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Biomedical subjects

David E Irwin

Publications and source records attributed to David E Irwin.

12 recordsLinked to original sources

Voluntary eyeblinks disrupt iconic memory.

In the present research, we investigated whether eyeblinks interfere with cognitive processing. In Experiment 1, the participants performed a partial-report iconic memory task in which a letter array was presented for 106 msec, followed 50, 150, or 750 msec later by a tone that cued recall of onerow of the array. At a cue delay of 50 msec between array offset and cue onset, letter report accuracy was lower when the participants blinked following array presentation than under no-blink conditions; the participants made more mislocation errors under blink conditions. This result suggests that blinking interferes with the binding of object identity and object position in iconic memory. Experiment 2 demonstrated that interference due to blinks was not due merely to changes in light intensity. Experiments 3 and 4 demonstrated that other motor responses did not interfere with iconic memory. We propose a new phenomenon, cognitive blink suppression, in which blinking inhibits cognitive processing. This phenomenon may be due to neural interference. Blinks reduce activation in area V1, which may interfere with the representation of information in iconic memory.

Blinking↗

Spatial updating relies on an egocentric representation of space: effects of the number of objects.

Models of spatial updating attempt to explain how representations of spatial relationships between the actor and objects in the environment change as the actor moves. In allocentric models, object locations are encoded in an external reference frame, and only the actor's position and orientation in that reference frame need to be updated. Thus, spatial updating should be independent of the number of objects in the environment (set size). In egocentric updating models, object locations are encoded relative to the actor, so the location of each object relative to the actor must be updated as the actor moves. Thus, spatial updating efficiency should depend on set size. We examined which model better accounts for human spatial updating by having people reconstruct the locations of varying numbers of virtual objects either from the original study position or from a changed viewing position. In consistency with the egocentric updating model, object localization following a viewpoint change was affected by the number of objects in the environment.

Environment↗

Eye movements and the integration of visual memory and visual perception.

Because visual perception has temporal extent, temporally discontinuous input must be linked in memory. Recent research has suggested that this may be accomplished by integrating the active contents of visual short-term memory (VSTM) with subsequently perceived information. In the present experiments, we explored the relationship between VSTM consolidation and maintenance and eye movements, in order to discover how attention selects the information that is to be integrated. Specifically, we addressed whether stimuli needed to be overtly attended in order to be included in the memory representation or whether covert attention was sufficient. Results demonstrated that in static displays in which the to-be-integrated information was presented in the same spatial location, VSTM consolidation proceeded independently of the eyes, since subjects made few eye movements. In dynamic displays, however, in which the to-be-integrated information was presented in different spatial locations, eye movements were directly related to task performance. We conclude that these differences are related to different encoding strategies. In the static display case, VSTM was maintained in the same spatial location as that in which it was generated. This could apparently be accomplished with covert deployments of attention. In the dynamic case, however, VSTM was generated in a location that did not overlap with one of the to-be-integrated percepts. In order to "move" the memory trace, overt shifts of attention were required.

Eye Movements↗

Suppressing where but not what: the effect of saccades on dorsal- and ventral-stream visual processing.

Some cognitive processes are suppressed during saccadic eye movements, whereas others are not. In two experiments, we investigated the locus of this interference effect. In one experiment, subjects decided whether pictured items were objects or nonobjects while making saccades of different lengths. Saccade distance had no effect on response time, indicating that saccades do not interfere with object recognition. However, in a second experiment, in which subjects decided whether pictured items faced to the left or to the right, response time increased with saccade distance, indicating that processing was suppressed during the saccade. These results (along with others) suggest that dorsal-stream (where) processes are suppressed during saccades, whereas ventral-stream (what) processes are not. Because the dorsal stream is instrumental in generating saccades, we propose that cognitive saccadic suppression results from dual-task interference within this visual subsystem.

Cognition↗

Conversation disrupts change detection in complex traffic scenes.

A set of studies examined the effects of cognitive distraction on visual scanning and change detection in natural traffic scenes. Experiment 1 found that a naturalistic hands-free phone conversation could disrupt change detection, thereby degrading the encoding of visual information and increasing the frequency of undetected changes. Data also revealed a tendency for conversation to impair knowledge-driven orienting of attention in older adults. Experiment 2 found that an attentive listening task produced no such effects. Actual or potential applications of this research include the design of displays and interventions to minimize the effects of cognitive distraction on human performance.

Accidents, Traffic↗

Covert shifts of attention precede involuntary eye movements.

There is considerable evidence that covert visual attention precedes voluntary eye movements to an intended location. What happens to covert attention when an involuntary saccadic eye movement is made? In agreement with other researchers, we found that attention and voluntary eye movements are tightly coupled in such a way that attention always shifts to the intended location before the eyes begin to move. However, we found that when an involuntary eye movement is made, attention first precedes the eyes to the unintended location and then switches to the intended location, with the eyes following this pattern a short time later. These results support the notion that attention and saccade programming are tightly coupled.

Adult↗

Age-related effects of attentional and oculomotor capture by onsets and color singletons as a function of experience.

The present experiment examined the degree to which experience with different stimulus characteristics affects attentional capture, particularly as related to aging. Participants were presented with onset target/color singleton distractor or color singleton target/onset distractor pairs across three experimental sessions. The target/distractor pairs were reversed in the second session such that the target in the first session became the distractor in the second and third sessions. For both young and old adults previous experience with color as a target defining feature influenced oculomotor capture with task-irrelevant color distractors. Experience with sudden onsets had the same effect for younger and older adults, although capture effects were substantially larger for onset than for color distractors. Experience-based capture effects diminished relatively rapidly after target and distractor-defining properties were reversed. The results are discussed in terms of top-down and stimulus-driven effects on age-related differences in attentional control.

Adult↗

How much memory does oculomotor search have?

Research has demonstrated that oculomotor visual search is guided by memory for which items or locations within a display have already been inspected. In the study reported here, we used a gaze-contingent search paradigm to examine properties of this memory. Data revealed a memory buffer for search history of three to four items. This buffer was effected in part by a space-based trace attached to a location independently of whether the object that had been seen at that position remained visible, and was subject to interference from other stimuli seen in the course of a trial.

Adult↗

The locus of spatial attention during the temporal integration of visual memories and visual percepts.

Temporal integration is a process by which two serially presented visual stimuli are mentally integrated to form a composite representation. In the present research, we explored how spatial selective attention is used during the delay separating stimuli, in order to determine the contents of spatial working memory in this task. A two-task situation was created. On the primary task, two dot arrays were serially presented within a grid, leaving one space empty, which subjects identified. On the secondary task, instead of the second array, a discrimination probe was presented. Integration accuracy increased through delays of 1,500 msec, revealing an estimate of the time required to form an optimal memory trace for integration. Once the memory trace was formed (but not before), response time to the probe was faster if it was presented in a location previously occupied by a dot from Array 1. This indicates that during the delay separating the arrays, the subjects assigned spatial attention to the locations occupied by the first array and actively maintained the leading array in working memory. Implications for theories of visual processing and memory are discussed.

Attention↗

Temporal integration between visual images and visual percepts.

Using a temporal integration task, subjects in 5 experiments were expected to combine information from temporally separated visual presentations. Evidence from these experiments indicated that perceptual information can be integrated with previously generated and currently maintained visual images to form a representation that contains information from each source. Properties and limitations of this integration process were also explored, including the time required to generated the image, the speed at which percepts were integrated with images, and the capacity of the representation. Implications for theories of visual processing and memory are discussed.

Analysis of Variance↗

Inhibition of attended processing during saccadic eye movements.

People are unable to perform some, but not all, cognitive tasks while moving their eyes. A possible common denominator among disrupted processes is the use of attention. The present research proposes and tests an attentional suppression hypothesis to evaluate this claim. This hypothesis states that because attention is obligatorily allocated to a to-be-fixated location prior to the onset of a saccade, during saccadic events attentional resources are unavailable to direct processing associated with higher order cognitive tasks. Subjects were engaged in a task that combined saccades and shifts of attention across global and local levels of hierarchical figures. When the eyes did not move, this shift took place between stimulus presentations. When saccades intervened between the stimuli, the global-local shifts of attention were interrupted, suggesting that saccades suppress cognitive processes requiring attention.

Attention↗

Eye movements and scene perception: memory for things observed.

In this study, we examined the characteristics of on-line scene representations, using a partial-report procedure. Subjects inspected a simple scene containing seven objects for 1, 3, 5, 9, or 15 fixations; shortly after scene offset, a marker cued one scene location for report. Consistent with previous research, the results indicated that scene representations are relatively sparse; even after 15 fixations on a scene, the subjects remembered the position/identity pairings for only about 78% of the objects in the scene, or the equivalent of about five objects-worth of information. Report of the last three objects that were foveated and of the object about to be foveated was very accurate, however, suggesting that recently attended information in a scene is represented quite well. Information about the scene appeared to accumulate over multiple fixations, but the capacity of the on-line scene representation appeared to be limited to about five items. Implications for recent theories of scene representation are discussed.

Fixation, Ocular↗