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Jon Sporring

Publications and source records attributed to Jon Sporring.

2 recordsLinked to original sources

Virtual trackballs revisited.

Rotation of three-dimensional objects by a two-dimensional mouse is a typical task in computer-aided design, operation simulations, and desktop virtual reality. The most commonly used rotation technique is a virtual trackball surrounding the object and operated by the mouse pointer. This article reviews and provides a mathematical foundation for virtual trackballs. The first, but still popular, virtual trackball was described by Chen et al. We show that the virtual trackball by Chen et al. does not rotate the object along the intended great circular arc on the virtual trackball and we give a correction. Another popular virtual trackball is Shoemake's quaternion implementation, which we show to be a special case of the virtual trackball by Chen et al.. Shoemake extends the scope of the virtual trackball to the full screen. Unfortunately, Shoemake's virtual trackball is inhomogeneous and discontinuous with consequences for usability. Finally, we review Bell's virtual trackball and discuss studies of the usability of virtual trackballs.

Algorithms↗

The visible ear: a digital image library of the temporal bone.

High-fidelity computer-based modeling, simulation and visualization systems for the study of temporal bone anatomy and training for middle ear surgery are based on a sequence of digital anatomical images, which must cover a large tissue volume and yet display details in high resolution and with high fidelity. However, the use of existing image libraries by independent developers of virtual models of the ear is limited by copyright protection and low image resolution. A fresh frozen human temporal bone was CT-scanned and serially sectioned at 25 microm and digital images of the block surface were recorded at 50- to 100-microm increments with a Light Phase(TM) single-shot camera back attachment. A total of 605 images were recorded in 24-bit RGB resolution. After color correction and elimination of image size variation by differential cropping to 15.4 cm x 9.7 cm, all images were resampled to 3,078 x 1,942 pixels at a final resolution of 50 microm/pixel and stored as 605 one-Mb JPEG files together with a three-dimensional viewer. The resulting complete set of image data provides: (1) a source material suitable for generating computer models of the human ear; (2) a resource of high-quality digital images of anatomical cross sections from the human ear, and (3) a PC-based viewer of the temporal bone in three perpendicular planes of section.

Aged↗