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Biomedical subjects

I D Graham

Publications and source records attributed to I D Graham.

2 recordsLinked to original sources

A preliminary investigation into the nature of shock absorbency in synthetic sports materials.

Tests were conducted on three athletic shoe midsole materials and on three synthetic sports surfaces. All specimens were found to absorb energy when loaded. For a specific maximum load the amount of energy absorbed by each material was found to decrease as the load application rate increased. The materials exhibited different capacities to dissipate energy under the application of the same impulse. This may be a consideration for the injury protection afforded. The development of rheological models from the results of the tests aided an explanation of how force is resisted and energy absorbed by synthetic sports materials. Their shock absorbing properties were associated with the rheological elements of elasticity and viscosity.

Absorption

Superposition on a multicomputer system.

Superposition (convolution using a noninvariant kernel) has been shown to be a highly promising technique for use in calculating dose distributions in radiotherapy treatment planning. However, one major difficulty that currently prevents use in routine planning is the computational effort required to perform the calculation in three dimensions. To help solve this problem the superposition technique has been implemented on a parallel processor multicomputer in order to examine the performance characteristics of such a system. Up to eight elements have been connected in a pipeline (linear array), and tree networks of three and seven processors have also been constructed (using INMOS T800 transputers). The significant results obtained with these networks are: (1) Both topologies provide near-linear speedup with increasing processor number (8 processors provide 7.81 times the computing power of a single processor when using an optimal communication packet size); (2) increasing communication packet size from 1 voxel to an optimum of approximately 40 voxels significantly reduces communication overhead per processor. Overhead per processor for a 7-element linear array is 6.9% when using 1-voxel packets, but only 1.8% when using 40-voxel packets; (3) the topology of the network has some effect on communication overhead: Arranging 7 processors in a 1-2-4 binary tree reduces overhead to 80.1% of that encountered using a 7-element linear array (with packet size of 1 voxel).

Algorithms