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Long Quan

Publications and source records attributed to Long Quan.

2 recordsLinked to original sources

Accurate and scalable surface representation and reconstruction from images.

We introduce a new surface representation method, called patchwork, to extend three-dimensional surface reconstruction capabilities from multiple images. A patchwork is the combination of several patches that are built one by one. This design potentially allows for the reconstruction of an object with arbitrarily large dimensions while preserving a fine level of detail. We formally demonstrate that this strategy leads to a spatial complexity independent of the dimensions of the reconstructed object and to a time complexity that is linear with respect to the object area. The former property ensures that we never run out of storage and the latter means that reconstructing an object can be done in a reasonable amount of time. In addition, we show that the patchwork representation handles equivalently open and closed surfaces, whereas most of the existing approaches are limited to a specific scenario, an open or closed surface, but not both. The patchwork concept is orthogonal to the method chosen for surface optimization. Most of the existing optimization techniques can be cast into this framework. To illustrate the possibilities offered by this approach, we propose two applications that demonstrate how our method dramatically extends a recent accurate graph technique based on minimal cuts. We first revisit the popular carving techniques. This results in a well-posed reconstruction problem that still enjoys the tractability of voxel space. We also show how we can advantageously combine several image-driven criteria to achieve a finely detailed geometry by surface propagation. These two examples demonstrate the versatility and flexibility of patchwork reconstruction. They underscore other properties inherited from patchwork representation: Although some min-cut methods have difficulty in handling complex shapes (e.g., with complex topologies), they can naturally manipulate any geometry through the patchwork representation while preserving their intrinsic qualities. The above properties of patchwork representation and reconstruction are demonstrated with real image sequences.

Algorithms↗

Outward-looking circular motion analysis of large image sequences.

This paper presents a novel and simple method of analyzing the motion of a large image sequence captured by a calibrated outward-looking video camera moving on a circular trajectory for large-scale environment applications. Previous circular motion algorithms mainly focus on inward-looking turntable-like setups. They are not suitable for outward-looking motion where the conic trajectory of corresponding points degenerates to straight lines. The circular motion of a calibrated camera essentially has only one unknown rotation angle for each frame. The motion recovery for the entire sequence computes only one fundamental matrix of a pair of frames to extract the angular motion of the pair using Laguerre's formula and then propagates the computation of the unknown rotation angles to the other frames by tracking one point over at least three frames. Finally, a maximum-likelihood estimation is developed for the optimization of the whole sequence. Extensive experiments demonstrate the validity of the method and the feasibility of the application in image-based rendering.

Algorithms↗