PubMed Health⌕ Search

Biomedical subjects

Michael Garland

Publications and source records attributed to Michael Garland.

3 recordsLinked to original sources

A multiresolution representation for massive meshes.

We present a new external memory multiresolution surface representation for massive polygonal meshes. Previous methods for building such data structures have relied on resampled surface data or employed memory intensive construction algorithms that do not scale well. Our proposed representation combines efficient access to sampled surface data with access to the original surface. The construction algorithm for the surface representation exhibits memory requirements that are insensitive to the size of the input mesh, allowing it to process meshes containing hundreds of millions of polygons. The multiresolution nature of the surface representation has allowed us to develop efficient algorithms for view-dependent rendering, approximate collision detection, and adaptive simplification of massive meshes. The empirical performance of these algorithms demonstrates that the underlying data structure is a powerful and flexible tool for operating on massive geometric data.

Algorithms↗

Interactive point-based rendering of higher-order tetrahedral data.

Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to fit in memory and many common data reduction techniques, such as mesh simplification, cannot be applied to non-conforming meshes. We introduce a point-based visualization system for interactive rendering of large, potentially non-conforming, tetrahedral meshes. We propose methods for adaptively sampling points from non-linear solution data and for decimating points at run time to fit GPU memory limits. Because these are streaming processes, memory consumption is independent of the input size. We also present an order-independent point rendering method that can efficiently render volumes on the order of 20 million tetrahedra at interactive rates.

Journal Article↗

Visual exploration of complex time-varying graphs.

Many graph drawing and visualization algorithms, such as force-directed layout and line-dot rendering, work very well on relatively small and sparse graphs. However, they often produce extremely tangled results and exhibit impractical running times for highly non-planar graphs with large edge density. And very few graph layout algorithms support dynamic time-varying graphs; applying them independently to each frame produces distracting temporally incoherent visualizations. We have developed a new visualization technique based on a novel approach to hierarchically structuring dense graphs via stratification. Using this structure, we formulate a hierarchical force-directed layout algorithm that is both efficient and produces quality graph layouts. The stratification of the graph also allows us to present views of the data that abstract away many small details of its structure. Rather than displaying all edges and nodes at once, resulting in a convoluted rendering, we present an interactive tool that filters edges and nodes using the graph hierarchy and allows users to drill down into the graph for details. Our layout algorithm also accommodates time-varying graphs in a natural way, producing a temporally coherent animation that can be used to analyze and extract trends from dynamic graph data. For example, we demonstrate the use of our method to explore financial correlation data for the U.S. stock market in the period from 1990 to 2005. The user can easily analyze the time-varying correlation graph of the market, uncovering information such as market sector trends, representative stocks for portfolio construction, and the interrelationship of stocks over time.

Journal Article↗