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M A Goodale

Publications and source records attributed to M A Goodale.

At least 19 recordsLinked to original sources

Comparison of memory- and visually guided saccades using event-related fMRI.

Previous functional imaging studies have shown an increased hemodynamic signal in several cortical areas when subjects perform memory-guided saccades than that when they perform visually guided saccades using blocked trial designs. It is unknown, however, whether this difference results from sensory processes associated with stimulus presentation, from processes occurring during the delay period before saccade generation, or from an increased motor signal for memory-guided saccades. We conducted fMRI using an event-related paradigm that separated stimulus-related, delay-related, and saccade-related activity. Subjects initially fixated a central cross, whose color indicated whether the trial was a memory- or a visually guided trial. A peripheral stimulus was then flashed at one of 4 possible locations. On memory-guided trials, subjects had to remember this location for the subsequent saccade, whereas the stimulus was a distractor on visually guided trials. Fixation cross disappearance after a delay period was the signal either to generate a memory-guided saccade or to look at a visual stimulus that was flashed on visually guided trials. We found slightly greater stimulus-related activation for visually guided trials in 3 right prefrontal regions and right rostral intraparietal sulcus (IPS). Memory-guided trials evoked greater delay-related activity in right posterior inferior frontal gyrus, right medial frontal eye field, bilateral supplementary eye field, right rostral IPS, and right ventral IPS but not in middle frontal gyrus. Right precentral gyrus and right rostral IPS exhibited greater saccade-related activation on memory-guided trials. We conclude that activation differences revealed by previous blocked experiments have different sources in different areas and that cortical saccade regions exhibit delay-related activation differences.

Adult↗

Eye movements tell only half the story.

The dramatic improvements of neglect symptoms after prism adaptation (PA) have been interpreted as evidence that PA reorganizes higher levels of spatial representation. Here the authors demonstrate that while the exploratory eye movements of a patient with neglect were clearly shifted toward the left after PA, he still showed no awareness for the left side of the stimuli he was now actively exploring. PA modulates functions of the parietal lobe, such as eye movement control, but fails to influence the underlying mechanisms of neglect.

Aged↗

Dynamic visual speech perception in a patient with visual form agnosia.

To examine the role of dynamic cues in visual speech perception, a patient with visual form agnosia (DF) was tested with a set of static and dynamic visual displays of three vowels. Five conditions were tested: (1) auditory only which provided only vocal pitch information, (2) dynamic visual only, (3) dynamic audiovisual with vocal pitch information, (4) dynamic audiovisual with full voice information and (5) static visual only images of postures during vowel production. DF showed normal performance in all conditions except the static visual only condition in which she scored at chance. Control subjects scored close to ceiling in this condition. The results suggest that spatiotemporal signatures for objects and events are processed separately from static form cues.

Adult↗

"Active" and "passive" learning of three-dimensional object structure within an immersive virtual reality environment.

We used a fully immersive virtual reality environment to study whether actively interacting with objects would effect subsequent recognition, when compared with passively observing the same objects. We found that when participants learned object structure by actively rotating the objects, the objects were recognized faster during a subsequent recognition task than when object structure was learned through passive observation. We also found that participants focused their study time during active exploration on a limited number of object views, while ignoring other views. Overall, our results suggest that allowing active exploration of an object during initial learning can facilitate recognition of that object, perhaps owing to the control that the participant has over the object views upon which they can focus. The virtual reality environment is ideal for studying such processes, allowing realistic interaction with objects while maintaining experimenter control.

Adult↗

The dissociation between perception and action in the Ebbinghaus illusion: nonillusory effects of pictorial cues on grasp.

According to a recently proposed distinction [1] between vision for perception and vision for action, visually guided movements should be largely immune to the perceptually compelling changes in size produced by pictorial illusions. Tests of this prediction that use the Ebbinghaus illusion have revealed only small effects of the illusion on grasp scaling as compared to its effect on perception [2-4]. Nevertheless, some have argued that the small effect on grasp implies that there is a single representation of size for both perception and action [5]. Recent findings, however, suggest that the 2-D pictorial elements, such as those comprising illusory backgrounds, can sometimes be treated as obstacles and thereby influence the programming of grasp [6]. The arrangement of the 2-D elements commonly used in previous studies examining the Ebbinghaus illusion could therefore give rise to an effect on grasp scaling that is independent of its effect on perceptual judgements, even though the two effects are in the same direction. We present evidence demonstrating that when the gap between the target and the illusion-making elements in the Ebbinghaus illusion is equidistant across different perceptual conditions (Figure 1a), the apparent effect of the illusion on grasp scaling is eliminated.

Female↗

Role of familiar size in the control of grasping.

The present study examined whether the learned pictorial depth cue of "familiar size" could be used to plan a reaching and grasping movement in the absence of binocular vision. Sixteen right-handed subjects were presented with two different arrays, under monocular and binocular viewing conditions, in which a range of different "grasp-sized" spheres that were lit from within could be presented in an otherwise darkened environment. In the "familiar-size" presentation array, only one "standard" sized sphere was presented, which gave subjects an opportunity to learn the relationship between the standard sphere's retinal image size and its distance. In the "multiple" spheres presentation array, subjects could not learn such a relationship because on any one trial, one of four different sphere sizes could be present. In a second experiment, the effects of this paradigm on six subjects' perceptual reports of distance were examined by having subjects slide their index fingers apart along a horizontal rod to indicate the estimated distance of the spheres. When familiar size could not be used as a cue to distance, subjects produced more on-line corrections in their reaching and grasping movements to the standard-sized spheres--but only under monocular viewing conditions. It appears that subjects are able to exploit the learned relationship between an object's distance and its projected retinal image size to help program and control reaching and grasping movements when binocular vision is not available. Although the influence of familiar size on subjects' perceptual estimates is less clear, it is clear that subjects' perceptual estimates show poor absolute scaling for distance. This result further supports the notion that under normal viewing conditions the visuomotor system uses binocular information to program and control manual prehension, but is able to use pictorial information when binocular vision is denied.

Adult↗

Superior performance for visually guided pointing in the lower visual field.

The superior hemiretina in primates and humans has a greater density of ganglion cells than the inferior hemiretina, suggesting a bias towards processing information in the lower visual field (loVF). In primates, this over-representation of the loVF is also evident at the level of striate and extrastriate cortex. This is particularly true in some of the visual areas constituting the dorsal "action" pathway, such as area V6A. Here we show that visually guided pointing movements with the hand are both faster and more accurate when performed in the loVF when compared to the same movements made in the upper visual field (upVF). This was true despite the fact that the biomechanics of the movements made did not differ across conditions. The loVF advantage for the control of visually guided pointing movements is unlikely to be due to retinal factors and may instead reflect a functional bias for controlling skilled movements in this region of space. Possible neural correlates for this loVF advantage for visually guided pointing are discussed.

Adult↗

Different spaces and different times for perception and action.

Separate, but interacting, visual systems have evolved in the primate brain for the perception of objects on the one hand and the control of actions directed at those objects on the other. This 'duplex' account of high-level vision suggests that 'reconstructive' approaches and 'purposive-animate-behaviorist' approaches need not be seen as mutually exclusive, but as complementary in their emphases on different aspects of visual function. Indeed, the limitations of one system are the strengths of the other. Perception (which is mediated by the ventral stream of visual projections in primate cortex) delivers a rich and detailed representation of the world, but does not compute the detailed metrics of the scene with respect to the observer. In contrast, the action system (which depends heavily on dorsal-stream projections) delivers accurate metrical information about an object in the required egocentric coordinates for action, but these computations are fleeting and are for the most part limited to the particular goal object that has been selected. Both systems work together in the production of purposive behavior--one system selects the goal object from the visual array, the other carries out the required metrical computations for the goal-directed action.

Animals↗

Manipulating and recognizing virtual objects: where the action is.

In an earlier report (Harman, Humphrey, & Goodale, 1999), we demonstrated that observers who actively rotated three-dimensional novel objects on a computer screen later showed faster visual recognition of these objects than did observers who had passively viewed exactly the same sequence of images of these virtual objects. In Experiment 1 of the present study we showed that compared to passive viewing, active exploration of three-dimensional object structure led to faster performance on a "mental rotation" task involving the studied objects. In addition, we examined how much time observers concentrated on particular views during active exploration. As we found in the previous report, they spent most of their time looking at the "side" and "front" views ("plan" views) of the objects, rather than the three-quarter or intermediate views. This strong preference for the plan views of an object led us to examine the possibility in Experiment 2 that restricting the studied views in active exploration to either the plan views or the intermediate views would result in differential learning. We found that recognition of objects was faster after active exploration limited to plan views than after active exploration of intermediate views. Taken together, these experiments demonstrate (1) that active exploration facilitates learning of the three-dimensional structure of objects, and (2) that the superior performance following active exploration may be a direct result of the opportunity to spend more time on plan views of the object.

Adolescent↗

An fMRI study of the selective activation of human extrastriate form vision areas by radial and concentric gratings.

The ventral form vision pathway of the primate brain comprises a sequence of areas that include V1, V2, V4 and the inferior temporal cortex (IT) [1]. Although contour extraction in the V1 area and responses to complex images, such as faces, in the IT have been studied extensively, much less is known about shape extraction at intermediate cortical levels such as V4. Here, we used functional magnetic resonance imaging (fMRI) to demonstrate that the human V4 is more strongly activated by concentric and radial patterns than by conventional sinusoidal gratings. This is consistent with global pooling of local V1 orientations to extract concentric and radial shape information in V4. Furthermore, concentric patterns were found to be effective in activating the fusiform face area. These findings support recent psychophysical [2,3] and physiological [4,5] data indicating that analysis of concentric and radial structure represents an important aspect of processing at intermediate levels of form vision.

Brain Mapping↗

The effects of visual object priming on brain activation before and after recognition.

BACKGROUND: Recognizing an object is improved by recent experience with that object even if one cannot recall seeing the object. This perceptual facilitation as a result of previous experience is called priming. In neuroimaging studies, priming is often associated with a decrease in activation in brain regions involved in object recognition. It is thought that this occurs because priming causes a sharpening of object representations which leads to more efficient processing and, consequently, a reduction in neural activity. Recent evidence has suggested, however, that the apparent effect of priming on brain activation may vary as a function of whether the neural activity is measured before or after recognition has taken place. RESULTS: Using a gradual 'unmasking' technique, we presented primed and non-primed objects to subjects, and measured activation time courses using high-field functional magnetic resonance imaging (fMRI). As the objects were slowly revealed, but before recognition had occurred, activation increased from baseline level to a peak that corresponded in time to the subjects' behavioural recognition responses. The activation peak for primed objects occurred sooner than the peak for non-primed objects, and subjects responded sooner when presented with a primed object than with a non-primed object. During this pre-recognition phase, primed objects produced more activation than non-primed objects. After recognition, activation declined rapidly for both primed and non-primed objects, but now activation was lower for the primed objects. CONCLUSIONS: Priming did not produce a general decrease in activation in the brain regions involved in object recognition but, instead, produced a shift in the time of peak activation that corresponded to the shift in time seen in the subjects' behavioural recognition performance.

Adult↗

A conscious route to unconscious vision.

Damage to the primary visual cortex can leave subjects with unconscious residual vision, or 'blindsight'. New research suggests that 'top-down' modulation by intact conscious visual processes can improve performance in the impaired visual domain, even though that domain still remains quite inaccessible to consciousness.

Humans↗

Independent effects of pictorial displays on perception and action.

Although pictorial illusions have been used to study perception for a long time, the effects of such displays on the visual control of actions has recently been the matter of some debate. Evidence from a re-analysis of an earlier study is presented that suggests pictorial displays can exert opposite effects on perceptual size judgements and grip scaling, perhaps because the two-dimensional elements surrounding the target for a grasp are treated as potential obstacles. This interpretation was supported by the results of an experiment in which the relative position and distance of two-dimensional elements flanking a target had differential effects on perceptual judgements of size and the scaling of grip aperture.

Hand↗

A comparison of frontoparietal fMRI activation during anti-saccades and anti-pointing.

An anti-saccade, which is a saccade directed toward a mirror-symmetrical position in the opposite visual field relative to the visual stimulus, involves at least three separate operations: covert orienting, response suppression, and coordinate transformation. The distinction between pro- and anti-saccades can also be applied to pointing. We used fMRI to compare patterns of brain activation during pro- and anti-movements, to determine whether or not additional areas become active during the production of anti-movements. In parietal cortex, an inferior network was active during both saccades and pointing that included three foci along the intraparietal sulcus: 1) a posterior superior parietal area (pSPR), more active during the anti-tasks; 2) a middle inferior parietal area (mIPR), active only during the anti-tasks; and 3) an anterior inferior parietal area (aIPR), equally active for pro- and anti-movement. A superior parietal network was active during pointing but not saccades and included the following: 1) a medial region, active during anti- but not pro-pointing (mSPR); 2) an anterior and medial region, more active during pro-pointing (aSPR); and 3) an anterior and lateral region, equally active for pro- and anti-pointing (lSPR). In frontal cortex, areas selectively active during anti-movement were adjacent and anterior to areas that were active during both the anti- and pro-tasks, i.e., were anterior to the frontal eye field and the supplementary motor area. All saccade areas were also active during pointing. In contrast, foci in the dorsal premotor area, the anterior superior frontal region, and anterior cingulate were active during pointing but not saccades. In summary, pointing with central gaze activates a frontoparietal network that includes the saccade network. The operations required for the production of anti-movements recruited additional frontoparietal areas.

Adult↗

The effect of learned perceptual associations on visuomotor programming varies with kinematic demands.

The present set of experiments investigated the possibility that learned perceptual information can, under certain circumstances, be utilized by visuomotor programming. In Experiment 1 (N = 28), an association was established between the color and size of square wooden blocks (e.g., red = large; yellow = small, or vice-versa). In Experiment 2 (N = 28), an association was established between the shape and size of plastic objects (e.g., hexagon = large; circle = small, or vice-versa). It was expected that the learned associations would change the perceived size of two probe objects halfway in size between the large and small objects (the probe object matched by color or shape to the large group of objects would appear smaller than the probe object matched to the small group of objects as a result of within-group relative size comparisons). In both experiments, half of the participants grasped the target objects, and the other half estimated the size of the objects by opening their thumb and finger a matching amount. For Experiment 1, it was predicted that an influence of the learned association on the treatment of the probe objects would be seen in manual estimations and in grip scaling because the kinematics of the grasping movement were very similar across trials. As predicted, the learned association between size and color was as easily incorporated into visually guided grasping as it was into visual perceptions. In Experiment 2, it was predicted that an influence of the learned perceptual association would be seen only in manual estimations, and not in grip scaling, because the variability in target object shape from trial to trial would demand changes in precontact finger posture across trials. Despite the significant effect of the size-shape association on size estimations, no influence was seen in preparatory grip scaling, probably because varying shape increased the metrical demands on visuomotor programming from those in Experiment 1. Together, the results suggest that visuomotor programming can make use of learned size information under some, but not all, conditions.

Association Learning↗

Grasping after a delay shifts size-scaling from absolute to relative metrics.

We carried out three experiments designed to compare the effects of relative and absolute size on manual prehension and manual estimates of perceived size. In each experiment, right-handed subjects were presented with two different-sized 3-D objects in a virtual display and were instructed to pick up or estimate the size of one of them. In Experiment 1, subjects were requested to pick up the smaller one of two virtual objects under one condition and the larger one under the other condition. In fact, the target object was identical on all trials; it was simply paired with a smaller object on some trials and a larger object on others. To provide veridical haptic feedback, a real object was positioned beneath a mirror at the same location as the virtual target object. In Experiment 2, one of the virtual objects was marked with a red dot on its top surface. From trial to trial, the marked object was paired with a larger, smaller, or same-sized object. Subjects were instructed to always pick up the marked object on each trial. In both Experiment 1 and 2, half the subjects were tested in delayed grasping with a 5-sec delay between viewing the objects and initiating the grasp, and half in real-time grasping without a delay. Using the same display of virtual objects as in Experiment 2, subjects in Experiment 3 were requested to estimate the size of the marked object using their index finger and thumb (i.e., they showed us how big the object looked to them). After estimating the target object's size, they picked it up. All subjects gave their estimates either immediately or after a delay. Recording of hand movements revealed that when subjects in Experiments 1 and 2 picked up the target object in real time, their grip aperture in flight was not significantly affected whether the object was accompanied by a larger object or a smaller one. When subjects picked up the target object after a delay, however, their grip aperture in flight was larger when the target object was accompanied by a smaller object than when it was accompanied by a larger object. A similar size-contrast effect was also observed in Experiment 3 in which subjects gave manual estimates of the perceived size of the target object. This perceptual effect was observed both when the estimates were given immediately and when they were given after a 5-sec delay. These results suggest that normal (real-time) visuomotor control relies on absolute metrics, whereas delayed grasping utilizes the same relative metrics used by conscious perception.

Hand↗