PubMed Health⌕ Search

Biomedical subjects

Jan Vanrie

Publications and source records attributed to Jan Vanrie.

5 recordsLinked to original sources

Perceiving depth in point-light actions.

The present study investigates how observers assign depth in point-light figures, by manipulating spatiotemporal characteristics of the stimuli. Previous research on the perception of point-light walkers revealed bistability (i.e., that a point-light walker is perceived as either facing the viewer or facing away from the viewer) and the presence of a perceptual bias (i.e., a tendency to perceive the figure as facing the viewer). Here, we study the generality of these phenomena by having observers indicate the global depth orientation of different ambiguous point-light actions. Results demonstrate bistability for all actions, but the presence of a preferred interpretation depends strongly on the performed action, showing that the process of depth assignment takes into account the movements the point-light figure performs. Two additional experiments, using unfamiliar movement patterns without strong semantic correlates, show that purely kinematic aspects of a naction also strongly affect d epth assignment. Together, the results reveal the perception of depth in point-light figures to be a flexible processinvolving both bottom-up and top-down components.

Depth Perception↗

Bistability and biasing effects in the perception of ambiguous point-light walkers.

The perceptually bistable character of point-light walkers has been examined in three experiments. A point-light figure without explicit depth cues constitutes a perfectly ambiguous stimulus: from all viewpoints, multiple interpretations are possible concerning the depth orientation of the figure. In the first experiment, it is shown that non-lateral views of the walker are indeed interpreted in two orientations, either as facing towards the viewer or as facing away from the viewer, but that the interpretation in which the walker is oriented towards the viewer is reported more frequently. In the second experiment the point-light figure was walking backwards, making the global orientation of the point-light figure opposite to the direction of global motion. The interpretation in which the walker was facing the viewer was again reported more frequently. The robustness of these findings was examined in the final experiment, in which the effects of disambiguating the stimulus by introducing a local depth cue (occlusion) or a more global depth cue (applying perspective projection) were explored.

Adult↗

Perception of biological motion: a stimulus set of human point-light actions.

We present a set of stimuli representing human actions under point-light conditions, as seen from different viewpoints. The set contains 22 fairly short, well-delineated, and visually "loopable" actions. For each action, we provide movie files from five different viewpoints as well as a text file with the three spatial coordinates of the point lights, allowing researchers to construct customized versions. The full set of stimuli may be downloaded from www.psychonomic.org/archive/.

Biology↗

Mental rotation versus invariant features in object perception from different viewpoints: an fMRI study.

It has been proposed that object perception can proceed through different routes, which can be situated on a continuum ranging from complete viewpoint-dependency to complete viewpoint-independency, depending on the objects and the task at hand. Although these different routes have been extensively demonstrated on the behavioral level, the corresponding distinction in the underlying neural substrate has not received the same attention. Our goal was to disentangle, on the behavioral and the neurofunctional level, a process associated with extreme viewpoint-dependency, i.e. mental rotation, and a process associated with extreme viewpoint-independency, i.e. the use of viewpoint-invariant, diagnostic features. Two sets of 3-D block figures were created that either differed in handedness (original versus mirrored) or in the angles joining the block components (orthogonal versus skewed). Behavioral measures on a same-different judgment task were predicted to be dependent on viewpoint in the rotation condition (same versus mirrored), but not in the invariance condition (same angles versus different angles). Six subjects participated in an fMRI experiment while presented with both conditions in alternating blocks. Both reaction times and accuracy confirmed the predicted dissociation between the two conditions. Neurofunctional results indicate that all cortical areas activated in the invariance condition were also activated in the rotation condition. Parietal areas were more activated than occipito-temporal areas in the rotation condition, while this pattern was reversed in the invariance condition. Furthermore, some areas were activated uniquely by the rotation condition, probably reflecting the additional processes apparent in the behavioral response patterns.

Adult↗

Creating stimuli for the study of biological-motion perception.

In the perception of biological motion, the stimulus information is confined to a small number of lights attached to the major joints of a moving person. Despite this drastic degradation of the stimulus information, the human visual apparatus organizes the swarm of moving dots into a vivid percept of a moving biological creature. Several techniques have been proposed to create point-light stimuli: placing dots at strategic locations on photographs or films, video recording a person with markers attached to the body, computer animation based on artificial synthesis, and computer animation based on motion-capture data. A description is given of the technique we are currently using in our laboratory to produce animated point-light figures. The technique is based on a combination of motion capture and three-dimensional animation software (Character Studio, Autodesk, Inc., 1998). Some of the advantages of our approach are that the same actions can be shown from any viewpoint, that point-light versions, as well as versions with a full-fleshed character, can be created of the same actions, and that point lights can indicate the center of a joint (thereby eliminating several disadvantages associated with other techniques).

Biology↗