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Biomedical subjects

J A Waterworth

Publications and source records attributed to J A Waterworth.

5 recordsLinked to original sources

Focus, locus, and sensus: the three dimensions of virtual experience.

A model of virtual/physical experience is presented, which provides a three dimensional conceptual space for virtual and augmented reality (VR and AR) comprising the dimensions of focus, locus, and sensus. Focus is most closely related to what is generally termed presence in the VR literature. When in a virtual environment, presence is typically shared between the VR and the physical world. "Breaks in presence" are actually shifts of presence away from the VR and toward the external environment. But we can also have "breaks in presence" when attention moves toward absence--when an observer is not attending to stimuli present in the virtual environment, nor to stimuli present in the surrounding physical environment--when the observer is present in neither the virtual nor the physical world. We thus have two dimensions of presence: focus of attention (between presence and absence) and the locus of attention (the virtual vs. the physical world). A third dimension is the sensus of attention--the level of arousal determining whether the observer is highly conscious or relatively unconscious while interacting with the environment. After expanding on each of these three dimensions of experience in relation to VR, we present a couple of educational examples as illustrations, and also relate our model to a suggested spectrum of evaluation methods for virtual environments.

Communication↗

Designing virtual selectors for surgeons.

Virtual Reality (VR) applications involve the use of manipulators or 'virtual tools' such as pointers, grippers and containers. Manipulation of such tools is a key feature of VR applications. Less attention has been directed towards designing the ways in which users select particular options or information, as they interact in the virtual world, by means of selectors. This is particularly important in the case of professional users, such as surgeons, who typically make heavy use of both selection and manipulation, switching frequently between the two in the course of their work. In this paper we describe the design and evaluation of two types of selector tool for use in medical VR applications. In this account, we provide details of the background behind the research and focus on design aspects of selector tools for use in a particular task context, that of medical surgery planning.

Adult↗

Memory mechanisms and the psychophysical scaling of duration.

Two experiments were performed to examine the suggestion that underlying memory mechanisms may be revealed in the form of the psychophysical function for duration. In experiment 1 a broad range of durations, with fine spacing at the lower end, was employed to bring out any transition in function that might reflect a change from 'ionic' memory to short-term memory. Estimation in conventional time-units (Verbal Estimation) was also compared with unit-free estimation (Magnitude Estimation). In experiment 2 Verbal Estimation was compared with the Production method, for a different range of stimulus values, and with varying interval content. Contrary to earlier claims, memory mechanisms were not found to be reflected in the values of power exponents for subjective duration. The value of the search for such functions is questioned, as simple linear plots fit the data at least as well.

Acoustic Stimulation↗

Effect of intonation form and pause durations of automatic telephone number announcements on subjective preference and memory performance.

System X telephone exchanges automatically assemble digit-string announcements with a particular pattern of pause durations and intonation forms. Two experiments were carried out to examine the effects of varying these two factors on subjective preference and memory performance with 10-digit telephone numbers. Results from 48 subjects, using a forced-choice preference measure, indicated an effect of intonation structure, but not of pause durations, on subjective preference. There was a statistically significant trend for subjects to prefer increasingly sophisticated intonation. Conversely, memory performance of 45 subjects was significantly affected by pause durations, but not by intonation. Memory was enhanced by increasingly the duration of pauses. On the basis of these results an improved form of telephone number delivery was recommended, and will be adopted in the future.

Journal Article↗

Man-machine speech 'dialogue acts'.

In the future, speech will increasingly become the preferred medium of communication between man and machine. For this to be successfully achieved attention must be given to the structuring of man-machine speech dialogues. The present paper outlines a preliminary classification of such dialogues in terms of 'dialogue acts' and 'subdialogues'. The general features necessary for an interactive information service, using an isolated word recogniser and synthetic speech output, are suggested and a hierarchy of appropriate modes of data entry is proposed.

Journal Article↗