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Ian M Thornton

Publications and source records attributed to Ian M Thornton.

17 recordsLinked to original sources

Out of time: a possible link between mirror neurons, autism and electromagnetic radiation.

Recent evidence suggests a link between autism and the human mirror neuron system. In this paper, I argue that temporal disruption from the environment may play an important role in the observed mirror neuron dysfunction, leading in turn to the pattern of deficits associated with autism. I suggest that the developing nervous system of an infant may be particularly prone to temporal noise that can interfere with the initial calibration of brain networks such as the mirror neuron system. The most likely source of temporal noise in the environment is artificially generated electromagnetic radiation. To date, there has been little evidence that electromagnetic radiation poses a direct biological hazard. It is clear, however, that time-varying electromagnetic waves have the potential to temporally modulate the nervous system, particularly when populations of neurons are required to act together. This modulation may be completely harmless for the fully developed nervous system of an adult. For an infant, this same temporal disruption might act to severely delay or disrupt vital calibration processes.

Autistic Disorder↗

An advantage for detecting dynamic targets in natural scenes.

In the present study, we tested the extent to which observers use dynamic information to detect targets in natural scenes. For this purpose, we used composite stimuli in which target sequences were superimposed onto distractor sequences. We varied target visibility in the composite sequence, and the presence or absence of motion. Across four experiments, we found a dynamic advantage for target detection: Observers performed more accurately with dynamic than static target scenes. This advantage depended on the availability of target motion, irrespective of whether the target was upright or inverted in the image plane (Experiments 1-4). The magnitude of this advantage also depended on the availability of segmentation cues (Experiments 1 and 2) and on the distractors used (Experiments 2 and 4). Overall, the dynamic advantage reported extends previous work using isolated dynamic objects to more complex scenes.

Attention↗

A search advantage for faces learned in motion.

Recently there has been growing interest in the role that motion might play in the perception and representation of facial identity. Most studies have considered old/new recognition as a task. However, especially for non-rigid motion, these studies have often produced contradictory results. Here, we used a delayed visual search paradigm to explore how learning is affected by non-rigid facial motion. In the current studies we trained observers on two frontal view faces, one moving non-rigidly, the other a static picture. After a delay, observers were asked to identify the targets in static search arrays containing 2, 4 or 6 faces. On a given trial target and distractor faces could be shown in one of five viewpoints, frontal, 22 degrees or 45 degrees to the left or right. We found that familiarizing observers with dynamic faces led to a constant reaction time advantage across all setsizes and viewpoints compared to static familiarization. This suggests that non-rigid motion affects identity decisions even across extended periods of time and changes in viewpoint. Furthermore, it seems as if such effects may be difficult to observe using more traditional old/new recognition tasks.

Adolescent↗

Representational momentum in perception and grasping: translating versus transforming objects.

Representational momentum is the tendency to misremember the stopping point of a moving object as further forward in the direction of movement. Results of several studies suggest that this effect is typical for changes in position (e.g., translation) and not for changes in object shape (transformation). Additionally, the effect seems to be stronger in motor tasks than in perceptual tasks. Here, participants judged the final distance between two spheres after this distance had been increasing or decreasing. The spheres were two separately translating objects or were connected to form a single transforming object (a dumbbell). Participants also performed a motor task in which they grasped virtual versions of the final objects. We found representational momentum for the visual judgment task for both stimulus types. As predicted, it was stronger for the spheres than for the dumbbells. In contrast, for grasping, only the dumbbells produced representational momentum (larger maximum grip aperture when the dumbbells had been growing compared to when they had been shrinking). Because type of stimulus change had these different effects on representational momentum for perception and action, we conclude that different sources of information are used in the two tasks or that they are governed by different mechanisms.

Field Dependence-Independence↗

Incidental processing of biological motion.

The successful detection of biological motion can have important consequences for survival. Previous studies have demonstrated the ease and speed with which observers can extract a wide range of information from impoverished dynamic displays in which only an actor's joints are visible. Although it has often been suggested that such biological motion processing can be accomplished relatively automatically, few studies have directly tested this assumption by using behavioral methods. Here we used a flanker paradigm to assess how peripheral "to-be-ignored" walkers affect the processing of a central target walker. Our results suggest that task-irrelevant dynamic figures cannot be ignored and are processed to a level where they influence behavior. These findings provide the first direct evidence that complex dynamic patterns can be processed incidentally, a finding that may have important implications for cognitive, neurophysiological, and computational models of biological motion processing.

Analysis of Variance↗

The multi-item localization (MILO) task: measuring the spatiotemporal context of vision for action.

We describe a new multi-item localization task that can be used to probe the temporal and spatial contexts of search-like behaviors. A sequence of four target letters (e.g., E, F, G, and H) was presented among four distractor letters. Observers located the targets in order. Both retrospective and prospective components of performance were examined. The retrospective component was assessed by having target items either vanish or remain once they had been located. This manipulation had little effect on search performance, suggesting that old target items can be efficiently ignored. The prospective component was assessed by shuffling future target and distractor locations after each response. This manipulation revealed that observers typically plan ahead at least one target into the future. However, even when observers cannot plan ahead, they are still able to ignore old targets. These findings suggest that both "what you did" and "what you intend to do" can influence the localization and selection of targets.

Adult↗

Representation of change: separate electrophysiological markers of attention, awareness, and implicit processing.

Awareness of change within a visual scene only occurs in the presence of focused attention. When two versions of a complex scene are presented in alternating sequence separated by a blank mask, unattended changes usually remain undetected, although they may be represented implicitly. To test whether awareness of change and focused attention had the same or separable neurophysiological substrates, and to search for the neural substrates of implicit representation of change, we recorded event-related brain potentials (ERPs) during a change blindness task. Relative to active search, focusing attention in the absence of a change enhanced an ERP component over frontal sites around 100-300 msec after stimulus onset, and in posterior sites at the 150-300 msec window. Focusing attention to the location of a change that subjects were aware of, replicated those attentional effects, but also produced a unique positive deflection in the 350-600 msec window, broadly distributed with its epicenter in mediocentral areas. The unique topography and time course of this latter modulation, together with its dependence on the aware perception of change, distinguishes this "awareness of change" electrophysiological response from the electrophysiological effects of focused attention. Finally, implicit representation of change elicited a distinct electrophysiological event: Unaware changes triggered a positive deflection at the 240-300 msec window, relative to trials with no change. Overall, the present data suggest that attention, awareness of change, and implicit representation of change may be mediated by separate underlying systems.

Adolescent↗

Perception of biological motion in parietal patients.

Three unilateral parietal patients were tested on their perception of biological motion, a special case of form-from-motion. Two patients had the lesion in the right, and one in the left parietal area. All patients could easily perform a classical form-from-motion task [Neuron 32 (2001) 985], but they were severely impaired in a visual search task using biological motion sequences. In particular, the left parietal patient showed a more severe loss. He was unable to identify even a single item. Overall our patients seemed to perform differently from the classical motion-blind patients described in the literature [Visual Cognition 3 (1996) 363; Eur. J. Neurol. 9 (2002) 463; Visual Neurosci. 5 (1990) 353] whose lesions included the visual cortical area V5. Since our patients' low-level motion mechanisms are preserved, we suggest that the perception of biological motion relies on a high-level description of dynamic patterns [Cognition 80 (2001) 47], a mechanism that is impaired in parietal lobe patients. We discuss our results at the light of the recent theories suggesting that biological motion is performed by visual associative areas outside the classical motion pathways and that it is an active process dependent on attentional resources [Cognition 80 (2001) 47].

Aged↗

The use of facial motion and facial form during the processing of identity.

Previous research has shown that facial motion can carry information about age, gender, emotion and, at least to some extent, identity. By combining recent computer animation techniques with psychophysical methods, we show that during the computation of identity the human face recognition system integrates both types of information: individual non-rigid facial motion and individual facial form. This has important implications for cognitive and neural models of face perception, which currently emphasize a separation between the processing of invariant aspects (facial form) and changeable aspects (facial motion) of faces.

Adolescent↗

Explicit mechanisms do not account for implicit localization and identification of change: An empirical reply to Mitroff et al. (2002).

Several recent findings support the notion that changes in the environment can be implicitly represented by the visual system. S. R. Mitroff, D. J. Simons, and S. L. Franconeri (see record 2002-15293-003) challenged this view and proposed alternative interpretations based on explicit strategies. Across 4 experiments, the current study finds no empirical support for such alternative proposals. Experiment 1 shows that subjects do not rely on unchanged items when locating an unaware change. Experiments 2 and 3 show that unaware changes affect performance even when they occur at an unpredictable location. Experiment 4 shows that the unaware congruency effect does not depend simply on the pattern of the final display. The authors point to converging evidence from other methodologies and highlight several weaknesses in Mitroff et al's theoretical arguments. It is concluded here that implicit representation of change provides the most parsimonious explanation for both past and present findings. ((c) 2003 APA, all rights reserved)

Adult↗

A chimeric point-light walker.

Ambiguity has long been used as a probe into visual processing. Here, we describe a new dynamic ambiguous figure-the chimeric point-light walker--which we hope will prove to be a useful tool for exploring biological motion. We begin by describing the construction of the stimulus and discussing the compelling finding that, when presented in a mask, observers consistently fail to notice anything odd about the walker, reporting instead that they are watching an unambiguous figure moving either to the left or right. Some observers report that the initial percept fluctuates, moving first to the left, then to the right, or vice versa; others always perceive a constant direction. All observers, when briefly shown the unmasked ambiguous figure, have no difficulty in perceiving the novel motion pattern once the mask is returned. These two findings--the initial report of unambiguous motion and the subsequent 'primed' perception of the ambiguity--are both consistent with an important role for top-down processing in biological motion. We conclude by suggesting several domains within the realm of biological-motion processing where this simple stimulus may prove to be useful.

Humans↗

Converging evidence for the detection of change without awareness.

In this chapter, we explore the possibility that changes can be registered by the visual system and can influence behavior even in the absence of conscious awareness. We begin by describing the basic phenomenon of change blindness, introduce a framework for discussing some of the key issues relating to change detection as a whole, and then examine the main lines of evidence that point to the existence of implicit change detection.

Animals↗

Active versus passive processing of biological motion.

Johansson's point-light walker figures remain one of the most powerful and convincing examples of the role that motion can play in the perception of form (Johansson, 1973 Perception & Psychophysics 14 201 - 211; 1975 Scientific American 232(6) 76 - 88). In the current work, we use a dual-task paradigm to explore the role of attention in the processing of such stimuli. In two experiments we find striking differences in the degree to which direction-discrimination performance in point-light walker displays appears to rely on attention. Specifically, we find that performance in displays thought to involve top-down processing, either in time (experiment 1) or space (experiment 2) is adversely affected by dividing attention. In contrast, dividing attention has little effect on performance in displays that allow low-level, bottom-up computations to be carried out. We interpret these results using the active/passive motion distinction introduced by Cavanagh (1991 Spatial Vision 5 303-309).

Attention↗

A matching advantage for dynamic human faces.

In a series of three experiments, we used a sequential matching task to explore the impact of non-rigid facial motion on the perception of human faces. Dynamic prime images, in the form of short video sequences, facilitated matching responses relative to a single static prime image. This advantage was observed whenever the prime and target showed the same face but an identity match was required across expression (experiment 1) or view (experiment 2). No facilitation was observed for identical dynamic prime sequences when the matching dimension was shifted from identity to expression (experiment 3). We suggest that the observed dynamic advantage, the first reported for non-degraded facial images, arises because the matching task places more emphasis on visual working memory than typical face recognition tasks. More specifically, we believe that representational mechanisms optimised for the processing of motion and/or change-over-time are established and maintained in working memory and that such 'dynamic representations' (Freyd, 1987 Psychological Review 94 427-438) capitalise on the increased information content of the dynamic primes to enhance performance.

Adult↗

The onset repulsion effect.

There have been many previous reports of mislocalization associated with moving objects (e.g. flash-lag effect, Frohlich effect, representational momentum). Across four experiments, a new form of mislocalization--the onset repulsion effect (ORE)--is explored in which the error is always back along the observed path of motion. That is, when observers are asked to localize both the initial onset and the final offset positions of a moving object, by far the largest and most systematic error they make is in placing the onset point too early along the correct path of motion. Errors orthogonal to the path of motion and errors in localizing the offset point are minimal by comparison. Errors are also very small when motion is implied rather than continuous. The ORE can be observed with and without fixation, and as with other mislocalization effects, shows some dependence on direction and velocity. As the most obvious prediction in these studies, based on previous reports of mislocalization and the known properties of the visual system, would be for forward rather than backward errors, discussion will focus on the type of mechanism that may have given rise to the observed pattern of results.

Humans↗

Visual signatures in video visualization.

Video visualization is a computation process that extracts meaningful information from original video data sets and conveys the extracted information to users in appropriate visual representations. This paper presents a broad treatment of the subject, following a typical research pipeline involving concept formulation, system development, a path-finding user study, and a field trial with real application data. In particular, we have conducted a fundamental study on the visualization of motion events in videos. We have, for the first time, deployed flow visualization techniques in video visualization. We have compared the effectiveness of different abstract visual representations of videos. We have conducted a user study to examine whether users are able to learn to recognize visual signatures of motions, and to assist in the evaluation of different visualization techniques. We have applied our understanding and the developed techniques to a set of application video clips. Our study has demonstrated that video visualization is both technically feasible and cost-effective. It has provided the first set of evidence confirming that ordinary users can be accustomed to the visual features depicted in video visualizations, and can learn to recognize visual signatures of a variety of motion events.

Algorithms↗