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Manuel Vidal

Publications and source records attributed to Manuel Vidal.

3 recordsLinked to original sources

Retinal toxicity of intravitreal triamcinolone acetonide at high doses in the rabbit.

In order to study acute retinal toxicity of intravitreal triamcinolone acetonide (TA) at high doses in an animal model, thirty New Zealand albino rabbits were injected with intravitreal TA. The animals were divided in five groups: Group 1 received an intravitreal injection of 0.1 mL balanced salt solution; Group 2, 0.1 mL of the solvent (0.99 mg of benzyl alcohol); Group 3, received 4 mg/0.1 mL TA; Group 4, 20mg/0.1 mL TA; and Group 5, 30 mg/0.1 mL TA. A standard light and dark adapted electroretinogram (ERG) was obtained prior and 28 days after the injection. The animals were sacrificed 28 days after the injection and the eyes were enucleated and examined by electron (EM) and light microscopy (LM) using hematoxylin-eosin, Nissl fluorescent, and immunohistochemistry (glial fibrillary acidic protein). No statistically significant differences in ERG before and 28 days after the injection were found. LM and EM did not show retinal damage in any animal. One eye developed bacterial endophthalmitis 14 days after the injection. Intravitreal TA up to 30 mg does not seem to have acute toxic effects on the function (ERG) or the structure (LM, EM) of the retina of albino rabbits.

Animals↗

Navigating in a virtual three-dimensional maze: how do egocentric and allocentric reference frames interact?

Spatial navigation in the presence of gravity restricts one's displacement to two-dimensional (2D) planes. Therefore, self-motion only includes translations and yaw rotations. In contrast, in weightlessness, one can translate and turn in any direction. In the first experiment, we compared the ability to memorize a virtual three-dimensional (3D) maze after passive exploration in three self-motion conditions, each using a different set of rotations for turning. Subjects indicated which pathway they traversed among four successive corridors presented from an outside perspective. Results showed that exploring in the terrestrial condition (including only yaw rotations, the viewer's virtual body remaining upright) allowed better recognition of the corridor than in the weightless condition (which included pitch and yaw rotations according to the turns), particularly for more complex 3D structures. The more frequently the viewer-defined (egocentric) and the global environment (allocentric) verticals were aligned during exploration, the more easily subjects could memorize the 3D maze, suggesting that simplifying the relationship between the egocentric and allocentric reference frames facilitates spatial updating. Nevertheless, with practice, performance in the weightless condition improved whereas in the natural terrestrial condition performance remained at its initial maximum, indicating that the cognitive processes involved were innate for this particular condition. The second experiment revealed that single rotations in the terrestrial condition must be performed around the body axis in order to obtain optimal spatial updating performance, and that the latter is independent of the conflict with gravity that might favor this condition when one is actually upright. This suggests that although humans can memorize 3D-structured environments their innate neurocognitive functions appear to be specialized for natural 2D navigation.

Adult↗

Gravity and spatial orientation in virtual 3D-mazes.

In order to bring new insights into the processing of 3D spatial information, we conducted experiments on the capacity of human subjects to memorize 3D-structured environments, such as buildings with several floors or the potentially complex 3D structure of an orbital space station. We had subjects move passively in one of two different exploration modes, through a visual virtual environment that consisted of a series of connected tunnels. In upright displacement, self-rotation when going around corners in the tunnels was limited to yaw rotations. For horizontal translations, subjects faced forward in the direction of motion. When moving up or down through vertical segments of the 3D tunnels, however, subjects facing the tunnel wall, remaining upright as if moving up and down in a glass elevator. In the unconstrained displacement mode, subjects would appear to climb or dive face-forward when moving vertically; thus, in this mode subjects could experience visual flow consistent with rotations about any of the 3 canonical axes. In a previous experiment, subjects were asked to determine whether a static, outside view of a test tunnel corresponded or not to the tunnel through which they had just passed. Results showed that performance was better on this task for the upright than for the unconstrained displacement mode; i.e. when subjects remained "upright" with respect to the virtual environment as defined by subject's posture in the first segment. This effect suggests that gravity may provide a key reference frame used in the shift between egocentric and allocentric representations of the 3D virtual world. To check whether it is the polarizing effects of gravity that leads to the favoring of the upright displacement mode, the experimental paradigm was adapted for orbital flight and performed by cosmonauts onboard the International Space Station. For these flight experiments the previous recognition task was replaced by a computerized reconstruction task, which proved to be more efficient in terms of the time required to achieve reliable results. Suppressing gravity did not immediately affect relative performance between the two modes, indicating that on-line graviceptor information is not directly responsible for this differential effect. Trends in the evolution of responses over the course of a 10-day mission, however, suggest that human subjects might adapt their ability to represent internally complex 3D displacements.

Gravitation↗