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Jack M Loomis

Publications and source records attributed to Jack M Loomis.

16 recordsLinked to original sources

Changing lanes: inertial cues and explicit path information facilitate steering performance when visual feedback is removed.

Can driver steering behaviors, such as a lane change, be executed without visual feedback? In a recent study with a fixed-base driving simulator, drivers failed to execute the return phase of a lane change when steering without vision, resulting in systematic final heading errors biased in the direction of the lane change. Here we challenge the generality of that finding. Suppose that, when asked to perform a lane (position) change, drivers fail to recognize that a heading change is required to make a lateral position change. However, given an explicit path, the necessary heading changes become apparent. Here we demonstrate that when heading requirements are made explicit, drivers appropriately implement the return phase. More importantly, by using an electric vehicle outfitted with a portable virtual reality system, we also show that valid inertial information (i.e., vestibular and somatosensory cues) enables accurate steering behavior when vision is absent. Thus, the failure to properly execute a lane change in a driving simulator without a moving base does not present a fundamental problem for feed-forward driving behavior.

Adolescent↗

Does energy expenditure affect the perception of egocentric distance? A failure to replicate experiment 1 of Proffitt, Stefanucci, Banton, and Epstein (2003).

In a series of recent studies, Proffitt and his colleagues have reported that the perceived distance to a target is influenced by the energy expenditure associated with any action, such as walking or throwing, for spanning the distance to the target. In particular, Proffitt, Stefanucci, Banton, and Epstein (2003) reported that wearing a heavy backpack caused verbal reports of distance to increase. We conducted a study to determine whether three responses dependent on perceived distance (verbal report of distance, blind walking, and estimates of object size) are influenced by the backpack manipulation. In two experiments, one involving a between-participants design and the other involving a within-participants design, we found that none of the three responses were influenced by the wearing of a heavy backpack.

Adolescent↗

Cognitive load of navigating without vision when guided by virtual sound versus spatial language.

A vibrotactile N-back task was used to generate cognitive load while participants were guided along virtual paths without vision. As participants stepped in place, they moved along a virtual path of linear segments. Information was provided en route about the direction of the next turning point, by spatial language ("left," "right," or "straight") or virtual sound (i.e., the perceived azimuth of the sound indicated the target direction). The authors hypothesized that virtual sound, being processed at direct perceptual levels, would have lower load than even simple language commands, which require cognitive mediation. As predicted, whereas the guidance modes did not differ significantly in the no-load condition, participants showed shorter distance traveled and less time to complete a path when performing the N-back task while navigating with virtual sound as guidance. Virtual sound also produced better N-back performance than spatial language. By indicating the superiority of virtual sound for guidance when cognitive load is present, as is characteristic of everyday navigation, these results have implications for guidance systems for the visually impaired and others.

Adult↗

Visual control of action without retinal optic flow.

In everyday life, the optic flow associated with the performance of complex actions, like walking through a field of obstacles and catching a ball, entails retinal flow with motion energy (first-order motion). We report the results of four complex action tasks performed in virtual environments without any retinal motion energy. Specifically, we used dynamic random-dot stereograms with single-frame lifetimes (cyclopean stimuli) such that in neither eye was there retinal motion energy or other monocular information about the actions being performed. Performance on the four tasks with the cyclopean stimuli was comparable to performance with luminance stimuli, which do provide retinal optic flow. The near equivalence of the two types of stimuli indicates that if optic flow is involved in the control of action, it is not tied to first-order retinal motion.

Avoidance Learning↗

Perception of heading without retinal optic flow.

How do we determine where we are heading during visually controlled locomotion? Psychophysical research has shown that humans are quite good at judging their travel direction, or heading, from retinal optic flow. Here we show that retinal optic flow is sufficient, but not necessary, for determining heading. By using a purely cyclopean stimulus (random dot cinematogram), we demonstrate heading perception without retinal optic flow. We also show that heading judgments are equally accurate for the cyclopean stimulus and a conventional optic flow stimulus, when the two are matched for motion visibility. The human visual system thus demonstrates flexible, robust use of available visual cues for perceiving heading direction.

Fixation, Ocular↗

The importance of perceived relative motion in the control of posture.

Two experiments investigated the role of optic flow in controlling posture. Both experiments measured postural sway in two virtual environments with different 3-D structure but the same optic flow. Observers attempted to maintain balance on one foot while viewing an object that appeared either rigid with respect to the environment or that appeared to move concomitantly with head movements. The apparent object motion concomitant with head motion was achieved by changing the perceived, but not physical, depth of the object. For both objects, the optic flow information was the same and only depth information was varied. Observers showed a decrease in stability (as measured by head sway) when viewing the object that appeared to move, suggesting that perceived relative motion, not optic flow, signals self-motion to the postural control system.

Adult↗

Functional equivalence of spatial representations derived from vision and language: evidence from allocentric judgments.

Past research (e.g., J. M. Loomis, Y. Lippa, R. L. Klatzky, & R. G. Golledge, 2002) has indicated that spatial representations derived from spatial language can function equivalently to those derived from perception. The authors tested functional equivalence for reporting spatial relations that were not explicitly stated during learning. Participants learned a spatial layout by visual perception or spatial language and then made allocentric direction and distance judgments. Experiments 1 and 2 indicated allocentric relations could be accurately reported in all modalities, but visually perceived layouts, tested with or without vision, produced faster and less variable directional responses than language. In Experiment 3, when participants were forced to create a spatial image during learning (by spatially updating during a backward translation), functional equivalence of spatial language and visual perception was demonstrated by patterns of latency, systematic error, and variability.

Female↗

Judgments of exocentric direction in large-scale space.

Judgments of exocentric direction are quite common, especially when judging where others are looking or pointing. To investigate these judgments in large-scale space, observers were shown two targets in a large open field and were asked to judge the exocentric direction specified by the targets. The targets ranged in egocentric distance from 5 to 20 m with target-to-target angular separations of 45 degrees, 90 degrees, and 135 degrees. Observers judged exocentric direction using two methods: (i) by judging which point on a distant fence appeared collinear with the two targets, and (ii) by orienting their body in a direction parallel with the perceived line segment. In the collinearity task, observers had to imagine the line connecting the targets and then extrapolate this imagined line out to the fence. Observers indicated the perceived point of collinearity on a handheld 360 degrees panoramic cylinder representing their vista. The two judgment methods gave similar results except for a constant bias associated with the body-pointing response. Aside from this bias, the results of these two methods agree with other existing research indicating an effect of relative egocentric distance to the targets on judgment error--line segments are perceived as being rotated in depth. Additionally, verbal estimates of egocentric and exocentric distance suggest that perceived distance is not the cause for the systematic errors in judging exocentric direction.

Adult↗

Use of cognitive versus perceptual heading during imagined locomotion depends on the response mode.

Three experiments investigated whether the systematic errors previously observed in a triangle-completion task were caused by failures to form and update a cognitive heading or by use of perceived heading (even though an updated cognitive heading was available) during the response. These errors were replicated when participants indicated the origin of triangular paths they had imagined walking by turning their bodies toward the origin, but not when they responded verbally. The results indicate that participants are capable of updating their cognitive heading using imagined movements and suggest that the systematic errors previously observed were a result of the strong attachment of responses such as turns to a perceptual representation of the physical body.

Cognition↗

Body-based senses enhance knowledge of directions in large-scale environments.

Previous research has shown that inertial cues resulting from passive transport through a large environment do not necessarily facilitate acquiring knowledge about its layout. Here we examine whether the additional body-based cues that result from active movement facilitate the acquisition of spatial knowledge. Three groups of participants learned locations along an 840-m route. One group walked the route during learning, allowing access to body-based cues (i.e., vestibular, proprioceptive, and efferent information). Another group learned by sitting in the laboratory, watching videos made from the first group. A third group watched a specially made video that minimized potentially confusing head-on-trunk rotations of the viewpoint. All groups were tested on their knowledge of directions in the environment as well as on its configural properties. Having access to body-based information reduced pointing error by a small but significant amount. Regardless of the sensory information available during learning, participants exhibited strikingly common biases.

Cues↗

Interpersonal distance in immersive virtual environments.

Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.

Adolescent↗

Inertial cues do not enhance knowledge of environmental layout.

Several sensory modalities besides vision are available to people as they move through an environment, learning where things are. For example, sensory information about linear and angular acceleration (i.e., inertial information) has been shown to be useful for maintaining orientation in a room-sized space. Because noise in inertial systems can compound over time and over extended travel, it is an open question whether inertial information is important for acquiring knowledge about large-scale environments. We addressed this issue in an experiment in which people learned the spatial layout of a large environment under conditions that varied in the degree to which valid inertial cues were available. The presence of valid inertial cues did not facilitate the acquisition of an accurate memory of the environment. Moreover, the presence of invalid inertial cues did not interfere with such acquisition. We conclude that the effect of inertial information on the acquisition of environmental knowledge is minimal.

Acceleration↗

Encoding, learning, and spatial updating of multiple object locations specified by 3-D sound, spatial language, and vision.

Participants standing at an origin learned the distance and azimuth of target objects that were specified by 3-D sound, spatial language, or vision. We tested whether the ensuing target representations functioned equivalently across modalities for purposes of spatial updating. In experiment 1, participants localized targets by pointing to each and verbalizing its distance, both directly from the origin and at an indirect waypoint. In experiment 2, participants localized targets by walking to each directly from the origin and via an indirect waypoint. Spatial updating bias was estimated by the spatial-coordinate difference between indirect and direct localization; noise from updating was estimated by the difference in variability of localization. Learning rate and noise favored vision over the two auditory modalities. For all modalities, bias during updating tended to move targets forward, comparably so for three and five targets and for forward and rightward indirect-walking directions. Spatial language produced additional updating bias and noise from updating. Although spatial representations formed from language afford updating, they do not function entirely equivalently to those from intrinsically spatial modalities.

Adult↗

Spatial updating of locations specified by 3-d sound and spatial language.

Blind and blindfolded sighted observers were presented with auditory stimuli specifying target locations. The stimulus was either sound from a loudspeaker or spatial language (e.g., "2 o'clock, 16 ft"). On each trial, an observer attempted to walk to the target location along a direct or indirect path. The ability to mentally keep track of the target location without concurrent perceptual information about it (spatial updating) was assessed in terms of the separation between the stopping points for the 2 paths. Updating performance was very nearly the same for the 2 modalities, indicating that once an internal representation of a location has been determined, subsequent updating performance is nearly independent of the modality used to specify the representation.

Adult↗

Dissociation between location and shape in visual space.

There are often large perceptual distortions of shapes lying on the ground plane, even in well-lit environments. These distortions occur under conditions for which the perception of location i saccurate. Four hypotheses are considered for reconciling these seemingly paradoxical results, after which 2 experiments are reported that lend further support to 1 of them--that perception of shapeand perception of location are sometimes dissociable. The 2 experiments show that whereas perception of location does not depend on whether viewing is monocular or binocular (when other distance cues are abundant), perception of shape becomes more veridical when viewing is binocular. This means that perception of shape is not fully constrained by the perceived locations of the vertices that define the shape.

Adolescent↗

Learning directions of objects specified by vision, spatial audition, or auditory spatial language.

The modality by which object azimuths (directions) are presented affects learning of multiple locations. In Experiment 1, participants learned sets of three and five object azimuths specified by a visual virtual environment, spatial audition (3D sound), or auditory spatial language. Five azimuths were learned faster when specified by spatial modalities (vision, audition) than by language. Experiment 2 equated the modalities for proprioceptive cues and eliminated spatial cues unique to vision (optic flow) and audition (differential binaural signals). There remained a learning disadvantage for spatial language. We attribute this result to the cost of indirect processing from words to spatial representations.

Adult↗