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Ignace Th C Hooge

Publications and source records attributed to Ignace Th C Hooge.

7 recordsLinked to original sources

Frame of reference transformations in motion perception during smooth pursuit eye movements.

Smooth pursuit eye movements change the retinal image velocity of objects in the visual field. In order to change from a retinocentric frame of reference into a head-centric one, the visual system has to take the eye movements into account. Studies on motion perception during smooth pursuit eye movements have measured either perceived speed or perceived direction during smooth pursuit to investigate this frame of reference transformation, but never both at the same time. We devised a new velocity matching task, in which participants matched both perceived speed and direction during fixation to that during pursuit. In Experiment 1, the velocity matches were determined for a range of stimulus directions, with the head-centric stimulus speed kept constant. In Experiment 2, the retinal stimulus speed was kept approximately constant, with the same range of stimulus directions. In both experiments, the velocity matches for all directions were shifted against the pursuit direction, suggesting an incomplete transformation of the frame of reference. The degree of compensation was approximately constant across stimulus direction. We fitted the classical linear model, the model of Turano and Massof (2001) and that of Freeman (2001) to the velocity matches. The model of Turano and Massof fitted the velocity matches best, but the differences between de model fits were quite small. Evaluation of the models and comparison to a few alternatives suggests that further specification of the potential effect of retinal image characteristics on the eye movement signal is needed.

Adult↗

Crowding degrades saccadic search performance.

The identity of a target is more difficult to acquire when it is surrounded by distracters. The purpose of the present experiments was to investigate the implications of this crowding phenomenon for performance and eye movements in a real-life task as search with eye movements. The participants searched for a target in a one dimensional search strip. Above and below this search strip additional elements were added. In three conditions, the similarity of these mask elements to the search elements was varied. The spatial extent of crowding is known to increase with target-mask similarity [Nazir, T. A. (1992). Effects of lateral masking and spatial precueing on gap-resolution in central and peripheral vision. Vision Research, 32, 771-777, Kooi, F. L., Toet, A., Tripathy, S. P., & Levi, D. M. (1994). The effect of similarity and duration on spatial interaction in peripheral vision. Spatial Vision, 8(2), 255-279]. One condition did not contain masks. In a visibility experiment, we firstly validated this crowding manipulation. In the search experiment, we subsequently found that with increasing crowding search times were up to 76% longer. Eye movements were also affected. The number of fixations and fixation duration increased and saccade amplitude decreased with increasing crowding. We conclude that in order to understand eye movements in (everyday) tasks that require active exploration of the visual scene, crowding should be taken into account.

Adult↗

Localization and motion perception during smooth pursuit eye movements.

We investigated the relationship between compensation for the effects of smooth pursuit eye movements in localization and motion perception. Participants had to indicate the perceived motion direction, the starting point and the end point of a vertically moving stimulus dot presented during horizontal smooth pursuit. The presentation duration of the stimulus was varied. From the indicated starting and end points, the motion direction was predicted and compared with the actual indicated directions. Both the directions predicted from localization and the indicated directions deviated from the physical directions, but the errors in the predicted directions were larger than those in the indicated directions. The results of a control experiment, in which the same tasks were performed during fixation, suggest that this difference reflects different transformations from a retinocentric to a head-centric frame of reference. This difference appears to be mainly due to an asymmetry in the effect of retinal image motion direction on localization during smooth pursuit.

Adolescent↗

Saccadic search performance: the effect of element spacing.

In a saccadic search task, we investigated whether spacing between elements affects search performance. Since it has been suggested in the literature that element spacing can affect the eye movement strategy in several ways, its effects on search time per element are hard to predict. In the first experiment, we varied the element spacing (3.4 degrees -7.1 degrees distance between elements) and target-distracter similarity. As expected, search time per element increased with target-distracter similarity. Decreasing element spacing decreased the search time per element. However, this effect was surprisingly small in comparison to the effect of varying target-distracter similarity. In a second experiment, we elaborated on this finding and decreased element spacing even further (between 0.8 degrees and 3.2 degrees). Here, we did not find an effect on search time per element for element spacings from 3.2 degrees to spacings as small as 1.5 degrees . It was only at distances smaller than 1.5 degrees that search time per element increased with decreasing element spacing. In order to explain the remarkable finding that search time per element was not affected for such a wide range of element spacings, we propose that irrespective of the spacing crowding kept the number of elements processed per fixation more or less constant.

Adult↗

Perceived motion direction during smooth pursuit eye movements.

Although many studies have been devoted to motion perception during smooth pursuit eye movements, relatively little attention has been paid to the question of whether the compensation for the effects of these eye movements is the same across different stimulus directions. The few studies that have addressed this issue provide conflicting conclusions. We measured the perceived motion direction of a stimulus dot during horizontal ocular pursuit for stimulus directions spanning the entire range of 360 degrees. The stimulus moved at either 3 or 8 degrees/s. Constancy of the degree of compensation was assessed by fitting the classical linear model of motion perception during pursuit. According to this model, the perceived velocity is the result of adding an eye movement signal that estimates the eye velocity to the retinal signal that estimates the retinal image velocity for a given stimulus object. The perceived direction depends on the gain ratio of the two signals, which is assumed to be constant across stimulus directions. The model provided a good fit to the data, suggesting that compensation is indeed constant across stimulus direction. Moreover, the gain ratio was lower for the higher stimulus speed, explaining differences in results in the literature.

Adolescent↗

Inhibition of return is not a foraging facilitator in saccadic search and free viewing.

The ability to search and scan the environment effectively is a prerequisite for spatial behavior. A longstanding theory proposes that inhibition of previously attended loci (Inhibition of return; IOR) serves to facilitate exploration by increasing the likelihood to inspect new areas instead of returning to locations that have been inspected before. In this eye movement study we tested whether we could find evidence in favor of this hypothesis. Here we report that IOR does occur during search and free viewing, because we found increased fixation times preceding return saccades (eye movements that return to previously fixated locations). Meanwhile we observed no influence of IOR on the search strategy. Rather than the predicted low number we found many return saccades. Therefore, IOR does not serve as a foraging facilitator in saccadic search and free viewing. We hypothesize that IOR is an intrinsic aspect of shifting attention and gaze direction and furthermore that it is not always advantageous to prevent return saccades.

Attention↗

Vertical object motion during horizontal ocular pursuit: compensation for eye movements increases with presentation duration.

Smooth pursuit eye movements change the retinal image motion of objects in the visual field. To enable an observer to perceive the motion of these objects veridically, the visual system has to compensate for the effects of the eye movements. The occurrence of the Filehne-illusion (illusory motion of a stationary object during smooth pursuit) shows that this compensation is not always perfect. The amplitude of the illusion appears to decrease with increasing presentation durations of the stationary object. In this study we investigated whether presentation duration has the same effect when an observer views a vertically moving object during horizontal pursuit. In this case, the pursuit eye movements cause the perceived motion path to be oblique instead of vertical; this error in perceived motion direction should decrease with higher presentation durations. In Experiment 1, we found that the error in perceived motion direction indeed decreased with increasing presentation duration, especially for higher pursuit velocities. The results of Experiment 2 showed that the error in perceived motion direction did not depend on the moment during pursuit at which the stimulus was presented, suggesting that the degree of compensation for eye movements is constant throughout pursuit. The results suggest that longer presentation durations cause the eye movement signal that is used by the visual system to increase more than the retinal signal.

Adult↗