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Biomedical subjects

Christine L Mackenzie

Publications and source records attributed to Christine L Mackenzie.

4 recordsLinked to original sources

Effects of assembling virtual fixtures on learning a navigation task.

An approach to enhance navigation task performance is to integrate sensory guidance (virtual fixtures) into a virtual training system. To evaluate the effects of adding virtual fixtures to skill acquisition, 32 subjects were required to use a PHANToM input device, to transport a virtual object through a computer generated 3-D graphic maze. Subjects practiced navigation under 4 conditions: the maze was augmented with either a graphic fixture (G), attractive force field (F), both graphic and force field (GF), or no (N) virtual fixture. Fifteen practice trials were given before subjects were transferred to a situation with no virtual fixtures. Results showed that the implementation of the force field assisted task performance during practice; however, it failed to show positive transfer effects. In contrast, adding a graphic fixture to the virtual maze helped subjects to define the optimal pathway throughout navigation, which facilitated skill acquisition.

Computer Simulation↗

Grip forces when passing an object to a partner.

The goal of the present study was to investigate how grip forces are applied when transferring stable control of an object from one person to another. We asked how grip forces would be modified by the passer to (1) control for inertial forces as the object was transported toward the receiver and (2) control for the impending perturbation when the receiver made contact with the object. Twelve volunteers worked in pairs during this experiment. One partner, playing the role of passer, transported an object with embedded load cells forward or held the object at an interception location. The second partner, playing the role of receiver, waited at an interception location or reached toward the passed object. Kinematic results indicated that while passers performed a stereotypical movement, receivers were sensitive to the motion of the object as they reached to make contact. Grip force results indicated that passers' grip forces and grip/load force ratios were variable on a trial-to-trial basis, suggesting that a refined internal model of the passing task was not achieved within the timeframe of the experiment. Furthermore, a decoupling of the temporal and magnitude characteristics of the grip and inertial forces was noted in conditions where passers transported the object toward the receiver. During object transfer, it was noted that passers used visual feedback-based anticipatory control to precisely time initial grip force release, while somatosensory control was used by both the passer and receiver to precisely coordinate transfer rate.

Adolescent↗

Grasping an augmented object to analyse manipulative force control.

Augmented reality allows changes to be made to the visual perception of object size even while the tangible components remain completely unaltered. It was, therefore, utilized in a study whose results are being reported here to provide the proper environment required to thoroughly observe the exact effect that visual change to object size had on programming fingertip forces when objects were lifted with a precision grip. Twenty-one participants performed repeated lifts of an identical grip apparatus to a height of 20 mm, maintained each lift for 8 seconds, and then replaced the grip apparatus on the table. While all other factors of the grip apparatus remained unchanged, visual appearance was altered graphically in a 3-D augmented environment. The grip apparatus measured grip and load forces independently. Grip and load forces demonstrated significant rates of increase as well as peak forces as the size of graphical images increased; an aspect that occurred in spite of the fact that extraneous haptic information remained constant throughout the trials. By indicating a human tendency to rely - even unconsciously - on visual input to program the forces in the initial lifting phase, this finding provides further confirmation of previous research findings obtained in the physical environment; including the possibility of extraneous haptic effects (Gordon et al. 1991a, Mon-Williams and Murray 2000, Kawai et al. 2000). The present results also suggest that existing knowledge concerning human manipulation tasks in the physical world may be applied to an augmented environment where the physical objects are enhanced by computer generated visual components.

Adolescent↗

On defining metrics for assessing laparoscopic surgical skills in a virtual training environment.

One of the key components of any training environment for surgical education is a method that can be used for assessing surgical skills. Traditionally, defining such a method has been difficult and based mainly on observations. However, through advances in modeling techniques and computer hardware and software, such methods can now be developed using combined visual and haptic rendering of a training scene. This paper presents some ideas on how metrics may be defined and used in the assessment of surgical skills in a virtual laparoscopic training environment.

Animals↗