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N Durlach

Publications and source records attributed to N Durlach.

2 recordsLinked to original sources

Gravitoinertial force magnitude and direction influence head-centric auditory localization.

We measured the influence of gravitoinertial force (GIF) magnitude and direction on head-centric auditory localization to determine whether a true audiogravic illusion exists. In experiment 1, supine subjects adjusted computer-generated dichotic stimuli until they heard a fused sound straight ahead in the midsagittal plane of the head under a variety of GIF conditions generated in a slow-rotation room. The dichotic stimuli were constructed by convolving broadband noise with head-related transfer function pairs that model the acoustic filtering at the listener's ears. These stimuli give rise to the perception of externally localized sounds. When the GIF was increased from 1 to 2 g and rotated 60 degrees rightward relative to the head and body, subjects on average set an acoustic stimulus 7.3 degrees right of their head's median plane to hear it as straight ahead. When the GIF was doubled and rotated 60 degrees leftward, subjects set the sound 6.8 degrees leftward of baseline values to hear it as centered. In experiment 2, increasing the GIF in the median plane of the supine body to 2 g did not influence auditory localization. In experiment 3, tilts up to 75 degrees of the supine body relative to the normal 1 g GIF led to small shifts, 1--2 degrees, of auditory setting toward the up ear to maintain a head-centered sound localization. These results show that head-centric auditory localization is affected by azimuthal rotation and increase in magnitude of the GIF and demonstrate that an audiogravic illusion exists. Sound localization is shifted in the direction opposite GIF rotation by an amount related to the magnitude of the GIF and its angular deviation relative to the median plane.

Adult↗

Auditory localization in teleoperator and virtual environment systems: ideas, issues, and problems.

The increasing availability and use of advanced high-tech human-machine interfaces raise many interesting questions about what information should be presented to each sensory modality and how the information should be coded for a given modality. In this paper, attention is confined to the auditory component of the interface and, more specifically, to auditory localization. Both teleoperator systems and virtual-environment systems are considered, and attention is focused upon the opportunities and difficulties associated with the use of unnatural perceptual cues in these systems. Of central interest in this discussion is the use of such cues to improve resolution and thereby obtain systems with superlocalization capabilities.

Computer Simulation↗