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Richard Szeliski

Publications and source records attributed to Richard Szeliski.

4 recordsLinked to original sources

Stereo matching with linear superposition of layers.

In this paper, we address stereo matching in the presence of a class of non-Lambertian effects, where image formation can be modeled as the additive superposition of layers at different depths. The presence of such effects makes it impossible for traditional stereo vision algorithms to recover depths using direct color matching-based methods. We develop several techniques to estimate both depths and colors of the component layers. Depth hypotheses are enumerated in pairs, one from each layer, in a nested plane sweep. For each pair of depth hypotheses, matching is accomplished using spatial-temporal differencing. We then use graph cut optimization to solve for the depths of both layers. This is followed by an iterative color update algorithm which we proved to be convergent. Our algorithm recovers depth and color estimates for both synthetic and real image sequences.

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Stereo reconstruction from multiperspective panoramas.

A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been constrained to planar concentric circles. We resample regular perspective images to produce a set of multiperspective panoramas and then compute depth maps directly from these resampled panoramas. Our panoramas sample uniformly in three dimensions: rotation angle, inverse radial distance, and vertical elevation. The use of multiperspective panoramas eliminates the limited overlap present in the original input images and, thus, problems as in conventional multibaseline stereo can be avoided. Our approach differs from stereo matching of single-perspective panoramic images taken from different locations, where the epipolar constraints are sine curves. For our multiperspective panoramas, the epipolar geometry, to the first order approximation, consists of horizontal lines. Therefore, any traditional stereo algorithm can be applied to multiperspective panoramas with little modification. In this paper, we describe two reconstruction algorithms. The first is a cylinder sweep algorithm that uses a small number of resampled multiperspective panoramas to obtain dense 3D reconstruction. The second algorithm, in contrast, uses a large number of multiperspective panoramas and takes advantage of the approximate horizontal epipolar geometry inherent in multiperspective panoramas. It comprises a novel and efficient 1D multibaseline matching technique, followed by tensor voting to extract the depth surface. Experiments show that our algorithms are capable of producing comparable high quality depth maps which can be used for applications such as view interpolation.

Algorithms↗

Sampling the disparity space image.

A central issue in stereo algorithm design is the choice of matching cost. Many algorithms simply use squared or absolute intensity differences based on integer disparity steps. In this paper, we address potential problems with such approaches. We begin with a careful analysis of the properties of the continuous disparity space image (DSI) and propose several new matching cost variants based on symmetrically matching interpolated image signals. Using stereo images with ground truth, we empirically evaluate the performance of the different cost variants and show that proper sampling can yield improved matching performance.

Algorithms↗