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Leland S Stone

Publications and source records attributed to Leland S Stone.

12 recordsLinked to original sources

Spatial scale of stereomotion speed processing.

To examine the spatial scale of the mechanisms supporting the perception of motion in depth defined by binocular cues, we measured stereomotion speed discrimination thresholds as a function of stimulus size using a two-interval speed comparison task. Stimuli were either random dot stereogram (RDS) bars featuring both the changing disparity (CD) and the interocular velocity difference (IOVD) cues to motion in depth or dynamic random dot stereogram (DRDS) bars featuring the CD cue alone. Monocular speed discrimination performance was also assessed, using half-images of the RDS stimulus. In addition, subjects' stereoacuity for stationary versions of the binocular stimuli was measured. Stimuli ranged in vertical extent from 1.25 to 40 min. Sensitivity to speed differences was strongly related to stimulus height for DRDS stimuli. Performance decreased rapidly as stimulus size was reduced, becoming nearly random for heights below 5 min. However, for RDS stimuli, speed discrimination performance declined with reductions in stimulus size at a far slower rate, providing superior performance at every stimulus size used. Monocular performance was superior still for the majority of subjects, yet showed a similar rate of decline to binocular RDS stimuli. We conclude that the spatial resolution of the CD mechanism and its static disparity inputs is, on average, nearly nine times more coarse than the IOVD system and its monocular motion inputs. Static stereoacuity controls show that this finding cannot be explained by differences in the disparity signals available in our RDS and DRDS stimuli.

Cues↗

Stereomotion suppression and the perception of speed: accuracy and precision as a function of 3D trajectory.

The precision and accuracy of speed discrimination performance for stereomotion stimuli were assessed for several receding 3D trajectories confined to the horizontal meridian. It has previously been demonstrated in a variety of tasks that detection thresholds are substantially higher when subjects observe a stereomotion stimulus than when simply viewing one of its component monocular half-images--a phenomenon known as stereomotion suppression (C. W. Tyler, 1971). Using monocularly visible motion in depth targets, we found mean speed discrimination thresholds to be higher for stereomotion, compared with monocular lateral speed discrimination thresholds for equivalent stimuli, demonstrating a disadvantage for binocular viewing in the case of speed discrimination as well. Furthermore, speed discrimination thresholds for motion in depth were not systematically affected by trajectory angle; hence, the disadvantage of binocular viewing persists even when there are concurrent changes in binocular visual direction. Lastly, there was a tendency for oblique trajectories of stereomotion to be perceived as faster than equally rapid motion receding directly away from the subject along the midline. Our data, in addition to earlier stereomotion suppression observations, are consistent with a stereomotion system that takes a noisy, weighted difference of the stimulus velocities in the two eyes to compute motion in depth.

Depth Perception↗

Humans can perceive heading without visual path information.

It has previously been reported that humans can determine their direction of 3D translation (heading) from the 2D velocity field of retinal motion experienced during self-motion through a rigid environment, as is done by current computational models of visual heading estimation from optic flow. However, these claims were supported by studies that used stimuli that contained low rotational flow rates and/or additional visual cues beyond the velocity field or a task in which observers were asked to indicate their future trajectory of self-motion (path). Thus, previous conclusions about heading estimation have been confounded by the presence of other visual factors beyond the velocity field, by the use of a path-estimation task, or both. In particular, path estimation involves an exocentric computation with respect to an environmental reference, whereas heading estimation is an egocentric computation with respect to one's line of sight. Here, we use a heading-adjustment task to demonstrate that humans can precisely estimate their heading from the velocity field, independent of visual information about path, displacement, layout, or acceleration, with accuracy robust to rotation rates at least as high as 20 deg/s. Our findings show that instantaneous velocity-field information about heading is directly available for the visual control of locomotion and steering.

Adult↗

Expansion of direction space around the cardinal axes revealed by smooth pursuit eye movements.

It is well established that perceptual direction discrimination shows an oblique effect; thresholds are higher for motion along diagonal directions than for motion along cardinal directions. Here, we compare simultaneous direction judgments and pursuit responses for the same motion stimuli and find that both pursuit and perceptual thresholds show similar anisotropies. The pursuit oblique effect is robust under a wide range of experimental manipulations, being largely resistant to changes in trajectory (radial versus tangential motion), speed (10 versus 25 deg/s), directional uncertainty (blocked versus randomly interleaved), and cognitive state (tracking alone versus concurrent tracking and perceptual tasks). Our data show that the pursuit oblique effect is caused by an effective expansion of direction space surrounding the cardinal directions and the requisite compression of space for other directions. This expansion suggests that the directions around the cardinal directions are in some way overrepresented in the visual cortical pathways that drive both smooth pursuit and perception.

Anisotropy↗

Object motion computation for the initiation of smooth pursuit eye movements in humans.

Pursuing an object with smooth eye movements requires an accurate estimate of its two-dimensional (2D) trajectory. This 2D motion computation requires that different local motion measurements are extracted and combined to recover the global object-motion direction and speed. Several combination rules have been proposed such as vector averaging (VA), intersection of constraints (IOC), or 2D feature tracking (2DFT). To examine this computation, we investigated the time course of smooth pursuit eye movements driven by simple objects of different shapes. For type II diamond (where the direction of true object motion is dramatically different from the vector average of the 1-dimensional edge motions, i.e., VA not equal IOC = 2DFT), the ocular tracking is initiated in the vector average direction. Over a period of less than 300 ms, the eye-tracking direction converges on the true object motion. The reduction of the tracking error starts before the closing of the oculomotor loop. For type I diamonds (where the direction of true object motion is identical to the vector average direction, i.e., VA = IOC = 2DFT), there is no such bias. We quantified this effect by calculating the direction error between responses to types I and II and measuring its maximum value and time constant. At low contrast and high speeds, the initial bias in tracking direction is larger and takes longer to converge onto the actual object-motion direction. This effect is attenuated with the introduction of more 2D information to the extent that it was totally obliterated with a texture-filled type II diamond. These results suggest a flexible 2D computation for motion integration, which combines all available one-dimensional (edge) and 2D (feature) motion information to refine the estimate of object-motion direction over time.

Analysis of Variance↗

Effect of contrast on the active control of a moving line.

In many passive visual tasks, human perceptual judgments are contrast dependent. To explore whether these contrast dependencies of visual perception also affect closed-loop manual control tasks, we examined visuomotor performance as humans actively controlled a moving luminance-defined line over a range of contrasts. Four subjects were asked to use a joystick to keep a horizontal line centered on a display as its vertical position was perturbed by a sum of sinusoids under two control regimes. The total root mean square (RMS) position error decreased quasi-linearly with increasing log contrast across the tested range (mean slope across subjects: -8.0 and -7.7% per log2 contrast, for the two control regimes, respectively). Frequency-response (Bode) plots showed a systematic increase in open-loop gain (mean slope: 1.44 and 1.30 dB per log2 contrast, respectively), and decrease in phase lag with increasing contrast, which can be accounted for by a decrease in response time delay (mean slope: 32 and 40 ms per log2 contrast, respectively). The performance data are well fit by a Crossover Model proposed by McRuer and Krendel, which allowed us to identify both visual position and motion cues driving performance. This analysis revealed that the position and motion cues used to support manual control under both control regimes appear equally sensitive to changes in stimulus contrast. In conclusion, our data show that active control of a moving visual stimulus is as dependent on contrast as passive perception and suggest that this effect is attributed to a shared contrast sensitivity early in the visual pathway, before any specialization for motion processing.

Adult↗

Stereomotion speed perception: contributions from both changing disparity and interocular velocity difference over a range of relative disparities.

The role of two binocular cues to motion in depth-changing disparity (CD) and interocular velocity difference (IOVD)- was investigated by measuring stereomotion speed discrimination and static disparity discrimination performance (stereoacuity). Speed discrimination thresholds were assessed both for random dot stereograms (RDS), and for their temporally uncorrelated equivalents, dynamic random dot stereograms (DRDS), at relative disparity pedestals of -19, 0, and +19 arcmin. While RDS stimuli contain both CD and IOVD cues, DRDS stimuli carry only CD information. On average, thresholds were a factor of 1.7 higher for DRDS than for RDS stimuli with no clear effect of relative disparity pedestal. Results were similar for approaching and receding targets. Variations in stimulus duration had no significant effect on thresholds, and there was no observed correlation between stimulus displacement and perceived speed, confirming that subjects responded to stimulus speed in each condition. Stereoacuity was equally good for our RDS and DRDS stimuli, showing that the difference in stereomotion speed discrimination performance for these stimuli was not due to any difference in the precision of the disparity cue. In addition, when we altered stereomotion stimulus trajectory by independently manipulating the speeds and directions of its monocular half-images, perceived stereomotion speed remained accurate. This finding is inconsistent with response strategies based on properties of either monocular half-image motion, or any ad hoc combination of the monocular speeds. We conclude that although subjects are able to discriminate stereomotion speed reliably on the basis of CD information alone, IOVD provides a precise additional cue to stereomotion speed perception.

Depth Perception↗

Human discrimination of visual direction of motion with and without smooth pursuit eye movements.

It has long been known that ocular pursuit of a moving target has a major influence on its perceived speed (Aubert, 1886; Fleischl, 1882). However, little is known about the effect of smooth pursuit on the perception of target direction. Here we compare the precision of human visual-direction judgments under two oculomotor conditions (pursuit vs. fixation). We also examine the impact of stimulus duration (200 ms vs. ~800 ms) and absolute direction (cardinal vs. oblique). Our main finding is that direction discrimination thresholds in the fixation and pursuit conditions are indistinguishable. Furthermore, the two oculomotor conditions showed oblique effects of similar magnitudes. These data suggest that the neural direction signals supporting perception are the same with or without pursuit, despite remarkably different retinal stimulation. During fixation, the stimulus information is restricted to large, purely peripheral retinal motion, while during steady-state pursuit, the stimulus information consists of small, unreliable foveal retinal motion and a large efference-copy signal. A parsimonious explanation of our findings is that the signal limiting the precision of direction judgments is a neural estimate of target motion in head-centered (or world-centered) coordinates (i.e., a combined retinal and eye motion signal) as found in the medial superior temporal area (MST), and not simply an estimate of retinal motion as found in the middle temporal area (MT).

Discriminant Analysis↗

Shared motion signals for human perceptual decisions and oculomotor actions.

A fundamental question in primate neurobiology is to understand to what extent motor behaviors are driven by shared neural signals that also support conscious perception or by independent subconscious neural signals dedicated to motor control. Although it has clearly been established that cortical areas involved in processing visual motion support both perception and smooth pursuit eye movements, it remains unknown whether the same or different sets of neurons within these structures perform these two functions. Examination of the trial-by-trial variation in human perceptual and pursuit responses during a simultaneous psychophysical and oculomotor task reveals that the direction signals for pursuit and perception are not only similar on average but also co-vary on a trial-by-trial basis, even when performance is at or near chance and the decisions are determined largely by neural noise. We conclude that the neural signal encoding the direction of target motion that drives steady-state pursuit and supports concurrent perceptual judgments emanates from a shared ensemble of cortical neurons.

Eye Movements↗

Saccadic and perceptual performance in visual search tasks. I. Contrast detection and discrimination.

Humans use saccadic eye movements when they search for visual targets. We investigated the relationship between the visual processing used by saccades and perception during search by comparing saccadic and perceptual decisions under conditions in which each had access to equal visual information. We measured the accuracy of perceptual judgments and of the first search saccade over a wide range of target saliences [signal-to-noise ratios (SNRs)] in both a contrast-detection and a contrast-discrimination task. We found that saccadic and perceptual performances (1) were similar across SNRs, (2) showed similar task-dependent differences, and (3) were well described by a model based on signal detection theory that explicitly includes observer uncertainty [M. P. Eckstein et al., J. Opt. Soc. Am. A 14, 2406 (1997)1]. Our results demonstrate that the accuracy of the first saccade provides much information about the observer's perceptual state at the time of the saccadic decision and provide evidence that saccades and perception use similar visual processing mechanisms for contrast detection and discrimination.

Adult↗

Saccadic and perceptual performance in visual search tasks. II. Letter discrimination.

Can the oculomotor system use shape cues to guide search saccades? Observers searched for target letters (D, U, or X) among distractors (the letter O in the discrimination task and blank locations in the detection task) in Gaussian white noise. We measured the accuracy of first saccadic responses on each trial and perceptual (i.e., button-press) responses in separate trials with the stimulus duration chosen so that the saccadic and perceptual processing times were matched. We calculated the relative efficiency of saccadic decisions compared with perceptual decisions, eta(rel) = (d'(sac)/d'(per))2. Relative efficiency was low but consistently greater than zero in discrimination tasks (15% +/- 6%) and high in detection tasks (60% +/- 10%). We conclude that the saccadic targeting system can use shape cues, but less efficiently than the perceptual system can.

Adult↗

From following edges to pursuing objects.

Primates can generate accurate, smooth eye-movement responses to moving target objects of arbitrary shape and size, even in the presence of complex backgrounds and/or the extraneous motion of non-target objects. Most previous studies of pursuit have simply used a spot moving over a featureless background as the target and have thus neglected critical issues associated with the general problem of recovering object motion. Visual psychophysicists and theoreticians have shown that, for arbitrary objects with multiple features at multiple orientations, object-motion estimation for perception is a complex, multi-staged, time-consuming process. To examine the temporal evolution of the motion signal driving pursuit, we recorded the tracking eye movements of human observers to moving line-figure diamonds. We found that pursuit is initially biased in the direction of the vector average of the motions of the diamond's line segments and gradually converges to the true object-motion direction with a time constant of approximately 90 ms. Furthermore, transient blanking of the target during steady-state pursuit induces a decrease in tracking speed, which, unlike pursuit initiation, is subsequently corrected without an initial direction bias. These results are inconsistent with current models in which pursuit is driven by retinal-slip error correction. They demonstrate that pursuit models must be revised to include a more complete visual afferent pathway, which computes, and to some extent latches on to, an accurate estimate of object direction over the first hundred milliseconds or so of motion.

Eye Movements↗