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Biomedical subjects

Cleotilde Gonzalez

Publications and source records attributed to Cleotilde Gonzalez.

3 recordsLinked to original sources

A cognitive approach to game usability and design: mental model development in novice real-time strategy gamers.

We developed a technique to observe and characterize a novice real-time-strategy (RTS) player's mental model as it shifts with experience. We then tested this technique using an off-the-shelf RTS game, EA Games Generals. Norman defined mental models as, "an internal representation of a target system that provides predictive and explanatory power to the operator." In the case of RTS games, the operator is the player and the target system is expressed by the relationships within the game. We studied five novice participants in laboratory-controlled conditions playing a RTS game. They played Command and Conquer Generals for 2 h per day over the course of 5 days. A mental model analysis was generated using player dissimilarity-ratings of the game's artificial intelligence (AI) agents analyzed using multidimensional scaling (MDS) statistical methods. We hypothesized that novices would begin with an impoverished model based on the visible physical characteristics of the game system. As they gained experience and insight, their mental models would shift and accommodate the functional characteristics of the AI agents. We found that all five of the novice participants began with the predicted physical-based mental model. However, while their models did qualitatively shift with experience, they did not necessarily change to the predicted functional-based model. This research presents an opportunity for the design of games that are guided by shifts in a player's mental model as opposed to the typical progression through successive performance levels.

Cognition↗

Task workload and cognitive abilities in dynamic decision making.

Researchers often treat workload as a task-dependent variable. To evaluate the effect of workload on individuals' performance, researchers commonly use several methods, such as varying the complexity or number of tasks that test participants are asked to handle or placing individuals under time constraints. Only rarely have researchers investigated workload as a variable dependent on individuals' cognitive abilities. This study investigated workload during dynamic decision making in terms of its dependence on both task workload and cognitive abilities. The findings demonstrate detrimental effects of both high task workload and low cognitive abilities. Further, the results show that high workload is more detrimental in individuals with low cognitive abilities than in individuals with high cognitive abilities. Potential applications of this research include the design of new workload studies and new training protocols in which psychometric tests are used.

Adaptation, Psychological↗

Learning to make decisions in dynamic environments: effects of time constraints and cognitive abilities.

This study investigated the effects of time constraints and cognitive abilities on dynamic decision making (DDM). The learning and performance of individuals trained in a DDM task with time constraints were compared with those who were trained without time constraints. Although all participants received the same total amount of time to perform the task, individuals under more stringent time constraints were given 3 times more practice trials on the first 2 days of the study than were people under less stringent time constraints. Despite the additional practice runs, participants under high time constraints performed worse than did participants under low time constraints on the 3rd day of the study. A subsequent analysis of cognitive abilities and decision heuristics revealed that individuals' actions corresponded with simple heuristic predictions more closely with minimal practice than with extended practice, under high rather than low time constraints, and in individuals with low rather than high cognitive abilities. These findings suggest that mere repetition of a task with less time within a trial is counterproductive to learning and that learning depends on cognitive abilities. Potential applications of this research include the design of training procedures for dynamic tasks.

Adaptation, Psychological↗