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Richard A Foulds

Publications and source records attributed to Richard A Foulds.

4 recordsLinked to original sources

Neuromuscular modeling of spasticity in cerebral palsy.

Data from the pendulum knee test has been used to develop two active models that use external torques to closely match the experimental knee trajectories of subjects with spasticity due to cerebral palsy. These data were collected from three subjects who are identical triplets; two of whom have clinically measurable spasticity. A passive model that accurately describes the knee trajectory of the nonspastic subject serves as the passive plant for two active models. One of these models allows direct application of external torques, and the second provides additional torque as the result of velocity feedback. Both active models and the passive model use separate parameters of stiffness and damping for the agonist and antagonist muscles.

Cerebral Palsy↗

Biomechanical and perceptual constraints on the bandwidth requirements of sign language.

Access to telecommunication systems by deaf users of sign language can be greatly enhanced with the incorporation of video conferencing in addition to text-based adaptations. However, the communication channel bandwidth is often challenged by the spatial requirements to represent the image in each frame and temporal demands to preserve the movement trajectory with a sufficiently high frame rate. Effective systems must balance the portion of a limited channel bandwidth devoted to the quality of the individual frames and the frame rate in order to meet their intended needs. Conventional video conferencing technology generally addresses the limitations of channel capacity by drastically reducing the frame rate, while preserving image quality. This produces a jerky image that disturbs the trajectories of the hands and arms, which are essential in sign language. In contrast, a sign language communication system must provide a frame rate that is capable of representing the kinematic bandwidth of human movement. Prototype sign language communication systems often attempt to maintain a high frame rate by reducing the quality of the image with lossy spatial compression. Unfortunately, this still requires a combined spatial and temporal data rate, which exceeds the limited channel of residential and wireless telephony. While spatial compression techniques have been effective in reducing the data, there has been no comparable compression of sign language in the temporal domain. Even modest reductions in the frame rate introduce perceptually disturbing flicker that decreases intelligibility. This paper introduces a method through which temporal compression on the order of 5:1 can be achieved. This is accomplished by decoupling the biomechanical or kinematic bandwidth necessary to represent continuous movements in sign language from the perceptually determined critical flicker frequency.

Adult↗

Robust region of interest coding for improved sign language telecommunication.

More than 500,000 deaf people in North America use American Sign Language or a similar signed system as a first language. Long-distance communication of this visually based medium is hampered by its incompatibility with audio and text telecommunication systems. Movements associated with signed languages require a more consistent and higher frame rate than is available with residential video telephony. New video compression standards (JPEG 2000 and MPEG-4) allow optional region of interest coding in which areas within a frame can be assigned different levels of compression. This paper presents a novel skin color segmentation approach that identifies the hands and face each video frame. This method is robust in terms of variations in skin pigmentation in a single subject, in skin pigmentation across a population of potential users, subject clothing, and image background. Specifying these critical regions of interest to the compression algorithm maintains high visual quality in the regions of the hands and face, while allowing very lossy, high compression of the remainder of the video frame. This reduces the coded representation of each frame, and offers a potential increase in the frame rate for telecommunication.

Algorithms↗