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Philip Laven

Publications and source records attributed to Philip Laven.

3 recordsLinked to original sources

Atmospheric glories: simulations and observations.

Mie theory can be used to provide full-color simulations of atmospheric glories. Comparison of such simulations with images of real glories suggests that most glories are caused by spherical water droplets with radii between 4 and 25 microm. This paper also examines the appearance of glories taking into account the size of the droplets and the width of the droplet size distributions. Simulations of glories viewed through a linear polarizer compare well with the few available pictures, but they show some features that need corroboration by more observations.

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How are glories formed?

Mie theory can be used to generate full-color simulations of atmospheric glories, but it offers no explanation for the formation of glories. Simulations using the Debye series indicate that glories are caused by rays that have suffered one internal reflection within spherical droplets of water. In 1947, van de Hulst suggested that backscattering (i.e., scattering angle theta = 180 degrees) could be caused by surface waves, which would generate a toroidal wavefront due to spherical symmetry. Furthermore, he postulated that the glory is the interference pattern corresponding to this toroidal wavefront. Although van de Hulst's explanation for the glory has been widely accepted, the author offers a slightly different explanation. Noting that surface waves shed radiation continuously around the droplet (not just at theta = 180 degrees), scattering in a specific direction theta = 180 degrees - delta can be considered as the vector sum of two surface waves: one deflecting the incident light by 180 degrees - delta and the other by 180 degrees + delta. The author suggests that the glory is the result of two-ray interference between these two surface waves. Simple calculations indicate that this model produces more accurate results than van de Hulst's model.

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Simulation of rainbows, coronas, and glories by use of Mie theory.

Mie theory offers an exact solution to the problem of scattering of sunlight by spherical drops of water. Until recently, most applications of Mie theory to scattering of light were restricted to a single wavelength. Mie theory can now be used on modern personal computers to produce full-color simulations of atmospheric optical effects, such as rainbows, coronas, and glories. Comparison of such simulations with observations of natural glories and cloudbows is encouraging.

Journal Article↗