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M A Hogervorst

Publications and source records attributed to M A Hogervorst.

5 recordsLinked to original sources

Does the visual system exploit projective geometry to help solve the motion correspondence problem?

Projective geometry determines how the retinal image of an object deforms as it moves through three-dimensional space. Does the visual system use constraints derived from this information, such as rigidity, to aid the tracking of moving objects? A novel psychophysical technique is introduced for assessing which of two competing motion transformations is 'preferred' by the visual system, in a two-frame sequence. In the first experiment, relative preference strengths for translations parallel and perpendicular to the major axis of a wire-frame object were measured by pitting the two against each other. It was found that parallel translations were preferred to perpendicular ones. On the basis of these data a proximity measure for normalising different transformations, independent of any effects of figural similarity, was developed. In the second experiment, two wire-frame planar structures were used to pit one of five transformations (rotation, expansion, vertical expansion, shear and random jitter) against a translation. Preference strength was measured as the translation distance at which the transformation and the translation were perceived with equal frequency. The PSEs were found to collapse on to a single line when plotted against the proximity magnitude, with the exception of a residual preference for pure translation over all other transformations. In general, these results suggest that preference strength for moving wire-frame figures is determined primarily by the proximity of local features on the displacing contour, with little regard for the projective shape transformation.

Form Perception↗

The role of perspective information in the recovery of 3D structure-from-motion.

When investigating the recovery of three-dimensional structure-from-motion (SFM), vision scientists often assume that scaled-orthographic projection, which removes effects due to depth variations across the object, is an adequate approximation to full perspective projection. This is so even though SFM judgements can, in principle, be improved by exploiting perspective projection of scenes on to the retina. In an experiment, pairs of rotating hinged planes (open books) were simulated on a computer monitor, under either perspective or orthographic projection, and human observers were asked to indicate which they perceived had the larger dihedral angle. For small displays (4.6 x 6.0 degrees) discrimination thresholds were found to be similar under the two conditions, but diverged for all larger stimuli. In particular, as stimulus size was increased, performance under orthographic projection declined and by a stimulus size of 32 x 41 degrees performance was at chance for all subjects. In contrast, thresholds decreased under perspective projection as stimulus size was increased. These results show that human observers can use the information gained from perspective projection to recover SFM and that scaled-orthographic projection becomes an unacceptable approximation even at quite modest stimulus sizes. A model of SFM that incorporates measurement errors on the retinal motions accounts for performance under both projection systems, suggesting that this early noise forms the primary limitation on 3D discrimination performance.

Depth Perception↗

Biases in three-dimensional structure-from-motion arise from noise in the early visual system.

The projected pattern of retinal-image motion supplies the human visual system with valuable information about properties of the three-dimensional environment. How well three-dimensional properties can be recovered depends both on the accuracy with which the early motion system estimates retinal motion, and on the way later processes interpret this retinal motion. Here we combine both early and late stages of the computational process to account for the hitherto puzzling phenomenon of systematic biases in three-dimensional shape perception. We present data showing how the perceived depth of a hinged plane ('an open book') can be systematically biased by the extent over which it rotates. We then present a Bayesian model that combines early measurement noise with geometric reconstruction of the three-dimensional scene. Although this model has no in-built bias towards particular three-dimensional shapes, it accounts for the data well. Our analysis suggests that the biases stem largely from the geometric constraints imposed on what three-dimensional scenes are compatible with the (noisy) early motion measurements. Given these findings, we suggest that the visual system may act as an optimal estimator of three-dimensional structure-from-motion.

Computer Simulation↗

Monocular discrimination of rigidly and nonrigidly moving objects.

We measured thresholds for the monocular discrimination of rigidly and nonrigidly moving objects defined by motion parallax. The retinal projections of rigidly moving objects are subject to certain constraints. By applying smooth 2-D transformations to the projections of rigidly moving objects, we created stimuli in which these constraints were affected. Thresholds for (generic) nonrigid transformations that in theory can be detected from rigid ones by processing pairs of views depended not only on the extent to which the rigidity constraints were affected, but also on the structure and the movement of the simulated object. Nonrigid transformations under which every three successive views had a rigid interpretation were not discriminable from rigid transformations, except in cases where the distortions were very large. Under the rigidity assumption, this would mean that a large class of nonrigidly moving objects is erroneously perceived as rigidly moving.

Adult↗

Structure from motion: a tolerance analysis.

We present a tolerance analysis that is applicable to a large group of stimuli used in structure-from-motion tasks. Human performance in structure-from-motion tasks reflects the fact that the visual system deals with projections of a 3-D world on the retina. A tolerance analysis reveals the relationship between the projections and the 3-D world. Any realistic model of the visual system should incorporate a tolerance analysis as a complete description of the stimulus. By way of example we apply the tolerance analysis to the stimuli used in two widely known experiments in which different properties of structure were tested--that is, perceived nonrigidity (Norman & Todd, 1993) and ordering in depth (Hildreth, Grzywacz, Adelson, & Inada, 1990). The analysis explains qualitatively the results of these experiments, illustrating that the results are to a large extent due to stimulus limitations rather than to mechanistic properties of the visual system. From our analysis it follows that far more sensitive measurements of the optic information are needed to obtain metric structure than affine structure.

Depth Perception↗