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Biomedical subjects

Michel Guerraz

Publications and source records attributed to Michel Guerraz.

5 recordsLinked to original sources

Expectation and the vestibular control of balance.

Recent experiments have shown that the visual channel of balance control is susceptible to cognitive influence. When a subject is aware that an upcoming visual disturbance is likely to arise from an external agent, that is, movement of the visual environment, rather than from self-motion, the whole-body response is suppressed. Here we ask whether this is a principle that generalizes to the vestibular channel of balance control. We studied the whole-body response to a pure vestibular perturbation produced by galvanic vestibular stimulation (GVS; 0.5 mA for 3 sec). In the first experiment, subjects stood with vision occluded while stimuli were delivered either by the subject himself (self-triggered) or by the experimenter. For the latter, the stimulus was delivered either without warning (unpredictable) or at a fixed interval following an auditory cue (predictable). Results showed that GVS evoked a whole-body response that was not affected by whether the stimulus was self-triggered, predictable, or unpredictable. The same results were obtained in a second experiment in which subjects had access to visual information during vestibular stimulation. We conclude that the vestibular-evoked balance response is automatic and immune to knowledge of the source of the perturbation and its timing. We suggest the reason for this difference between visual and vestibular channels stems from a difference in their natural abilities to signal self-motion. The vestibular system responds to acceleration of the head in space and therefore always signals self-motion. Visual f low, on the other hand, is ambiguous in that it signals object motion and eye motion, as well as self-motion.

Adult↗

From head orientation to hand control: evidence of both neck and vestibular involvement in hand drawing.

This research investigated the effect of head to trunk relation in a sensorimotor drawing task. In the first experiment, seated participants were asked to reproduce with eyes closed geometric shapes (square or diamond) with the tip of their right index finger in the frontoparallel plane. Their head was either aligned with the trunk or tilted 25 degrees towards the left or right shoulder. Results showed that drawings were subjected to an overall rotation of a few degrees in the opposite direction to the tilt. In two subsequent experiments, the respective contribution of both otoliths and neck receptors to this head tilt effect was investigated. In Experiment 2, seated participants kept their head straight but were subjected to 2.5 mA vestibular galvanic stimulation (GVS). Results indicated that GVS induced a small but significant deviation of the drawings towards the anode. Finally, in Experiment 3, subjects performed the drawing task either seated upright (seated condition) or lying on their back (supine condition). Unlike in the seated condition, tilting the head towards the shoulders in a supine posture does not modulate afferents from the otolith stimulation and therefore mainly stimulates neck receptors. Head tilt induced rotations of hand-drawn reproductions in both seated and supine conditions, suggesting a significant contribution of neck afferents in the control of hand motion in space in the absence of vision. Overall the data provided evidence for a strong head-hand linkage during kinaesthetically guided drawing movements.

Adult↗

Posture and mental task performance when viewing a moving visual field.

We investigated the characteristics of standing posture and performance of concurrent cognitive tasks in subjects confronted by whole field visual motion. Movements of the head and centre of pressure (COP) were recorded in 12 subjects who performed modified Brooks spatial and verbal tasks when in quiet stance viewing a chequerboard pattern, planar, visual field, moving with uniform velocity (25 degrees /s, 50 degrees /s and 76 degrees /s). Eight subjects were also tested seated to control for the effect of stance. Task load was monitored by heart rate and eye movements were recorded to ensure viewing compliance. Subjects rated their quotidian susceptibility to visual disorientation on a validated scale. In both lateral and antero-posterior directions there were small amplitude but significant increases in COP sway path length and standard deviations of both COP and head sway during exposure to visual motion in proportion to visual flow speed. Performing cognitive tasks during visual motion attenuated sway S.D. The effects on sway of task and visual flow were independent. Visual motion induced a slight tilt and turn of the head and body in the direction of flow together with slight neck flexion. Errors on both verbal and spatial tasks increased >250% during visual motion both when standing and when seated. Ratings of subjects' susceptibility to disorientation were un-related to either verbal or spatial task error rates. A current hypothesis is that the enhancement of sway by visual motion is destabilisation. We propose an alternative explanation that sway enhancement could be exploratory 'testing of the ground' movements to check for self motion. Hence decrease in sway magnitude during a cognitive task could be caused by a reduction in exploratory movement because attention is diverted from postural control to a secondary task. Mere passive viewing of a moving visual field may interfere with cognitive tasks possibly because the threat of disorientation by whole field motion diverts attentional resources.

Adult↗

Percept-related changes in horizontal optokinetic nystagmus at different body orientations in space.

Large-field motion of the visual environment is a powerful stimulus to induce the perception of contra-directional self-motion in a stationary observer. We investigated the interrelations between horizontal optokinetic nystagmus and subjective states of motion perception under variation of subjects' orientation with respect to gravity. Subjects were tested sitting upright and lying supine, and signalled transitions between object- and self-motion perception whilst viewing an optokinetic stimulus rotating about the subjects' longitudinal axis at a range of angular velocities. Optokinetic stimulation in the supine condition resulted in subjects perceiving a graviceptive conflict and the illusory perception of whole body tilt in a direction opposite to optokinetic stimulus rotation, whereas during upright viewing the axis of stimulus rotation was aligned with the direction of gravity and thus did not result in a conflict or perception of tilt. In both postures, self-motion perception coincided with an increased deviation of mean horizontal gaze position in the perceived direction of heading with a concurrent reduction in optokinetic nystagmus slow-phase gain. Slow-phase gain was also significantly reduced in the supine position as well as at increasing stimulus velocities. The results demonstrate that spontaneous transitions between the perception of object-motion and that of self-motion consistently coincide with spatial attentional and orientational strategies, shifting from passive monitoring to active oculomotor exploration and anticipation.

Adult↗

Sensory interactions for human balance control revealed by galvanic vestibular stimulation.

Many types of sensory information are known to contribute to the human balance control process but little is known about how the different sensory channels interact. Here we consider the postural response to a perturbation delivered to the vestibular channel using galvanic vestibular stimulation. We show that the response is modified by the absence of information in the other sensory channels. Removal of somatosensory information leads to a massive increase in response size. Similarly, removal of visual information augments the response. Furthermore, the response size is graded according to the amount of visual information available. These effects occur through two processes. One that influences the developing response through feedback mechanisms and another that influences the initial response selection through gain changes. The latter is described as a competitive process that can be likened to a proportional representation voting system.

Animals↗