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Biomedical subjects

Ian M Franks

Publications and source records attributed to Ian M Franks.

At least 19 recordsLinked to original sources

Startle produces early response latencies that are distinct from stimulus intensity effects.

Recent experiments pairing a startling stimulus with a simple reaction time (RT) task have shown that when participants are startled, a prepared movement was initiated earlier in comparison to voluntary initiation. It has been argued that the startle acts to trigger the response involuntarily. However, an alternative explanation is that the decrease in RT may be due to stimulus intensity effects, not involuntary triggering. Thus the aim of the current investigation was to determine if RT simply declined in a linear fashion with increasing stimulus intensity, or if there was a point at which RT dramatically decreased. In the present experiment participants completed 50 active wrist extension trials to a target in response to an auditory stimulus of varying stimulus intensity (83-123 dB). The presented data show that RTs associated with a startle response are separate from stimulus intensity facilitated responses. Furthermore, this startle facilitation is more highly associated with sternocleidomastoid electromyographic (EMG) activity, rather than the EMG from the widely used startle response indicator muscle orbicularis oculi.

Acoustic Stimulation↗

Use of visual information in the correction of interceptive actions.

Use of visual information in interceptive actions requiring large-scale changes to movement timing was investigated. The task consisted of intercepting a moving target on a monitor screen through an angular arm movement. In half of the trials, the initial target velocity of 8 cm/s was unexpectedly decreased to 4 cm/s or increased to 12 cm/s, leaving 800 ms to target arrival after velocity change. Visual information about target displacement was manipulated by interpolating full vision with occlusion of the last 200, 400, or 600 ms before the due time of interception. The results revealed that reduction of visual exposure of target displacement affected movement variability, but not arm velocity or directional trend of temporal errors. This finding supports the concept that motor control in interception is based on an internal representation of target displacement, formed during the initial portion of visual exposure following velocity change, which is updated by further visual information of target displacement.

Adult↗

Updating of an internal model without proprioception: a deafferentation study.

This study sought to determine whether intact proprioception is required to adapt to a novel kinematic environment. We compared adaptation with a rotated visual feedback between a deafferented patient and healthy participants. They performed reaching movements towards visible targets while vision of the cursor was rotated by 30 degrees with respect to hand position. The patient adapted at the same rate and to the same extent as the controls when exposed to the rotated visual feedback. She also presented large aftereffects following removal of the perturbation. This suggests that proprioception is not an absolute requirement to update a kinematic internal model. Adaptation was likely mediated by a comparison between the sensory consequences of a movement as predicted by a forward model and the visual feedback from that movement.

Adaptation, Physiological↗

Sensorimotor adaptation in response to proprioceptive bias.

Studies investigating visuo-motor adaptation typically introduce sensory conflicts by manipulating visual information (prisms, cursor gains). The purpose of the present study was to determine whether similar adaptation would be observed when a conflict is created through distortion of the proprioceptive sense, rather than through visual distortion. We used a coordinated movement task that required participants to release thumb and index finger at a specific elbow angle during passive elbow extension. Participants could not see their arm, but were shown a cursor representing the forearm on a video screen. In the proprioceptive group, a sensory conflict was introduced by vibrating the biceps brachii muscle, introducing a discrepancy of approximately 7.5 degrees between the proprioceptively perceived and visually perceived elbow angle. In the visual group, a conflict of similar magnitude was obtained by introducing a gain of 7.5 degrees to the cursor with respect to forearm position. Adaptation was assessed by the presence of plastic changes in release elbow angles following a period of exposure to the sensory conflict (i.e., aftereffects). Both groups showed high accuracy during exposure despite the sensory conflicts. More importantly, the visual group presented large and persistent aftereffects, while the proprioceptive group presented none. We suggest that the proprioceptive group's lack of adaptation was due to the artificial muscle spindle activity resulting from vibration, which prevented visual and proprioceptive signals to be merged into a common frame of reference.

Adaptation, Physiological↗

On-line control of pointing is modified by unseen visual shapes.

Shapes that are rendered invisible through backward masking are still able to influence motor responses: this is called masked priming. Yet it is unknown whether this influence is on the control of ongoing action, or whether it merely influences the initiation of an already-programmed action. We modified a masked priming procedure (Schmidt, 2002) such that the critical prime-mask sequence was displayed during the execution of an already-initiated goal-directed pointing movement. Psychophysical tests of prime visibility indicated that the identity of the prime shapes were not accessible to participants for conscious report. Yet detailed kinematic analysis of the finger in motion revealed that masked primes had an influence on the pointing trajectories within 277ms of their appearance, 56ms earlier than the trajectory deviations observed in response to the visible masks. These results indicate that subliminal shapes can indeed influence the control of ongoing motor activity.

Adult↗

Inferring online and offline processing of visual feedback in target-directed movements from kinematic data.

Vision plays an important role in the planning and execution of target-directed aiming movements. In this review, we highlight the limitations that exist in detecting visual regulation of limb trajectories from traditional kinematic analyses such as the identification of discontinuities in velocity and acceleration. Alternative kinematic analyses that involve examining variability in limb trajectories to infer visual control processes are evaluated. The basic assumption underlying these methods is that noise exists in the neuromotor system that subsequently leads to variability in motor output. This leads to systematic relations in limb trajectory variability at different stages of the movement that are altered when trajectories are modified during movement execution. Hence, by examining the variability in limb trajectories and correlations of kinematic variables throughout movement for vision and no vision conditions, the contribution of visual feedback in the planning and control of movement can be determined.

Animals↗

Temporal uncertainty does not affect response latencies of movements produced during startle reactions.

Previous research has shown that a startle 'go' stimulus, presented at a constant latency with respect to a warning stimulus, is capable of eliciting an intended voluntary movement in a simple reaction time (RT) task at very short latencies without involvement of the cerebral cortex (Carlsen et al. in Exp Brain Res 152:510-518, 2003; J Motor Behav 36:253-264, 2004a; Exp Brain Res 159:301-309 2004b; Valls-Solé et al. in J Physiol 516:931-938, 1999). The purpose of the present experiment was to determine the effect of temporal uncertainty on response latency during an RT task that comprised a startle stimulus. Participants were required to perform an active 20 degrees wrist extension movement in response to an auditory tone that was presented 2,500 to 5,500 ms after a warning stimulus, in 1,000 ms increments. On certain trials the control auditory stimulus (80 dB) was unexpectedly replaced by the startle stimulus (124 dB). When participants were startled the intended voluntary movement was initiated at approximately 70 ms, regardless of foreperiod duration. The magnitude and invariance of response latencies to the startle stimulus suggest that the intended movement had indeed been prepared prior to the arrival of the imperative go stimulus, within 2.5 s of the warning stimulus. Furthermore, there was no evidence that the prepared movement decayed over a period of at least 3 s.

Acoustic Stimulation↗

Programming strategies for rapid aiming movements under simple and choice reaction time conditions.

Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.

Adolescent↗

Anchoring strategies for learning a bimanual coordination pattern.

Anchoring has been defined as synchronizing a point in a movement cycle with an external stimulus (W. D. Byblow, R. G. Carson, & D. Goodman, 1994). Previously, investigators have examined anchoring during in-phase and antiphase movements. The present authors examined anchoring during acquisition of a novel bimanual coordination pattern. Participants performed a 90 degrees pattern at 1 Hz, with a 2- or 4-Hz metronome. No group differences were found in pattern performance; however, the 4-Hz group developed more consistent anchoring relative to the metronome. Mechanical anchor-point variability differed by hand, position (midpoint vs. endpoint), and direction (flexion vs. extension) but not by metronome frequency. Those results support and extend previous findings but leave unanswered questions regarding the benefits and effectiveness of anchoring during a 90 degrees pattern.

Hand↗

Determinants of offline processing of visual information for the control of reaching movements.

The authors investigated the use of visual feedback as a form of knowledge of results (KR) for the control of rapid (200-250 ms) reaching movements in 40 participants. They compared endpoint accuracy and intraindividual variability of a full-vision group (FV) with those of no-vision groups provided with KR regarding (a) the endpoint in numerical form, (b) the endpoint in visual form, or (c) the endpoint and the trajectory in visual form (DEL). The FV group was more accurate and less variable than were the no-vision groups, and the analysis of limb trajectory variability indicated that their superior performance resulted primarily from better movement planning rather than from online visual processes. The FV group outperformed the DEL group even though both groups were obtaining the same amount of spatial visual information from every movement. That finding suggests that the effectiveness with which visual feedback is processed offline is not a simple function of the amount of visual information available, but depends on how that information is presented.

Adult↗

Reprogramming of interceptive actions: time course of temporal corrections for unexpected target velocity change.

The authors investigated the time course of reprogramming of the temporal dimension of motor acts in a task requiring interception of a moving target. The target moved at a constant velocity on a monitor screen; in part of the trials, target velocity was unexpectedly increased or decreased. Those modifications were produced at different moments during target displacement, leaving periods of time from 100 to 800 ms for movement timing correction. The authors assessed the effects of probability of target velocity change (25% vs. 50%), uncertainty about direction of velocity change (unidirectional vs. bidirectional), and direction of velocity change (increase vs. decrease). Analysis of 24 participants' arm acceleration showed that fast adjustments took place between 100 and 200 ms after target velocity change similarly for all uncertainty conditions. Analysis of temporal error indicated that the combination of high probability of target velocity change and certainty on direction of target velocity change led to the most successful movement timing reprogramming. For the other experimental conditions, temporal accuracy was still poor when a period of 800 ms was available for correction. Movement reprogramming was a continuous process that was more efficient for target velocity increase than for target velocity decrease.

Adult↗

No automatic pilot for visually guided aiming based on colour.

It has been claimed that visually guided limb movements are automatically corrected in response to a change in target location but not when the same change in target is cued through a colour switch (Pisella et al. 2000). These findings were based solely on limb endpoint data. Here we examine the kinematic trajectory of the hand during the entire movement. Participants pointed rapidly to a target object that could change position either by changing spatial location, or by switching colour with a second object. Participants performed in two instructional conditions: a "go" condition to index intentional movements and a "stop" condition in which failures to stop pointing indexed automatic limb guidance. Kinematic analysis indicated efficient intentional pointing in both location and colour change conditions. However, only targets that changed spatial location elicited involuntary limb modifications and these occurred within 150 ms of the change. This conclusion held even after baseline differences in the efficiency of processing colour-defined targets were taken into account, thereby strengthening the claim of a strongly automatic pilot for visually guided limb movements.

Adolescent↗

Is proprioception calibrated during visually guided movements?

In the present study, a visuomotor adaptation paradigm was used to determine whether proprioception is calibrated during visually guided movements. A full vision group (FV) was given vision of a cursor representing hand position and was asked to aim towards visible targets. A no vision group (NV) performed the same task without vision of the cursor and was given knowledge of results (KR) after movement completion. A directional bias was introduced between the location of the cursor and the location of the hand in an adaptation phase, which resulted in a deviation to the right of the intended target. Of interest was whether participants would still show rightward deviations in a post-test series of trials in which vision was removed (aftereffects). The NV group presented strong aftereffects. However, the FV group only showed modest aftereffects early in the post-test, which rapidly decayed over the course of the post-test. Further analyses showed that the presence of those early aftereffects was due to an offline influence of vision on movement planning.

Adult↗

Enhancement of motor rehabilitation through the use of information technologies.

The recent development of information technologies has dramatically increased the tools available for facilitating motor rehabilitation. This review focuses on technologies which can be used to augment movement-related information both to patients as well as to their therapists. A brief outline of the motor system emphasizes the role of spinal motor neurons in the control of voluntary movement and rehabilitative efforts. Technologies which induce passive motion to stimulate spinal motor output as well as technologies that stimulate active voluntary movements are discussed. Finally, we review technologies and notational methods that can be used to quantify and assess the quality of movement for evaluating the efficacy of motor rehabilitation efforts. We conclude that stronger evidence is necessary to determine the applicability of the wide range of technologies now available to clinical rehabilitation efforts.

Biotechnology↗

Evaluation of scanning methodology in bimanual coordination.

A major component of a dynamical paradigm involves a "scanning" procedure in an attempt to determine an individual's intrinsic coordination tendencies before learning, as well as subsequent changes in the coordination landscape after practice. The purpose of the present study was to evaluate two methods of the scanning procedure. Scans were performed before and after 75 trials of a 90 degrees bimanual-coordination pattern and were compared with early and late acquisition trials. Four groups of participants performed scanning and acquisition trials using a combination of either concurrent visual feedback in the form of Lissajous figures, paced by an auditory metronome, or visual metronomes in the form of flashing stimuli. Analyses revealed that all groups improved performance of the 90 degrees pattern with practice. As predicted by the theory of practice specificity, scanning via the same method as acquisition appears to be valid. Scanning via Lissajous figures when the acquisition procedure was flashing squares was also found to be valid, but not the opposite condition. Reasons for this unidirectional transfer are given with these results suggesting that the sensitivity of a given scanning method might be influenced by the method of acquiring the coordination pattern.

Acoustic Stimulation↗

Can prepared responses be stored subcortically?

Quick voluntary responses to environmental stimuli are required of people on a daily basis. These movements have long been thought to be controlled via cortical loops involving processing of the stimulus and generation of a suitable response. Recent experiments have shown that in simple reaction time (RT) tasks, the appropriate response can be elicited much earlier (facilitated) when the "go" signal is replaced by a startling (124 dB) auditory stimulus. In the present experiment we combined a startling acoustic stimulus with an established RT paradigm that involved simple and choice RT. In a simple RT condition the prepared voluntary response was elicited at very short latencies following the startle. However, when cortical processing was required prior to responding (choice RT task), the startle did not facilitate the voluntary response, and gave rise to more movement production errors. Since movements requiring ongoing cortical processing following the stimulus are not facilitated by startle, it is unlikely that the startle facilitation is due to increased neural activation. In contrast, it appears more likely that the startle acts as an early trigger for subcortically stored prepared movements since movements that are prepared in advance can be initiated at such short latencies (<60 ms).

Acoustic Stimulation↗

The utilization of visual feedback from peripheral and central vision in the control of direction.

Past research has demonstrated that both peripheral and central vision play an important role in the control of movement direction. However, it has been unclear whether the benefits of these sources of information are due to adjustments in the limb trajectory during movement execution (i.e., online) or modification in motor commands prior to movement initiation (i.e., offline). In the present paper, we analyzed the variability in limb trajectories in a directional aiming task to examine the relative contributions of peripheral and central vision in both the planning and execution of movements. The point of gaze was manipulated to vary where in the limb trajectory information was gained from central and peripheral vision. Analysis of the variability in directional error at various stages of the movement revealed that participants utilized information from early in the trajectory during movement execution when it appeared in both peripheral and central visual fields. Information from late in the trajectory was used offline to improve the programming of subsequent movements regardless of where this information was available in the visual field.

Adult↗

Contextual interference: single task versus multi-task learning.

This experiment examined contextual interference in producing a bimanual coordination pattern of 90 degree angle relative phase. Acquisition, retention, and transfer performance were compared in a single-task control group and groups that performed 2 tasks in either a blocked or random presentation. Surprisingly, acquisition data revealed that both the random and control groups outperformed the blocked group. Retention data showed a typical CI effect for performance variability, with the random group outperforming the blocked group. Neither the random nor blocked groups outperformed the control group, suggesting interference of a second task may be as beneficial to learning as extra practice on the initial task. No group effects were found during transfer performance. Results suggest that random practice is beneficial for learning only one task.

Hand↗