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Biomedical subjects

Rob Gray

Publications and source records attributed to Rob Gray.

11 recordsLinked to original sources

Unconfounding the direction of motion in depth, time to passage and rotation rate of an approaching object.

Observers were presented with a set of 216 simulated approaching textured baseballs in random order. In Experiment 1 each had a different combination of time to passage (TTP), direction of motion in depth (dMID) in the vertical plane and total change in angular size (Deltatheta). In Experiments 2 and 3 each had a different combination of TTP, dMID and rate of ball rotation (RR). When required to discriminate TTP and dMID in separate experimental blocks for a non-rotating baseball (Experiment 1), observers could not discriminate dMID independently of variations in TTP but instead showed a bias towards perceiving objects approaching on a trajectory close to the nose as having a shorter TTP than objects approaching on a trajectory that would miss the face. When required to discriminate TTP, dMID and RR in separate experimental blocks (Experiment 2), TTP judgments were again influenced by dMID but could be made independently of RR. Judgments of the relative dMID were affected by variations in RR and rotation direction: for simulated overspin the (i.e., the top of the ball spins towards the observer) perceived ball trajectory was biased towards the ground whereas for simulated underspin the perceived ball trajectory was biased towards the sky. RR could be discriminated independently of both TTP and dMID. When required to make all three of these judgments simultaneously on each trial (Experiment 3) discrimination thresholds were not appreciably different from those found in Experiment 2. We conclude that TTP, dMID and RR can be estimated in parallel but not completely independently within the human visual system.

Depth Perception↗

Role of feedback in the accuracy of perceived direction of motion-in-depth and control of interceptive action.

We quantified the accuracy of the perception of the absolute direction of motion-in-depth (MID) of a simulated approaching object using a perceptual task and compared those data with the accuracy of estimating the passing distance measured by means of a simulated catching task. For the simulated catching task, movements of the index finger and thumb of the observer's hand were tracked as participants tried to "catch" the simulated approaching object. A sensation of MID was created by providing monocular and/or binocular retinal image information. Visual stimuli were identical for perceptual and simulated catching tasks. We confirm previous reports that in the perceptual task, observers judged the object to pass wider of the head than indicated by the visual information provided. Although accuracy improved when auditory feedback was added to the perceptual (button pressing) task, consistent overestimates were still recorded. For the no-feedback simulated catching task, observers consistently overreached, i.e., the hand was further away from the midline than the simulated object at the time of hand closure. When auditory feedback was added to the simulated catching task successful catching was achieved. The relative accuracy in binocular and monocular conditions for individual observers could be partially explained by individual differences in sensitivity to unidirectional changes in angular size and changes in relative disparity. We conclude that catching an approaching ball requires that errors in the perceived direction of MID are corrected by feedback-driven learning in the motor system, and that this learning is more easily achieved for the catching action than for button pressing.

Auditory Perception↗

Different strategies for using motion-in-depth information in catching.

Previous studies on ball catching have had the limitation that the catcher was restricted to lateral hand movements. The authors investigated catching behavior in the more natural situation in which hand movements were unconstrained. Movements of the hand were tracked as participants tried to "catch" an approaching ball simulated with changing size and/or changing disparity. Participants used 1 of 2 distinct interception strategies: (a) a "cutting-off" strategy where time to passage (TTP) information was used to guide movements of the hand in depth such that the ball was caught farther in front of the face when the ball was approaching more slowly and (b) a "waiting" strategy where the hand was moved along a frontoparallel plane that was constant across ball trajectories and speeds. Cue dissociation and selective adaptation manipulations demonstrated that the catcher's estimates of TTP and crossing distance were based on a combination of binocular and monocular information.

Biomechanical Phenomena↗

Perceptual processes used by drivers during overtaking in a driving simulator.

This study investigated the control strategies and decision making of drivers who were executing overtaking maneuvers in a fixed-base driving simulator. It was found that drivers were frequently inaccurate in deciding whether it was safe to overtake in front of an oncoming vehicle. One source of error in this situation was the control strategy adopted by the driver; in several instances our drivers initiated an overtaking maneuver when the oncoming car's distance was above a critical value, even though there was not sufficient time to complete a safe maneuver. Adaptation to closing speed (produced by driving on a straight open road) also had large effects on overtaking behavior. For all participants, closing speed adaptation resulted in decisions that were delayed, of higher risk, and more variable. Actual or potential applications of this research include improved training for younger drivers and the development of in-car interfaces that reduce closing speed adaptation.

Adult↗

Transcobalamin polymorphism and serum holo-transcobalamin in relation to Alzheimer's disease.

Isoforms of the vitamin B(12) carrier protein transcobalamin (TC) might influence its cellular availability and contribute to the association between disrupted single-carbon metabolism and Alzheimer's disease (AD). We therefore investigated the relationships between the TC 776C>G (Pro259Arg) genetic polymorphism, total serum cobalamin and holo-TC levels, and disease onset in 70 patients with clinically diagnosed AD and 74 healthy elderly controls. TC 776C>G polymorphism was also determined for 94 histopathologically confirmed AD patients and 107 controls. Serum holo-TC levels were significantly higher in TC 776C homozygotes (p = 0.04). Kaplan-Meier survival functions differed between homozygous genotypes (Cox's F-Test F(42, 46) = 2.1; p = 0.008) and between 776C homozygotes and heterozygotes (Cox's F test F(46, 108) = 1.7; p = 0.02). Proportionately fewer TC 776C homozygotes appear to develop AD at any given age, but this will require confirmation in a longitudinal study.

Aged↗

Long range interactions between object-motion and self-motion in the perception of movement in depth.

Self-motion through a three-dimensional array of objects creates a radial flow pattern on the retina. We superimposed a simulated object moving in depth on such a flow pattern to investigate the effect of the flow pattern on judgments of both the time to collision (TTC) with an approaching object and the trajectory of that object. Our procedure allowed us to decouple the direction and speed of simulated self motion-in-depth (MID) from the direction and speed of simulated object MID. In Experiment 1 we found that objects with the same closing speed were perceived to have a higher closing speed when self-motion and object-motion were in the same direction and a lower closing speed when they were in the opposite direction. This effect saturated rapidly as the ratio between the speeds of self-motion and object-motion was increased. In Experiment 2 we found that the perceived direction of object-MID was shifted towards the focus of expansion of the flow pattern. In Experiments 3 and 4 we found that the erroneous biases in perceived speed and direction produced by simulated self-motion were significantly reduced when binocular information about MID was added. These findings suggest that the large body of research that has studied motion perception using stationary observers has limited applicability to situations in which both the observer and the object are moving.

Depth Perception↗

Attending to the execution of a complex sensorimotor skill: expertise differences, choking, and slumps.

A simulated baseball batting task was used to compare the relative effects of attending to extraneous information (tone frequency) and attending to skill execution (direction of bat movement) on performance and swing kinematics and to evaluate how these effects differ as a function of expertise. The extraneous dual task degraded batting performance in novices but had no significant effect on experts. The skill-focused dual task increased batting errors and movement variability for experts but had no significant effect on novices. For expert batters, accuracy in the skill-focused dual task was inversely related to the current level of performance. Expert batters were significantly more accurate in the skill-focused dual task when placed under pressure. These findings indicate that the attentional focus varies substantially across and within performers with different levels of expertise.

Adult↗

A two-point visual control model of steering.

When steering down a winding road, drivers have been shown to use both near and far regions of the road for guidance during steering. We propose a model of steering that explicitly embodies this idea, using both a 'near point' to maintain a central lane position and a 'far point' to account for the upcoming roadway. Unlike control models that integrate near and far information to compute curvature or more complex features, our model relies solely on one perceptually plausible feature of the near and far points, namely the visual direction to each point. The resulting parsimonious model can be run in simulation within a realistic highway environment to facilitate direct comparison between model and human behavior. Using such simulations, we demonstrate that the proposed two-point model is able to account for four interesting aspects of steering behavior: curve negotiation with occluded visual regions, corrective steering after a lateral drift, lane changing, and individual differences.

Automobile Driving↗

Dynamic and predictive links between touch and vision.

We investigated crossmodal links between vision and touch for moving objects. In experiment 1, observers discriminated visual targets presented randomly at one of five locations on their forearm. Tactile pulses simulating motion along the forearm preceded visual targets. At short tactile-visual ISIs, discriminations were more rapid when the final tactile pulse and visual target were at the same location. At longer ISIs, discriminations were more rapid when the visual target was offset in the motion direction and were slower for offsets opposite to the motion direction. In experiment 2, speeded tactile discriminations at one of three random locations on the forearm were preceded by a visually simulated approaching object. Discriminations were more rapid when the object approached the location of the tactile stimulation and discrimination performance was dependent on the approaching object's time to contact. These results demonstrate dynamic links in the spatial mapping between vision and touch.

Adult↗

Behavior of college baseball players in a virtual batting task.

A baseball batting simulation was used to investigate the information used to hit a baseball. Measures of spatial and temporal swing accuracy were used to test whether batters (a) use speed to estimate pitch height, (b) initiate a constant swing duration at a fixed time to contact, (c) are influenced by the history of previous pitches and pitch count, and (d) use rotation direction. Batters were experienced college players. Pitch speed variance led to predictable spatial errors, and spatial accuracy was worse than temporal accuracy. Swing duration was generally variable. The history of the previous 3 pitches and the pitch count had significant effects on accuracy, and performance improved when rotation cues were added. There were significant effects of expertise on hitting strategy.

Baseball↗

"Markov at the bat": a model of cognitive processing in baseball batters.

Anecdotal evidence from players and coaches indicates that cognitive processing (e.g., expectations about the upcoming pitch) plays an important role in successful baseball batting, yet this aspect of hitting has not been investigated in detail. The present study provides experimental evidence that prior expectations significantly influence the timing of a baseball swing. A two-state Markov model was used to predict the effects of pitch sequence and pitch count on batting performance. The model is a hitting strategy of switching between expectancy states using a simple set of transition rules. In a simulated batting experiment, the model provided a good fit to the hitting performance of 6 experienced college baseball players, and the estimated model parameters were highly correlated with playing level.

Adult↗