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Biomedical subjects

Leigh A Mrotek

Publications and source records attributed to Leigh A Mrotek.

8 recordsLinked to original sources

Predicting curvilinear target motion through an occlusion.

When a tracked target is occluded transiently, extraretinal signals are known to maintain smooth pursuit, albeit with a reduced gain. The extent to which extraretinal signals incorporate predictions of time-varying behavior, such as gradual changes in target direction, is not known. Three experiments were conducted to examine this question. In the experiments, subjects tracked a target that initially moved along a straight path, then (briefly) followed the arc of a circle, before it disappeared behind a visible occlusion. In the first experiment, the target did not emerge from the occlusion and subjects were asked to point to the location where they thought the target would have emerged. Gaze and pointing behaviors demonstrated that most of the subjects predicted that the target would follow a linear path through the occlusion. The direction of this extrapolated path was the same as the final visible target direction. In the second set of experiments, the target did emerge after following a curvilinear path through the occlusion, and subjects were asked to track the target with their eyes. Gaze behaviors indicated that, in this experimental condition, the subjects predicted curvilinear target motion while the target was occluded. Saccades were directed to the unseen curvilinear path and pursuit continued to follow this same path at a reduced speed in the occlusion. Importantly, the direction of smooth pursuit continued to change throughout the occlusion. Smooth pursuit angular velocity was maintained for approximately 200 ms following target disappearance. The results of the experiments indicate that extraretinal signals indeed incorporate cognitive expectations about the time-varying behavior of target motion.

Cognition↗

Oculomotor responses to gradual changes in target direction.

Smooth pursuit tracking of targets moving linearly (in one dimension) is well characterized by a model where retinal image motion drives eye acceleration. However, previous findings suggest that this model cannot be simply extended to two-dimensional (2D) tracking. To examine 2D pursuit, in the present study, human subjects tracked a target that moved linearly and then followed the arc of a circle. The subjects' gaze angular velocity accurately matched target angular velocity, but the direction of smooth pursuit always lagged behind the current target direction. Pursuit speed slowly declined after the onset of the curve (for about 500 ms), even though the target speed was constant. In a second experiment, brief perturbations were presented immediately prior to the beginning of the change in direction. The subjects' responses to these perturbations consisted of two components: (1) a response specific to the parameters of the perturbation and (2) a nonspecific response that always consisted of a transient decrease in gaze velocity. With the exception of this nonspecific response, pursuit behavior in response to the gradual changes in direction and to the perturbations could be explained by using retinal slip (image velocity) as the input signal. The retinal slip was parallel and perpendicular to the instantaneous direction of pursuit ultimately resulted in changes in gaze velocity (via gaze acceleration). Perhaps due to the subjects' expectations that the target will curve, the sensitivity to the image motion in the direction of pursuit was not as strong as the sensitivity to image motion perpendicular to gaze velocity.

Acceleration↗

Planning and drawing complex shapes.

Arm and hand movements are generally controlled using a combination of sensory-based and memory-based guidance mechanisms. This study examined similarities and differences in visually-guided and memory-guided arm movements, and sought to determine as to what extent certain control principles apply to each type of movement. In particular, the 2/3 power law is a principle that appears to govern the formation of complex, curved hand trajectories; it specifies that the tangential velocity should be proportional to the radius of curvature raised to an exponent of 1/3. A virtual reality system was used to project complex target paths in three-dimensional (3D) space. Human subjects first tracked (with the tip of a handheld pen) a single target moving along an unseen path. The entire target path then became visible and the subject traced the shape. Finally, the target shape disappeared and the subject was to draw it, in the same 3D space, from memory. Most aspects of the movements (speed, path size, shape and arm postures) were very similar across the three conditions. However, subjects adhered to the 2/3 power law most closely in the tracing condition, when the entire target path was visible. Also, only within the tracing condition, there were significant differences in the value of the exponent depending on the size and the spatial orientation of the trajectory. In the tracking and drawing conditions, the exponent was greater than 1/3, indicating that subjects spent more time in areas of tight curvature. This may represent a strategy for learning and remembering the complex shape.

Adult↗

Manual tracking in three dimensions.

Little is known about the manual tracking of targets that move in three dimensions. In the present study, human subjects followed, with the tip of a hand-held pen, a virtual target moving four times (period 5 s) around a novel, unseen path. Two basic types of target paths were used: a peanut-shaped Cassini ellipse and a quasi-spherical shape where four connected semicircles lay in orthogonal planes. The quasi-spherical shape was presented in three different sizes, and the Cassini shape was varied in spatial orientation and by folding it along one of the three bend axes. During the first cycle of Cassini shapes, the hand lagged behind the target by about 150 ms on average, which decreased to 100 ms during the last three cycles. Tracking performance gradually improved during the first 3 s of the first cycle and then stabilized. Tracking was especially good during the smooth, planar sections of the shapes, and time lag was significantly shorter when the tracking of a low-frequency component was compared to performance at a higher frequency (-88 ms at 0.2 Hz vs. -101 ms at 0.6 Hz). Even after the appropriate adjustment of the virtual target path to a virtual shape tracing condition, tracking in depth was poor compared to tracking in the frontal plane, resulting in a flattening of the hand path. In contrast to previous studies where target trajectories were linear or sinusoidal, these complex trajectories may have involved estimation of the overall shape, as well as prediction of target velocity.

Feedback↗

Smooth pursuit tracking of an abrupt change in target direction: vector superposition of discrete responses.

The directional control of smooth pursuit eye movements was studied by presenting human subjects with targets that moved in a straight line at a constant speed and then changed direction abruptly and unpredictably. To minimize the probability of saccadic responses in the interval following the target's change in direction, target position was offset so as to eliminate position error after the reaction time. Smooth pursuit speed declined at a latency of 90 ms, whereas the direction of smooth pursuit began to change later (130 ms). The amplitude of the offset in target position did not affect the subsequent smooth pursuit response. In other experiments, the target's speed or acceleration was changed abruptly at the time of the change in direction. Step changes in speed elicited short-latency responses in smooth pursuit tracking but step changes in acceleration did not. In all instances, the earliest component of the response did not depend on the parameters of the stimulus. The data were fit with a model in which smooth pursuit resulted from the vector addition of two components, one representing a response to the arrest of the initial target motion and the other the response to the onset of target motion in the new direction. This model gave an excellent fit but further analysis revealed nonlinear interactions between the two vector components. These interactions represented directional anisotropies both in terms of the initial tracking direction (which was either vertical or 45 degrees ) and in terms of the cardinal directions (vertical and horizontal).

Brain↗

Interception of targets using brief directional cues.

There are time delays in visuomanual and oculomotor pathways, and some of these time delays may be due to the finite time required to process visual motion signals and to extract accurate information about the speed and direction of the motion. The present experiments were designed to ascertain the time required to obtain a reliable estimate of the direction of target motion. Subjects were asked to indicate the final direction of a moving target, which abruptly changed direction and shortly thereafter disappeared, by pointing to its expected emergence at the boundary of an occlusion. Subjects made small but consistent errors that overestimated the target's change in direction. These errors depended little on the amount of time the target was visible (ranging from 50 to 400 ms) after it changed direction. Pointing direction was strongly correlated with gaze, which was dominated by a saccade initiated shortly after the target changed direction. The pointing errors were explained by the fact that the saccade always intercepted the (occluded) target, but then continued in the same direction toward the boundary of the occlusion. The analysis reveals that target direction was estimated accurately even at the shortest viewing time.

Cues↗

Time constants in the perception of a change in the direction of motion in humans.

Motion signals are subject to spatio-temporal filtering at early stages of processing. In general, motion can be characterized by two parameters: speed and direction. This study sought to determine the time constants for the filtering of the directional component of the motion signal. In a forced-choice discrimination task, subjects were asked to choose the more abrupt change in direction of a target that moved through two 90 degrees corners. At each corner, direction of motion was low-pass filtered. Subjects were able to reliably perform this task if the filter time constants differed by >20 ms.

Choice Behavior↗

Sit-to-stand performance of older adults following strength training.

A group of healthy older adults completed an 8-week resistance-training program. For 38 participants (14 men, 24 women; ages 60-90 years; M mass = 73.2 kg, SD = 12.3; M height = 1.65 m, SD = 0.08), pre- and postprogram sit-to-stand performance was analyzed (60 Hz video) focusing on center of mass kinematics surrounding transition. Significant changes were attributed to improved strength. Peak forward, downward, and upward velocities increased (16, 59, and 26%, respectively), and relative transition time was delayed 27%. These behaviors were more similar to those of healthy younger adults. Results also indicated strategy changes. Participants exploited their improved strength, forming a distinctive movement pattern emphasizing stability followed by a brisk rise. These adaptations represent meaningfully improved function in an important daily living activity.

Adaptation, Physiological↗