as computed by a Reichardt detector. However, amplification is also consistent with a model in which direction identification depends on the product of detection probabilities before and after the position shift. In this paper, we compare the Reichardt detector with a model of Probability Multiplication. For 2-frame sequences, similar results are predicted by Probability Multiplication and a Reichardt model, in which the performance-limiting noise is early (i.e. it is added prior to signal multiplication). Many new and previously published results are consistent with these predictions. Other results are documented in which the amplification is too large to be consistent with Probability Multiplication. To explain these latter results, Reichardt detectors must have both early and late noises.

Discrimination, Psychological↗