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Katja Doerschner

Publications and source records attributed to Katja Doerschner.

6 recordsLinked to original sources

Color constancy and hue scaling.

In this study, we used a hue scaling technique to examine human color constancy performance in simulated three-dimensional scenes. These scenes contained objects of various shapes and materials and a matte test patch at the center of the scene. Hue scaling settings were made for test patches under five different illuminations. Results show that subjects had nearly stable hue scalings for a given test surface across different illuminants. In a control experiment, only the test surfaces that belonged to one illumination condition were presented, blocked in front of a black background. Surprisingly, the hue scalings of the subjects in the blocked control experiment were not simply determined by the color codes of the test surface. Rather, they depended on the sequence of previously presented test stimuli. In contrast, subjects' hue scalings in a second control experiment (with order of presentations randomized) were completely determined by the color codes of the test surface. Our results show that hue scaling is a useful technique to investigate color constancy in a more phenomenological sense. Furthermore, the results from the blocked control experiment underline the important role of slow chromatic adaptation for color constancy.

Color↗

Cues to an equivalent lighting model.

We investigate how human observers make use of three candidate cues in their lightness judgments. Each cue potentially provides information about the spatial distribution of light sources in complex, rendered 3D scenes. The illumination (lighting model) of each scene consisted of a punctate light source combined with a diffuse light source. The cues were (1) cast shadows, (2) surface shading, and (3) specular highlights. Observers were asked to judge the albedo of a matte grayscale test patch that varied in orientation with respect to the punctate light source. We tested their performance in scenes containing only one type of cue and in scenes where all three cue types were present. From the results, we deduced how accurately they had estimated the spatial distribution of light sources in each scene given the cues available. In Experiment 1, we established that all of the individual cues were used in isolation. We showed that the highlight and cast shadow cues in isolation were used by more than half of the observers. We could reject the hypothesis that the observers did not make use of the shading cue for only one observer. In Experiment 2, we showed that the observers combined information from multiple cues when all three cues were presented together.

Cues↗

Illumination estimation in three-dimensional scenes with and without specular cues.

We report the results of three experiments in which observers judged the albedo of surfaces at different locations in rendered, three-dimensional scenes consisting of two rooms connected by a doorway. All surfaces composing the rooms were achromatic and Lambertian, and a gradient of illumination increased with depth. Observers made asymmetric albedo matches between a standard surface placed in the rooms at different depths along the line of sight and an adjustable surface at a fixed location. In Experiment 1, gradients of intensity on the walls, floor, and ceiling of the scene, as well as its three-dimensional structure, provided information about variations in the intensity of illumination across depth (the illumination profile). In Experiment 2, specular spheres provided an additional veridical cue to the illumination profile. We sought to determine whether observers would make use of this additional cue. They did: all observers exhibited a greater degree of lightness constancy in Experiment 2 than in Experiment 1. In Experiment 3, the specular spheres reflected an illumination profile in conflict with that signaled by the other cues in the scene. We found that observers chose albedo matches consistent with an illumination profile that was a mixture of the illumination profiles signaled by the specular spheres and by the remaining cues.

Cues↗

Perceived surface color in binocularly viewed scenes with two light sources differing in chromaticity.

We examined the effect of perceived orientation on the perceived color of matte surfaces in rendered three-dimensional scenes illuminated by a blue diffuse light and a yellow punctate light. On each trial, observers first adjusted the color of a matte test patch, placed near the center of the scene, until it appeared achromatic, and then estimated its orientation by adjusting a monocular gradient probe. The orientation of the test patch was varied from trial to trial by the experimental program, effectively varying the chromaticity of the light mixture from the two light sources that would be absorbed and reemitted by a neutral test patch. We found that observers' achromatic settings varied with perceived orientation but that observers only partially discounted orientation in making achromatic settings. We developed an equivalent illuminant model for our task in which we assumed that observers discount orientation using possibly erroneous estimates of the chromaticities of the light sources and/or their spatial distribution. We found that the observers' failures could be explained by two factors: errors in estimating the direction to the punctate light source and errors in estimating the chromaticities of the two light sources. We discuss the pattern of errors in estimating these factors across observers.

Color Perception↗

Human observers compensate for secondary illumination originating in nearby chromatic surfaces.

In complex scenes, the light absorbed and re-emitted by one surface can serve as a source of illumination for a second. We examine whether observers systematically discount this secondary illumination when estimating surface color. We asked six naïve observers to make achromatic settings of a small test patch adjacent to a brightly colored orange cube in rendered scenes. The orientation of the test patch with respect to the cube was varied from trial to trial, altering the amount of secondary illumination reaching the test patch. Observers systematically took orientation into account in making their settings, discounting the added secondary illumination more at orientations where it was more intense. Overall, they tended to under-compensate for the added secondary illumination.

Absorption↗

Surface color perception in three-dimensional scenes.

Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a "Mondrian," Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.

Animals↗