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D Tweed

Publications and source records attributed to D Tweed.

22 records · Page 2Linked to original sources

Implications of rotational kinematics for the oculomotor system in three dimensions.

1. This paper develops three-dimensional models for the vestibuloocular reflex (VOR) and the internal feedback loop of the saccadic system. The models differ qualitatively from previous, one-dimensional versions, because the commutative algebra used in previous models does not apply to the three-dimensional rotations of the eye. 2. The hypothesis that eye position signals are generated by an eye velocity integrator in the indirect path of the VOR must be rejected because in three dimensions the integral of angular velocity does not specify angular position. Computer simulations using eye velocity integrators show large, cumulative gaze errors and post-VOR drift. We describe a simple velocity to position transformation that works in three dimensions. 3. In the feedback control of saccades, eye position error is not the vector difference between actual and desired eye positions. Subtractive feedback models must continuously adjust the axis of rotation throughout a saccade, and they generate meandering, dysmetric gaze saccades. We describe a multiplicative feedback system that solves these problems and generates fixed-axis saccades that accord with Listing's law. 4. We show that Listing's law requires that most saccades have their axes out of Listing's plane. A corollary is that if three pools of short-lead burst neurons code the eye velocity command during saccades, the three pools are not yoked, but function independently during visually triggered saccades. 5. In our three-dimensional models, we represent eye position using four-component rotational operators called quaternions. This is not the only algebraic system for describing rotations, but it is the one that best fits the needs of the oculomotor system, and it yields much simpler models than do rotation matrix or other representations. 6. Quaternion models predict that eye position is represented on four channels in the oculomotor system: three for the vector components of eye position and one inversely related to gaze eccentricity and torsion. 7. Many testable predictions made by quaternion models also turn up in models based on other mathematics. These predictions are therefore more fundamental than the specific models that generate them. Among these predictions are 1) to compute eye position in the indirect path of the VOR, eye or head velocity signals are multiplied by eye position feedback and then integrated; consequently 2) eye position signals and eye or head velocity signals converge on vestibular neurons, and their interaction is multiplicative.(ABSTRACT TRUNCATED AT 400 WORDS)

Computer Simulation

A reexamination of the gain of the vestibuloocular reflex.

The properties of the vestibuloocular reflex (VOR) when the axis of rotation is behind the eyes and fixation of a near target is required were studied in the monkey. The magnitude of VOR gain in each eye was found to be above 1.0 and near the ideal value for stabilizing a retinal image. Evidence that this large VOR gain was not visually mediated was provided by the observations that no reduction in gain and no phase lag were observed at high frequencies of head rotation (2 Hz), large gain was observed in the dark, and large gain was observed within 10-20 ms of the start of head rotation. The magnitude of VOR gain was found to increase with increasing radius of head rotation and also to increase with decreasing target distance. When the distances from the two eyes to the target were different the instantaneous velocities and VOR gains of the eyes were also different. The dependence on radius of rotation indicates that the VOR is mediated by a combination of otolith and canal inputs. A general model for otolith-canal interaction is proposed in which VOR gain is based on a computation of target location relative to the head. This model simplifies to the classical VOR reflex when a cyclopean eye is subjected only to angular displacement.

Adaptation, Ocular

A two dimensional model for saccade generation.

A model for the generation of oblique saccades is constructed by extending and modifying the one dimensional local feedback model. It is proposed that the visual system stores target location in inertial coordinates, but that the feedback loop which guides saccades works in retinotopic coordinates. To achieve straight trajectories for centripetal and centrifugal saccades in all meridians, a comparator computes motor error as a vector and uses the vectorial error signal to drive two orthogonally-acting burst generators. The generation of straight saccade trajectories when the extraocular muscles are of unequal strengths requires the introduction of a burst-tonic cell input to motor neurons. The model accounts for the results of two-site stimulation of the superior colliculus and frontal eye fields by allowing simultaneous activation of more than one comparator. The postulated existence of multiple comparators suggests that motor error may be computed topographically.

Animals

Effects of full-field visual input on the three-dimensional properties of the human vestibuloocular reflex.

The three-dimensional (3-D) properties if the vestibuloocular reflex (VOR) were studied in six normal human subjects during passive whole-body rotations in darkness and with full-field visual input in light. Subjects were asked to fixate a point target stationary in space straight ahead or to imagine such a target in darkness. Using a 3-D rotating chair, subjects were rotated sinusoidally (frequency .3 Hz, maximum speed 37.5 degrees/s) about an earth-vertical axis for horizontal stimulation and about an earth-horizontal axis for vertical and torsional stimulation. The subject faced forward for vertical stimulation, 90 degrees to the side for torsional stimulation, or 15 degrees to the right or left side for combined vertical and torsional stimulation. Left eye position was measured using 3-D search coils. The VOR response was quantified using the 3-D analogue of gain, a 3 x 3 matrix where each element describes the dependence of one component--torsional, vertical, or horizontal--of eye velocity on one component of head velocity. Average gain matrices were calculated for three cycles of rotation (10 s). Major findings were: (1) Gain values for the VOR were higher in light than in darkness for all directions. In light, vertical and horizontal responses were fully compensatory in both magnitude and direction, whereas the torsional responses were still weak. (2) Intersubject variability, large in the dark, was very small in the light for the vertical and horizontal responses but still considerable for the torsional.(ABSTRACT TRUNCATED AT 250 WORDS)

Adult