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Biomedical subjects

Geunyoung Chang

Publications and source records attributed to Geunyoung Chang.

2 recordsLinked to original sources

Lifestyles of virtual world residents: living in the on-line game "lineage".

This study was conducted to explore the lifestyles of online game players who have adopted the virtual world as part of their life. An online survey was conducted on players of an Internet-based game, Lineage. Lineage is the largest online game where people assume new identities and play various roles in a virtual environment, accommodating over 6 million users worldwide. A total of 4,786 game players participated in this survey, and their lifestyles were compared with their values and attitudes in the virtual world. Upon classification of their real-world lifestyles, their tendencies and desires were compared to lifestyles in the virtual world. This study showed that game players have developed their own distinctive lifestyles, and their lifestyles were a strong criterion for explaining behavior patterns and desires in the virtual world. Lifestyles were classified into three general categories: (1) single-oriented player, (2) community-oriented player, and (3) off-Real world player. Each group displayed distinct differences in their values and game activities, as well as in their anti-social behavior tendencies. The differences reflected not only their personality but also their socio-economic status within the virtual world, which is constructed through game activities. This study serves as a model to understand how players from different real-life backgrounds will behave in various game features and how they adopt the virtual world for their new social identities.

Choice Behavior↗

Internet over-users' psychological profiles: a behavior sampling analysis on internet addiction.

What kinds of psychological features do people have when they are overly involved in usage of the internet? Internet users in Korea were investigated in terms of internet over-use and related psychological profiles by the level of internet use. We used a modified Young's Internet Addiction Scale, and 13,588 users (7,878 males, 5,710 females), out of 20 million from a major portal site in Korea, participated in this study. Among the sample, 3.5% had been diagnosed as internet addicts (IA), while 18.4% of them were classified as possible internet addicts (PA). The Internet Addiction Scale showed a strong relationship with dysfunctional social behaviors. More IA tried to escape from reality than PA and Non-addicts (NA). When they got stressed out by work or were just depressed, IA showed a high tendency to access the internet. The IA group also reported the highest degree of loneliness, depressed mood, and compulsivity compared to the other groups. The IA group seemed to be more vulnerable to interpersonal dangers than others, showing an unusually close feeling for strangers. Further study is needed to investigate the direct relationship between psychological well-being and internet dependency.

Adolescent↗