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Isabelle Israël

Publications and source records attributed to Isabelle Israël.

5 recordsLinked to original sources

Path integration: is there a difference between athletes and non-athletes?

The ability to estimate distance walked when blindfolded is associated with the vestibular, proprioceptive and (loco-)motor systems. In this study, we examined subjects' ability to walk when blindfolded to a previously seen target. We examined whether there is a difference of performance in path integration between athletes and non-athletes. Two groups of healthy volunteers took part in this experiment: 21 athletes and 20 non-athletes. Subjects were asked to walk at three different velocities (slow, normal, fast) to a target (10 m in front of them) that they had seen before being blindfolded. Increase in velocity was associated with a decrease in the distance walked for both groups. Both groups were accurate at normal velocities. Athletes were also accurate at fast velocities whereas non-athletes undershot the target. In both groups, accuracy considerably decreased at slow velocities. It seems that our perceptual system can adapt to different velocities (normal, fast) but is most strongly disrupted at low velocity. When attempting to modify walking velocity, step length is also modified, playing a determining role in the estimation of distance.

Adult↗

Optic-flow-based perception of two-dimensional trajectories and the effects of a single landmark.

Human observers can detect their heading direction on a short time scale on the basis of optic flow. We investigated the visual perception and reconstruction of visually travelled two-dimensional (2-D) trajectories from optic flow, with and without a landmark. As in our previous study, seated, stationary subjects wore a head-mounted display in which optic-flow stimuli were shown that simulated various manoeuvres: linear or curvilinear 2-D trajectories over a horizontal plane, with observer orientation either fixed in space, fixed relative to the path, or changing relative to both. Afterwards, they reproduced the perceived manoeuvre with a model vehicle, whose position and orientation were recorded. Previous results had suggested that our stimuli can induce illusory percepts when translation and yaw are unyoked. We tested that hypothesis and investigated how perception of the travelled trajectory depends on the amount of yaw and the average path-relative orientation. Using a structured visual environment instead of only dots, or making available additional extra-retinal information, can improve perception of ambiguous optic-flow stimuli. We investigated the amount of necessary structuring, specifically the effect of additional visual and/or extra-retinal information provided by a single landmark in conditions where illusory percepts occur. While yaw was perceived correctly, the travelled path was less accurately perceived, but still adequately when the simulated orientation was fixed in space or relative to the trajectory. When the amount of yaw was not equal to the rotation of the path, or in the opposite direction, subjects still perceived orientation as fixed relative to the trajectory. This caused trajectory misperception because yaw was wrongly attributed to a rotation of the path: path perception is governed by the amount of yaw in the manoeuvre. Trajectory misperception also occurs when orientation is fixed relative to a curvilinear path, but not tangential to it. A single landmark could improve perception. Our results confirm and extend previous findings that, for unambiguous perception of ego-motion from optic flow, additional information is required in many cases, which can take the form of fairly minimal, visual information.

Adult↗

Commanding the direction of passive whole-body rotations facilitates egocentric spatial updating.

In conditions of slow passive transport without vision, even tenuous inertial signals from semi-circular canals and the haptic-kinaesthetic system should provide information about changes relative to the environment provided that it is possible to command the direction of the body's movements voluntarily. Without such control, spatial updating should be impaired because incoming signals cannot be compared to the expected sensory consequences provided by voluntary command. Participants were seated in a rotative robot (Robuter) and learnt the positions of five objects in their surroundings. They were then blindfolded and assigned either to the active group (n=7) or to the passive group (n=7). Members of the active group used a joystick to control the direction of rotation of the robot. The acceleration (25 degrees /s2) and plateau velocity (9 degrees /s) were kept constant. The participants of the passive group experienced the same stimuli passively. After the rotations, the participants had to point to the objects whilst blindfolded. Participants in the active group significantly outperformed the participants in the passive group. Thus, even tenuous inertial cues are useful for spatial updating in the absence of vision, provided that such signals are integrated as feedback associated with intended motor command.

Adolescent↗

The importance of head-free gaze control in humans performing a spatial orientation task.

The present study aimed at investigating how a specific instruction concerning gaze orientation, which involved active head motion, could influence the performance of human subjects in a self-controlled whole-body rotation task in the dark. Subjects were seated on a mobile robotic chair that they controlled using a joystick. They were asked to perform 360 degrees rotations while maintaining, when possible, the gaze on the estimated position of an earth-fixed target. Subjects performed better when gazing at this target than when no target was shown. Furthermore, performance was significantly related to head stabilization in space. The results reveal the importance of head-free gaze control for spatial orientation in so far as it may involve spatial reference cues and sensory signals of different modalities, which may be beneficial to self-motion perception.

Adult↗

Interaction of visual and idiothetic information in a path completion task.

To assess the contribution of visual and vestibular information on human navigation, five blindfolded subjects were passively displaced along two sides of a triangular path using a mobile robot. Subjects were required to complete the triangle by driving the robot to the starting point either blindfolded or in full vision in a 7x6-m and a 38x38-m room. Room dimensions exerted a significant effect on performances: in the smaller environment blindfolded responses were always too short whereas subjects correctly reached the starting point when visual feedback was allowed. On the contrary, in the larger room subjects correctly responded while blindfolded but drove significantly farther than requested in full vision. Our data show that vestibular navigation is highly sensitive to both stored (knowledge of environment) and current visual information.

Adult↗