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Flip Phillips

Publications and source records attributed to Flip Phillips.

3 recordsLinked to original sources

Effects of 3-D complexity on the perception of 2-D depictions of objects.

In a recent study, Pelli (1999 Science 285 844-846) performed a set of perceptual experiments using portrait paintings by Chuck Close. Close's work is similar to the 'Lincoln' portraits of Harmon and Julesz (1973 Science 180 1194-1197) in that they are composite images consisting of coarsely sampled, individually painted, mostly homogeneous cells. Pelli showed that perceived shape was dependent on size, refuting findings that perception of this type is scale-invariant. In an attempt to broaden this finding we designed a series of experiments to investigate the interaction of 2-D scale and 3-D structure on our perception of 3-D shape. We present a series of experiments where field of view, 3-D object complexity, 2-D image resolution, viewing orientation, and subject matter of the stimulus are manipulated. On each trial, observers indicated if the depicted objects appeared to be 2-D or 3-D. Results for face stimuli are similar to Pelli's, while more geometrically complex stimuli show a further interaction of the 3-D information with distance and image information. Complex objects need more image information to be seen as 3-D when close; however, as they are moved further away from the observer, there is a bias for seeing them as 3-D objects rather than 2-D images. Finally, image orientation, relative to the observer, shows little effect, suggesting the participation of higher-level processes in the determination of the 'solidness' of the depicted object. Thus, we show that the critical image resolution depends systematically on the geometric complexity of the object depicted.

Adult↗

Creating noisy stimuli.

A method for creating a variety of pseudo-random 'noisy' stimuli that possess several useful statistical and phenomenal features for psychophysical experimentation is outlined. These stimuli are derived from a pseudo-periodic function known as multidimensional noise. This class of function has the desirable property that it is periodic, defined on a fixed domain, is roughly symmetric, and is stochastic, yet consistent and repeatable. The stimuli that can be created from these functions have a controllable amount of complexity and self-similarity properties that are further useful when generating naturalistic looking objects and surfaces for investigation. The paper addresses the creation and manipulation of stimuli with the use of noise, including an overview of this particular implementation. Stimuli derived from these procedures have been used successfully in several shape and surface perception experiments and are presented here for use by others and further discussion as to their utility.

Algorithms↗

Perceptual representation of visible surfaces.

Two experiments are reported in which we examined the ability of observers to identify landmarks on surfaces from different vantage points. In Experiment 1, observers were asked to mark the local maxima and minima of surface depth, whereas in Experiment 2, they were asked to mark the ridges and valleys on a surface. In both experiments, the marked locations were consistent across different observers and remained reliably stable over different viewing directions. These findings indicate that randomly generated smooth surface patches contain perceptually salient landmarks that have a high degree of viewpoint invariance. Implications of these findings are considered for the recognition of smooth surface patches and for the depiction of such surfaces in line drawings.

Depth Perception↗