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C G Christou

Publications and source records attributed to C G Christou.

2 recordsLinked to original sources

View dependence in scene recognition after active learning.

Human spatial encoding of three-dimensional navigable space was studied, using a virtual environment simulation. This allowed subjects to become familiar with a realistic scene by making simulated rotational and translational movements during training. Subsequent tests determined whether subjects could generalize their recognition ability by identifying novel-perspective views and topographic floor plans of the scene. Results from picture recognition tests showed that familiar direction views were most easily recognized, although significant generalization to novel views was observed. Topographic floor plans were also easily identified. In further experiments, novel-view performance diminished when active training was replaced by passive viewing of static images of the scene. However, the ability to make self-initiated movements, as opposed to watching dynamic movie sequences, had no effect on performance. These results suggest that representation of navigable space is view dependent and highlight the importance of spatial-temporal continuity during learning.

Adult↗

Light source dependence in shape from shading.

We investigated shape constancy in human shape from shading under variations of illuminant direction using a local attitude probe in conjunction with a perturbation analysis. Stimuli were computer generated and depicted ellipsoids in a structured setting. Even with these simple shapes subjects settings were systematically biased in the illuminant direction and were consistent with a regression to image luminance gradients. These biases were reduced for high albedo scenes where interreflections make image illuminance more dependent on scene geometry. Adding texture to the surface reduced but did not eliminate this bias. These results suggest that we can expect little constancy in shape from shading under variations of illuminant direction without constraints from other cues.

Computer Simulation↗