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Christian Duriez

Publications and source records attributed to Christian Duriez.

2 recordsLinked to original sources

Physics-based models for catheter, guidewire and stent simulation.

For over 20 years, interventional methods have improved the outcomes of patients with cardiovascular disease or stroke. However, these procedures require an intricate combination of visual and tactile feedback and extensive training periods. An essential part of this training relates to the manipulation of diagnostic and therapeutic devices such as catheters, guidewires, or stents. In this paper, we propose a physics-based model of wire-like structures that can be used as a core representation for the real-time simulation of various devices. Our approach is computationally efficient, and physically realistic. A catheter/guidewire is simulated using a composite model, which can dynamically adapt its material properties to locally describe a combination of both devices. We also show that other devices, such as stents, can be modeled from the same core representation.

Blood Vessels↗

Realistic haptic rendering of interacting deformable objects in virtual environments.

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm. Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and stiffness ratio are dissociated from the simulation time step. This last point is crucial to keep stable haptic feedback. This global approach has been packaged, implemented, and tested. Stable and realistic 6D haptic feedback is demonstrated through a clipping task experiment.

Algorithms↗