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Mike D Hughes

Publications and source records attributed to Mike D Hughes.

5 recordsLinked to original sources

The use of performance indicators in performance analysis.

The aims of this paper are to examine the application of performance indicators in different sports and, using the different structural definitions of games, to make general recommendations about the use and application of these indicators. Formal games are classified into three categories: net and wall games, invasion games, and striking and fielding games. The different types of sports are also sub-categorized by the rules of scoring and ending the respective matches. These classes are analysed further, to enable definition of useful performance indicators and to examine similarities and differences in the analysis of the different categories of game. The indices of performance are sub-categorized into general match indicators, tactical indicators, technical indicators and biomechanical indicators. Different research examples and the accuracy of their presentation are discussed. We conclude that, to enable a full and objective interpretation of the data from the analysis of a performance, comparisons of data are vital. In addition, any analysis of the distribution of actions across the playing surface should also be presented normalized, or non-dimensionalized, to the total distribution of actions across the area. Other normalizations of performance indicators should also be used more widely in conjunction with the accepted forms of data analysis. Finally, we recommend that biomechanists should pay more attention to games to enrich the analysis of performance in these sports.

Biomechanical Phenomena↗

Advances in the application of information technology to sport performance.

This paper overviews the diverse information technologies that are used to provide athletes with relevant feedback. Examples taken from various sports are used to illustrate selected applications of technology-based feedback. Several feedback systems are discussed, including vision, audition and proprioception. Each technology described here is based on the assumption that feedback would eventually enhance skill acquisition and sport performance and, as such, its usefulness to athletes and coaches in training is critically evaluated.

Biofeedback, Psychology↗

Sport competition as a dynamical self-organizing system.

The existence of structure in sport competition is implicated in the widespread practice of using the information gathered from a past contest to prepare for a future contest. Based on this reasoning, we previously analysed squash match-play for evidence of signature traits from among the stochastic relations between the various types of shot. The mixed findings from these analyses led us to re-analyse squash match-play as a dynamical system. Here, we extend this line of investigation with some suggestions as to how various sports might be described further within this theoretical framework. We offer some examples of dynamical interactions in dyadic (i.e. one vs one) and team (e.g. many vs many) sports, as well as some predictions from a dynamical systems analysis for these types of sports contests. This paper should serve to initiate further research into the complex interactions that occur in sport competition.

Competitive Behavior↗

Statistical methods for analysing discrete and categorical data recorded in performance analysis.

In this paper, we identify appropriate statistical methods for analysing categorical differences in discrete variables or 'performance indicators' resulting from performance analysis. The random mechanisms associated with discrete events do not follow a normal distribution; that is, the normal distribution is a continuous not a discrete probability distribution. We propose appropriate statistical methods based on two key discrete probability distributions, the Poisson and binomial distributions. Two approaches are proposed and compared using examples from notational analysis. The first approach is based on the classic chi-square test of significance (both the goodness-of-fit test and the test of independence). The second approach adopts a more contemporary method based on log-linear and logit models fitted using the statistical software GLIM. Provided relatively simple one-way and two-way comparisons in categorical data are required, both of these approaches result in very similar conclusions. However, as soon as more complex models or higher-order comparisons are required, the approach based on log-linear and logit models is shown to be more effective. Indeed, when investigating those factors and categorical differences associated with binomial or binary response variables, such as the proportion of winners when attempting decisive shots in squash or the proportion of goals scored from all shots in association football, logit models become the only realistic method available. By applying log-linear and logit models to discrete events resulting from notational analysis, greater insight into the underlying mechanisms associated with sport performance can be achieved.

Humans↗