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Chad Billman

Publications and source records attributed to Chad Billman.

2 recordsLinked to original sources

Simulating the continuous curvilinear capsulorhexis procedure during cataract surgery on the EYESI system.

This paper describes a technique for simulating the capsulorhexis procedure during cataract surgery on the EYESI system. The continuous curvilinear capsulorhexis technique can be a difficult procedure for beginning ophthalmology surgeons. In the initial phase of tearing the tissue, the tear vector is tangential to the circumference of the tear circle. However, without the proper re-grasping of the flap of torn tissue close to the tear point, the tear vector angle quickly runs downhill possibly causing severe damage to the tissue. Novice surgeons tend to try to complete the capsulorhexis without the time consuming re-grasping of the tissue flap. Other factors such as anterior bowing of the lens diaphragm, patient age, and shallow anterior chambers add to the problematic nature of the procedure. The tissue area is modeled as a curvilinear mesh of nodes and springs. Deformation is accomplished via a physically based particle model utilizing a heuristic algorithm to constrain the deformation calculations to the locality of the tear area to speed up computations. The training software alerts the user of any potential tear problems before they occur thus instructing the novice surgeon. The EYESI hardware system (from VRMagic GmbH) provides the user with stereoscopic images thus providing 3D viewing. Our capsulorhexis simulator software models a number of tear problems and anomalies to provide a useful training environment without the dangers of using live patients.

Capsulorhexis↗

Using an approximation to the euclidean skeleton for efficient collision detection and tissue deformations in surgical simulators.

This paper describes a technique for efficient collision detection and deformation of abdominal organs in surgical simulation using an approximation of the Euclidean skeleton. Many researchers have developed surgical simulators, but one of the most difficult underlying problems is that of organ-instrument collision detection followed by the deformation of the tissue caused by the instrument. Much of the difficulty is due to the vast number of polygons in high resolution complex organ models. A high resolution gall bladder model for instance can number in the tens of thousands of polygons. Our methodology utilizes the reduction power of the skeleton to reduce computations. First, we recursively compute approximations to the Euclidean skeleton to generate a set of skeletal points for the organ. Then we pre-compute for each vertex in each polygon the associated skeleton point (minimal distance discs). A spring is then connected from each vertex to its associated skeleton point to be used in the deformation algorithm. The data structure for the organ thus stores for each skeletal point its maximum and minimum distances and the list of associated vertices. A heuristic algorithm using the skeleton structure of the instrument and the skeleton of the organ is used to determine instrument collisions with the organ.

Computer Simulation↗