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Biomedical subjects

C H Lewis

Publications and source records attributed to C H Lewis.

7 recordsLinked to original sources

Evaluating the motions of a semi-submersible platform with respect to human response.

The motions of a semi-submersible drilling platform have been evaluated so as to predict the effects on the comfort and activities of the crew. The horizontal motions at the drill floor exceeded the 'average threshold of perception' defined in International Standard 6897 (ISO 6897, 1984) by more than a factor of two; they were about half of the limit for the worst 10 min in five years for 'fixed offshore structures where work of a somewhat critical nature is carried out'. Other standards predict that the vertical motion would cause vomiting due to motion sickness in less than 5% of unadapted adults within the first 8h of exposure. The calculated probability of 'motion-induced interruptions' (loss-of-balance events) caused by deck motion was negligible. Notwithstanding the above conclusions, it is considered that current standards are insufficient to predict the effects of the motions of ships and floating platforms on the activities of the crew.

Adult↗

Virtual reality environments for psycho-neuro-physiological assessment and rehabilitation.

Virtual Reality Environments for Psychoneurophysiological Assessment and Rehabilitation-is an European Community funded project (Telematics for health-HC 1053 http:/(/)www.etho.be/ht_projects/vrepar/) whose aim is: to develop a PC based virtual reality system (PC-VRS) for the medical market that can be marketed at a price which is accessible to its possible end-users (hospitals, universities and research centres) and which would have the modular, connectability and interoperability characteristics that the existing systems lack; to develop three hardware/software modules for the application of the PC VRS in psychoneurophysiological assessment and rehabilitation. The chosen development areas are eating disorders (bulimia, anorexia and obesity), movement disorders (Parkinson's disease and torsion dystonia) and stroke disorders (unilateral neglect and hemiparesis). This paper presents the rationale of the different approaches and the methodology used.

Cerebrovascular Disorders↗

Human factors consideration in clinical applications of virtual reality.

Virtual reality environments have many potential applications in medicine, including surgical training, tele-operated robotic surgery, assessment and rehabilitation of behavioural and neurological disorders and diagnosis, therapy and rehabilitation of physical disabilities. Although there is much potential for the use of immersive virtual reality environments in clinical applications, there are problems which could limit their ultimate usability. Some users have experienced side-effects during and after exposure to virtual reality environments. The symptoms include ocular problems, disorientation and balance disturbances, and nausea. Susceptibility to side-effects can be affected by age, ethnicity, experience, gender and physical fitness, as well as the characteristics of the display, the virtual environment and the tasks. The characteristics of the virtual reality system have also been shown to affect the ability of users to perform tasks in a virtual environment. Many of these effects can be attributed to delays between the sampling of head and limb positions and the presentation of an appropriate image on the display. The introduction of patients to virtual reality environments, for assessment, therapy or rehabilitation, raises particular safety and ethical issues. Patients exposed to virtual reality environments for assessment and rehabilitation may have disabilities which increase their susceptibility to certain side-effects. Special precautions therefore need to be taken to ensure the safety and effectiveness of such virtual reality applications. These precautions include minimisation of possible side-effects at the design stage. Factors are identified which are likely to affect the incidence of side-effects during and after exposures, and which need to be understood in order to minimise undesirable consequences. There is also a need for the establishment of protocols for monitoring and controlling exposures of patients to virtual reality environments. Issues are identified which need to be included in such protocols.

Computer Graphics↗

Sinusoidal and random whole-body vibration: comparative effects on visual performance.

An experimental comparison of the effect of whole-body sinusoidal and one-third octave-band random vibration on the performance of a display reading task is described. The findings indicate that one-third octave-band random vibration has significantly less effect on performance. Subsequent measurements of rotational head motion demonstrated that this finding may be due to differences in the velocity probability density distributions produced by the different motions. Subjects also performed the visual task during exposure to several broad-band random motions. Predicted error values were obtained by averaging the frequency weighted time histories of these motions. It was found that both R.M.S. and R.M.Q. averaging procedures applied to the broad-band frequency weighted time histories gave accurate error predictions when compared with the measured error scores. Practical implications of the experimental findings and recommendations for future research are discussed.

Analysis of Variance↗