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Marcello Pelillo

Publications and source records attributed to Marcello Pelillo.

3 recordsLinked to original sources

Dominant sets and pairwise clustering.

We develop a new graph-theoretic approach for pairwise data clustering which is motivated by the analogies between the intuitive concept of a cluster and that of a dominant set of vertices, a notion introduced here which generalizes that of a maximal complete subgraph to edge-weighted graphs. We establish a correspondence between dominant sets and the extrema of a quadratic form over the standard simplex, thereby allowing the use of straightforward and easily implementable continuous optimization techniques from evolutionary game theory. Numerical examples on various point-set and image segmentation problems confirm the potential of the proposed approach.

Algorithms↗

Payoff-monotonic game dynamics and the maximum clique problem.

Evolutionary game-theoretic models and, in particular, the so-called replicator equations have recently proven to be remarkably effective at approximately solving the maximum clique and related problems. The approach is centered around a classic result from graph theory that formulates the maximum clique problem as a standard (continuous) quadratic program and exploits the dynamical properties of these models, which, under a certain symmetry assumption, possess a Lyapunov function. In this letter, we generalize previous work along these lines in several respects. We introduce a wide family of game-dynamic equations known as payoff-monotonic dynamics, of which replicator dynamics are a special instance, and show that they enjoy precisely the same dynamical properties as standard replicator equations. These properties make any member of this family a potential heuristic for solving standard quadratic programs and, in particular, the maximum clique problem. Extensive simulations, performed on random as well as DIMACS benchmark graphs, show that this class contains dynamics that are considerably faster than and at least as accurate as replicator equations. One problem associated with these models, however, relates to their inability to escape from poor local solutions. To overcome this drawback, we focus on a particular subclass of payoff-monotonic dynamics used to model the evolution of behavior via imitation processes and study the stability of their equilibria when a regularization parameter is allowed to take on negative values. A detailed analysis of these properties suggests a whole class of annealed imitation heuristics for the maximum clique problem, which are based on the idea of varying the parameter during the imitation optimization process in a principled way, so as to avoid unwanted inefficient solutions. Experiments show that the proposed annealing procedure does help to avoid poor local optima by initially driving the dynamics toward promising regions in state space. Furthermore, the models outperform state-of-the-art neural network algorithms for maximum clique, such as mean field annealing, and compare well with powerful continuous-based heuristics.

Journal Article↗

Polynomial-time metrics for attributed trees.

We address the problem of comparing attributed trees and propose four novel distance measures centered around the notion of a maximal similarity common subtree. The proposed measures are general and defined on trees endowed with either symbolic or continuous-valued attributes and can be applied to rooted as well as unrooted trees. We prove that our measures satisfy the metric constraints and provide a polynomial-time algorithm to compute them. This is a remarkable and attractive property, since the computation of traditional edit-distance-based metrics is, in general, NP-complete, at least in the unordered case. We experimentally validate the usefulness of our metrics on shape matching tasks and compare them with (an approximation of) edit-distance.

Algorithms↗