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Biomedical subjects

S Völter

Publications and source records attributed to S Völter.

2 recordsLinked to original sources

[Virtual reality in medicine].

The methods of virtual reality (VR) will come to play a routine part in the work of hospitals. It is difficult to understand and explain what VR means in medicine and its scope in medicine. This paper distinguishes the four functional categories of Immersive VR, Desktop VR, Pseudo VR and Inverse VR. Immersive VR uses a head-mounted display and data gloves as input devices, while Desktop VR uses VR shutter glasses and a 3D input device such as the 3D mouse. Pseudo VR comprises interactive controllable animation. Inverse VR uses, for example, biosignals as an input device in order to support the computer user in the real world. This paper discusses the potential applications of the four categories of VR in medicine with reference to topical projects.

Computer Graphics↗

[Virtual reality in orthopedics: principles, possibilities and perspectives].

Virtual Reality is a new form of human-machine interface. Virtual Reality integrates the human into the virtual world of the computer. Concerning existing Virtual Reality programs and 3D-graphics in medicine this article shows possibilities and perspectives for orthopedic surgery. Using Virtual Reality the orthopedic specialist is able to improve the diagnosis, the planning and supporting of operations just as new ways of teaching and training. Virtual Reality (VR) assists disabled individuals in improving the quality of life an working with computers. Principles will be discussed in respect to the four categories Immersive VR, Desktop VR, Pseudo VR and Inverse VR.

Arthroscopy↗