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Kotaro Hirasawa

Publications and source records attributed to Kotaro Hirasawa.

3 recordsLinked to original sources

Propagation and control of stochastic signals through universal learning networks.

The way of propagating and control of stochastic signals through Universal Learning Networks (ULNs) and its applications are proposed. ULNs have been already developed to form a superset of neural networks and have been applied as a universal framework for modeling and control of non-linear large-scale complex systems. However, the ULNs cannot deal with stochastic variables. Deterministic signals can be propagated through a ULN, but the ULN does not provide any stochastic characteristics of the signals propagating through it. The proposed method named Probabilistic Universal Learning Networks (PrULNs) can process stochastic variables and can train network parameters so that the signals behave with the pre-specified stochastic properties. As examples of applications of the proposed method, control and identification of non-linear dynamic systems with noises are studied, and it is shown that the method are useful for dealing with the control and identification of the non-linear stochastic systems contaminated with noises.

Artificial Intelligence↗

A study of evolutionary multiagent models based on symbiosis.

Multiagent Systems with Symbiotic Learning and Evolution (Masbiole) has been proposed and studied, which is a new methodology of Multiagent Systems (MAS) based on symbiosis in the ecosystem. Masbiole employs a method of symbiotic learning and evolution where agents can learn or evolve according to their symbiotic relations toward others, i.e., considering the benefits/losses of both itself and an opponent. As a result, Masbiole can escape from Nash Equilibria and obtain better performances than conventional MAS where agents consider only their own benefits. This paper focuses on the evolutionary model of Masbiole, and its characteristics are examined especially with an emphasis on the behaviors of agents obtained by symbiotic evolution. In the simulations, two ideas suitable for the effective analysis of such behaviors are introduced; "Match Type Tile-world (MTT)" and "Genetic Network Programming (GNP)". MTT is a virtual model where tile-world is improved so that agents can behave considering their symbiotic relations. GNP is a newly developed evolutionary computation which has the directed graph type gene structure and enables to analyze the decision making mechanism of agents easily. Simulation results show that Masbiole can obtain various kinds of behaviors and better performances than conventional MAS in MTT by evolution.

Algorithms↗

A functions localized neural network with branch gates.

In this paper, a functions localized network with branch gates (FLN-bg) is studied, which consists of a basic network and a branch gate network. The branch gate network is used to determine which intermediate nodes of the basic network should be connected to the output node with a gate coefficient ranging from 0 to 1. This determination will adjust the outputs of the intermediate nodes of the basic network depending on the values of the inputs of the network in order to realize a functions localized network. FLN-bg is applied to function approximation problems and a two-spiral problem. The simulation results show that FLN-bg exhibits better performance than conventional neural networks with comparable complexity.

Animals↗