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Biomedical subjects

B J Gillam

Publications and source records attributed to B J Gillam.

6 recordsLinked to original sources

Quantitative perceived depth from sequential monocular decamouflage.

We present a novel binocular stimulus without conventional disparity cues whose presence and depth are revealed by sequential monocular stimulation (delay > or = 80 ms). Vertical white lines were occluded as they passed behind an otherwise camouflaged black rectangular target. The location (and instant) of the occlusion event, decamouflaging the target's edges, differed in the two eyes. Probe settings to match the depth of the black rectangular target showed a monotonic increase with simulated depth. Control tests discounted the possibility of subjects integrating retinal disparities over an extended temporal window or using temporal disparity. Sequential monocular decamouflage was found to be as precise and accurate as conventional simultaneous stereopsis with equivalent depths and exposure durations.

Cues↗

Perspective based on stereopsis and occlusion.

Perspective is usually considered a monocular pictorial cue, distinct from other cues such as occlusion and stereopsis. We cut across these distinctions by asking whether purely binocular (cyclopean) contours, created by stereoscopically shifting a region of homogeneous texture nearer or further than its surround, can act as a linear-perspective cue and whether the contours' ability to do this is influenced by their surface belongingness. We found that the left/right orientation of cyclopean trapezoids nearer than a surround strongly influenced perceived slant, showing that perspective constraints are applied to stereoscopically derived contours. Further regions, however; appeared as surfaces seen through a trapezoidal aperture. Because the aperture "owned" the trapezoidal contours, their orientation had little effect on perceived slant. We conclude that the application of perspective constraints depends critically on how contours are classified by stereo-specified occlusion relationships among surfaces and that perspective, stereopsis, and occlusion are not distinct processing systems.

Adult↗

Global-perspective jitter improves vection in central vision.

Previous vection research has tended to minimise visual-vestibular conflict by using optic-flow patterns which simulate self-motions of constant velocity. Here, experiments are reported on the effect of adding 'global-perspective jitter' to these displays--simulating forward motion of the observer on a platform oscillating in horizontal and/or vertical dimensions. Unlike non-jittering displays, jittering displays produced a situation of sustained visual-vestibular conflict. Contrary to the prevailing notion that visual-vestibular conflict impairs vection, jittering optic flow was found to produce shorter vection onsets and longer vection durations than non-jittering optic flow for all of jitter magnitudes and temporal frequencies examined. On the basis of these findings, it would appear that purely radial patterns of optic flow are not the optimal inducing stimuli for vection. Rather, flow patterns which contain both regular and random-oscillating components appear to produce the most compelling subjective experiences of self-motion.

Adult↗

Surface separation decreases stereoscopic slant but a monocular aperture increases it.

When an isolated surface is stereoscopically slanted around its vertical axis, perceived slant is attenuated relative to prediction, whereas when a frontal-plane surface is placed above or below the slanted surface, slant is close to the predicted magnitude. Gillam et al (1988 Journal of Experimental Psychology: Human Perception and Performance 14 163-175) have argued that this slant enhancement is due to the introduction of a gradient of relative disparities across the abutment of the two surfaces which is a more effective stimulus for slant than is the gradient of absolute disparities present when the slanted surface is presented alone. To test this claim we varied the separation between the two surfaces, along either the vertical or depth axis. Since these manipulations have been reported to reduce the depth response to individual relative disparities, they should similarly affect any slant response based on a gradient of relative disparities. As predicted, increasing the separation, vertically or in depth, systematically reduced both the perceived slant of the stereoscopically slanted surface and also the stereo contrast slant induced in the frontal-plane surface. These results are not predicted by alternative accounts of slant enhancement (disparity-gradient contrast, normalisation, frame of reference). We also demonstrated that sidebands of monocular texture, when added to equate the half-image widths of the slanted surface, increased the perceived slant of this surface (particularly when presented alone) and reduced the contrast slant. Monocular texture, by signalling occlusion, appeared to provide absolute slant information which determined how the total relative slant perceived between the surfaces was allocated to each.

Computer Graphics↗

Early demonstrations of subjective contours, amodal completion, and depth from half-occlusions: "stereoscopic experiments with silhouettes" by Adolf von Szily (1921).

If all-black figures are used, certain monocular appendages to binocular shapes are seen in depth, either nearer (when in a medial position) or further (when in a lateral position) than the binocular shape itself. These appendages also link to form subjective contours in front of the binocular shape or amodal completions behind it. These and other discoveries by von Szily, made before 1921, anticipate a number of modern findings.

Depth Perception↗