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Edward H Adelson

Publications and source records attributed to Edward H Adelson.

8 recordsLinked to original sources

Recovering intrinsic images from a single image.

Interpreting real-world images requires the ability distinguish the different characteristics of the scene that lead to its final appearance. Two of the most important of these characteristics are the shading and reflectance of each point in the scene. We present an algorithm that uses multiple cues to recover shading and reflectance intrinsic images from a single image. Using both color information and a classifier trained to recognize gray-scale patterns, given the lighting direction, each image derivative is classified as being caused by shading or a change in the surface's reflectance. The classifiers gather local evidence about the surface's form and color, which is then propagated using the Generalized Belief Propagation algorithm. The propagation step disambiguates areas of the image where the correct classification is not clear from local evidence. We use real-world images to demonstrate results and show how each component of the system affects the results.

Algorithms↗

Straightness as a cue for luminance edge interpretation.

In order to determine the reflectance of a surface, it is necessary to discount luminance changes produced by illumination variation, a process that requires the visual system to respond differently to luminance changes that are due to illumination and reflectance. It is known that various cues can be used in this process. By measuring the strength of lightness illusions, we find evidence that straightness is, used as a cue: When a boundary is straight rather than curved, it has a greater tendency to be discounted, as if it were an illumination edge. The strongest illusions occur when a boundary has high contrast and has multiple X-junctions that preserve a consistent contrast ratio.

Attention↗

The geometry of the occluding contour and its effect on motion interpretation.

Form information related to occlusion is needed to correctly interpret image motion. This work describes one of a series of investigations into the form constraints on motion perception. In the present study, we focus specifically on the geometry of the occluding contour, and in particular on whether its influence on motion can be accounted for merely by its effect on perceived occlusion. We used an occluded square moving in a circle, holding the T-junctions at points of occlusion constant while manipulating the occluding contour. We found evidence for two main influences of occluding contour geometry on motion interpretation and occlusion: the convexity of the occluding contour and additional static T-junctions that are formed elsewhere on the occluding contour. Our results suggest that convex occluding contours are more occlusive than concave ones, and that T-junctions along the contour increase or decrease the strength of occlusion depending on their orientation. Motion interpretation is influenced by both factors, but their effect on motion appears to be dominated by interactions occurring at an intermediate "semilocal" scale, which is larger than the scale at which junctions are defined, but smaller than the scale of the whole moving figure. We propose that these computations are related to occlusion but are not identical to the computations that mediate static occlusion judgments.

Form Perception↗

Statistical characterization of real-world illumination.

Although studies of vision and graphics often assume simple illumination models, real-world illumination is highly complex, with reflected light incident on a surface from almost every direction. One can capture the illumination from every direction at one point photographically using a spherical illumination map. This work illustrates, through analysis of photographically acquired, high dynamic range illumination maps, that real-world illumination possesses a high degree of statistical regularity. The marginal and joint wavelet coefficient distributions and harmonic spectra of illumination maps resemble those documented in the natural image statistics literature. However, illumination maps differ from typical photographs in that illumination maps are statistically nonstationary and may contain localized light sources that dominate their power spectra. Our work provides a foundation for statistical models of real-world illumination, thereby facilitating the understanding of human material perception, the design of robust computer vision systems, and the rendering of realistic computer graphics imagery.

Contrast Sensitivity↗

Specular reflections and the perception of shape.

Many materials, including leaves, water, plastic, and chrome exhibit specular reflections. It seems reasonable that the visual system can somehow exploit specular reflections to recover three-dimensional (3D) shape. Previous studies (e.g., J. T. Todd & E. Mingolla, 1983; J. F. Norman, J. T. Todd, & G. A. Orban, 2004) have shown that specular reflections aid shape estimation, but the relevant image information has not yet been isolated. Here we explain how specular reflections can provide reliable and accurate constraints on 3D shape. We argue that the visual system can treat specularities somewhat like textures, by using the systematic patterns of distortion across the image of a specular surface to recover 3D shape. However, there is a crucial difference between textures and specularities: In the case of textures, the image compressions depend on the first derivative of the surface depth (i.e., surface orientation), whereas in the case of specularities, the image compressions depend on the second derivative (i.e., surfaces curvatures). We suggest that this difference provides a cue that can help the visual system distinguish between textures and specularities, even when present simultaneously. More importantly, we show that the dependency of specular distortions on the second derivative of the surface leads to distinctive fields of image orientation as the reflected world is warped across the surface. We find that these "orientation fields" are (i) diagnostic of 3D shape, (ii) remain surprisingly stable when the world reflected in the surface is changed, and (iii) can be extracted from the image by populations of simple oriented filters. Thus the use of specular reflections for 3D shape perception is both easier and more reliable than previous computational work would suggest.

Cues↗

Junctions and cost functions in motion interpretation.

Form, motion, occlusion, and perceptual organization are intimately related. We sought to assess the role of junctions in their interaction. We used stimuli based on a cross moving within an occluding aperture. The two bars of the cross appear to cohere or move separately depending on the context; in accord with prior literature, motion interpretation depends in part on whether the bar endpoints appear to be occluded. To test the importance of junctions in motion interpretation, we explored the effect of changing the junctions generated at the occlusion points in our stimuli, from T-junctions to L-junctions. In some cases, this change had a large effect on perceived motion; in others, it made little difference, suggesting junctions are not the critical variable. Further experiments suggested that what matters is not junctions per se, but whether illusory contours are introduced when the junction category is changed. Our results are consistent with an optimization-based computation that seeks to minimize the presence of illusory contours in the perceptual representation. Although it may be possible to explain our results with interactions between junctions, parsimony favors an explanation in terms of a cost-function operating on layered surface interpretations, with no explicit reference to junctions.

Form Perception↗

Real-world illumination and the perception of surface reflectance properties.

Under typical viewing conditions, we find it easy to distinguish between different materials, such as metal, plastic, and paper. Recognizing materials from their surface reflectance properties (such as lightness and gloss) is a nontrivial accomplishment because of confounding effects of illumination. However, if subjects have tacit knowledge of the statistics of illumination encountered in the real world, then it is possible to reject unlikely image interpretations, and thus to estimate surface reflectance even when the precise illumination is unknown. A surface reflectance matching task was used to measure the accuracy of human surface reflectance estimation. The results of the matching task demonstrate that subjects can match surface reflectance properties reliably and accurately in the absence of context, as long as the illumination is realistic. Matching performance declines when the illumination statistics are not representative of the real world. Together these findings suggest that subjects do use stored assumptions about the statistics of real-world illumination to estimate surface reflectance. Systematic manipulations of pixel and wavelet properties of illuminations reveal that the visual system's assumptions about illumination are of intermediate complexity (e.g., presence of edges and bright light sources), rather than of high complexity (e.g., presence of recognizable objects in the environment).

Contrast Sensitivity↗

Motion illusions as optimal percepts.

The pattern of local image velocities on the retina encodes important environmental information. Although humans are generally able to extract this information, they can easily be deceived into seeing incorrect velocities. We show that these 'illusions' arise naturally in a system that attempts to estimate local image velocity. We formulated a model of visual motion perception using standard estimation theory, under the assumptions that (i) there is noise in the initial measurements and (ii) slower motions are more likely to occur than faster ones. We found that specific instantiation of such a velocity estimator can account for a wide variety of psychophysical phenomena.

Contrast Sensitivity↗