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Lars Gislén

Publications and source records attributed to Lars Gislén.

5 recordsLinked to original sources

Improved algorithm for simulations of divergent-light halos.

Divergent-light halos are produced when light from nearby light sources is scattered by ice crystals in the atmosphere. We present a theory of divergent-light halos leading to an improved algorithm for the simulation of such halos. Contrary to the algorithm that we presented earlier for simulating such halos, the new algorithm includes a mathematically rigorous weighting of the events. The computer implementation is very compact, and the whole procedure is elegant and conceptually easy to understand. We also present a new simulation atlas showing halos produced by crystals of different shapes and orientations for a set of elevations of the light source.

Journal Article↗

Advanced optics in a jellyfish eye.

Cubozoans, or box jellyfish, differ from all other cnidarians by an active fish-like behaviour and an elaborate sensory apparatus. Each of the four sides of the animal carries a conspicuous sensory club (the rhopalium), which has evolved into a bizarre cluster of different eyes. Two of the eyes on each rhopalium have long been known to resemble eyes of higher animals, but the function and performance of these eyes have remained unknown. Here we show that box-jellyfish lenses contain a finely tuned refractive index gradient producing nearly aberration-free imaging. This demonstrates that even simple animals have been able to evolve the sophisticated visual optics previously known only from a few advanced bilaterian phyla. However, the position of the retina does not coincide with the sharp image, leading to very wide and complex receptive fields in individual photoreceptors. We argue that this may be useful in eyes serving a single visual task. The findings indicate that tailoring of complex receptive fields might have been one of the original driving forces in the evolution of animal lenses.

Animals↗

On the optical theory of underwater vision in humans.

Defocus changes the visual contrast sensitivity function, thereby creating a complex curve with local dips and peaks. Since underwater vision in humans is severely defocused, we used optical theory and the phenomenon of spurious resolution to predict how well humans can see in this environment. The values obtained correspond well with experimental measurements of underwater human acuity from earlier studies and even point to an opportunity for humans with exceptional contrast sensitivity to see better underwater than the children in those studies. The same theory could be useful when discussing the visual acuity of amphibious animals, as they may use pupil constriction as a means of improving underwater vision.

Humans↗

Procedure for simulating divergent-light halos.

Divergent-light halos are halos produced by light from nearby light sources, like street lamps being scattered by small crystals of ice floating in the air. The use of "brute-force" Monte Carlo methods to simulate such halos is extremely inefficient, as most scattered rays will not hit the eye of the observer. I present a new procedure for Monte Carlo simulations of divergent-light halos. This procedure uses rotational symmetries to make a selected sampling of events that greatly improves the computational efficiency of the algorithm. We can typically generate a simulated halo display in minutes using a personal computer, several orders of magnitude more rapid than a simple brute-force method. The algorithm can also optionally generate three-dimensional pictures of divergent-light halo displays.

Journal Article↗

Observations and simulations of some divergent-light halos.

We deal with some halos generated by the divergent light from a nearby source. After discussing how the divergent light transforms some halo features, we give an outline of a method of handling the simulation of a divergent-light halo. The simulation method is then successfully tested on some well-documented halo observations. We also present a "simulation atlas" that shows halos produced by crystals of different shapes and for different light-source elevations and distances between the observer and the light source. The simulation method also admits a three-dimensional visualization ofthe phenomena.

Journal Article↗