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Jiangfeng Du

Publications and source records attributed to Jiangfeng Du.

4 recordsLinked to original sources

Experimental quantum cloning with prior partial information.

When prior partial information about a state to be cloned is available, it can be cloned with a fidelity higher than that of universal quantum cloning. We experimentally verify this intriguing relationship between the cloning fidelity and the prior information by reporting the first experimental optimal quantum state-dependent cloner, using nuclear magnetic resonance techniques. Our experiments may further cast important implications into many quantum information processing protocols.

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Observation of geometric phases for mixed states using NMR interferometry.

Examples of geometric phases abound in many areas of physics. They offer both fundamental insights into many physical phenomena and lead to interesting practical implementations. One of them, as indicated recently, might be an inherently fault-tolerant quantum computation. This, however, requires one to deal with geometric phases in the presence of noise and interactions between different physical subsystems. Despite the wealth of literature on the subject of geometric phases very little is known about this very important case. Here we report the first experimental study of geometric phases for mixed quantum states. We show how different they are from the well-understood, noiseless, pure-state case.

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Quantum games of asymmetric information.

We investigate quantum games in which the information is asymmetrically distributed among the players and find that the possibility of the quantum game outperforming its classical counterpart depends strongly on not only the entanglement but also the informational asymmetry. What is more interesting, when the information distribution is asymmetric, is that the contradictive impact of the quantum entanglement on the profits is observed, which is not reported in quantum games of symmetric information.

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Experimental realization of quantum games on a quantum computer.

We generalize the quantum prisoner's dilemma to the case where the players share a nonmaximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which separate a classical region, an intermediate region, and a fully quantum region. Furthermore this quantum game is experimentally realized on our nuclear magnetic resonance quantum computer.

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