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Biomedical subjects

Susumu Tachi

Publications and source records attributed to Susumu Tachi.

7 recordsLinked to original sources

Perisaccadic perception of continuous flickers.

To realize perceptual space constancy, the visual system compensates for the retinal displacement caused by eye movements. It has been reported that the compensation process does not function perfectly around the time of a saccade--a perisaccadic flash is systematically mislocalized. However, observations made with transient flash stimuli do not necessarily indicate a general perisaccadic failure of space constancy. To investigate how the visual system realizes perisaccadic space constancy for continuous stimuli, we examined the time course of localization for a perisaccadic 500 Hz flicker with systematic variation of the onset timing, the offset timing and the duration. If each flash in the flicker is localized individually in the same way as a single flash, the apparent position and length of the flicker should be predicted from the time course of mislocalization of a perisaccadic flash. However, the results did not support this prediction in many respects. A dot array (of half the length of the retinal image) was perceived when the flicker was presented during a saccade, while only a single dot was perceived when the flicker was presented only before or after the saccade. A flash in a flicker was localized at a different position, depending on the onset timing, the offset timing and the duration of the flicker, even if the flash was presented at the same timing to the saccade. In general, our results support a two-stage localization in which the local geometrical configuration is first generated primarily based on the retinal information, and then localized as a whole in the egocentric or exocentric space. The localization is based on the eye position signal sampled at a time temporally distant from the saccade, which enables precise localization and space constancy for continuous stimuli.

Adult↗

An integrative model of binocular vision: a stereo model utilizing interocularly unpaired points produces both depth and binocular rivalry.

Half-occluded points (visible only in one eye) are perceived at a certain depth behind the occluding surface without binocular rivalry, even though no disparity is defined at such points. Here we propose a stereo model that reconstructs 3D structures not only from disparity information of interocularly paired points but also from unpaired points. Starting with an array of depth detection cells, we introduce cells that detect unpaired points visible only in the left eye or the right eye (left and right unpaired point detection cells). They interact cooperatively with each other based on optogeometrical constraints (such as uniqueness, cohesiveness, occlusion) to recover the depth and the border of 3D objects. Since it is contradictory for monocularly visible regions to be visible in both eyes, we introduce mutual inhibition between left and right unpaired point detection cells. When input images satisfy occlusion geometry, the model outputs the depth of unpaired points properly. An interesting finding is that when we input two unmatched images, the model shows an unstable output that alternates between interpretations of monocularly visible regions for the left and the right eyes, thereby reproducing binocular rivalry. The results suggest that binocular rivalry arises from the erroneous output of a stereo mechanism that estimates the depth of half-occluded unpaired points. In this sense, our model integrates stereopsis and binocular rivalry, which are usually treated separately, into a single framework of binocular vision. There are two general theories for what the "rivals" are during binocular rivalry: the two eyes, or representations of two stimulus patterns. We propose a new hypothesis that bridges these two conflicting hypotheses: interocular inhibition between representations of monocularly visible regions causes binocular rivalry. Unlike the traditional eye theory, the level of the interocular inhibition introduced here is after binocular convergence at the stage solving the correspondence problem, and thus open to pattern-specific mechanisms.

Depth Perception↗

Unconscious adaptation: a new illusion of depth induced by stimulus features without depth.

Here, we show a new illusion of depth induced by psychophysical adaptation to dynamic random-dot stereograms (RDS) that are interocularly anticorrelated (i.e., in which the images for the two eyes have reversed contrast polarity with each other). After prolonged viewing of anticorrelated RDS, the presentation of uncorrelated RDS (i.e., in which two images are mutually independent random-dot patterns) produces the sensation of depth, although both anticorrelated and uncorrelated RDSs are perceptually rivalrous with no consistent depth by themselves. Contrary to other aftereffects demonstrated in a number of visual dimensions, including motion, orientation, and disparity, this illusion results from unconscious adaptation; observers are not aware of what they are being adapted to during the process of adaptation. We further demonstrate that this illusion can be predicted from the simulated responses of disparity-selective neurons based on a local filtering model. Model simulations indicate that the inspection of anticorrelated RDS causes the adaptation of all disparity detectors except one sensitive to its disparity; therefore, those selectively unadapted detectors show relatively strong activation in response to the subsequent presentation of uncorrelated RDS and produce depth perception.

Adaptation, Psychological↗

TORNADO: omnistereo video imaging with rotating optics.

One of the key techniques for vision-based communication is omnidirectional stereo (omnistereo) imaging, in which stereoscopic images for an arbitrary horizontal direction are captured and presented according to the viewing direction of the observer. Although omnistereo models have been surveyed in several studies, few omnistereo sensors have actually been implemented. In this paper, a practical method for capturing omnistereo video sequences using rotating optics is proposed and evaluated. The rotating optics system consists of prism sheets, circular or linear polarizing films, and a hyperboloidal mirror. This system has two different modes of operation with regard to the separation of images for the left and right eyes. In the high-speed shutter mode, images are separated using postimage processing, while, in the low-speed shutter mode, the image separation is completed by optics. By capturing actual images, we confirmed the effectiveness of the methods.

Computer Simulation↗

Development of anthropomorphic multi-D.O.F. master-slave arm for mutual telexistence.

We developed a robotic arm for a master-slave system to support "mutual telexistence," which realizes remote dexterous manipulation tasks and close physical communication with other people using gestures. In this paper, we describe the specifications of the experimental setup of the master-slave arm to demonstrate the feasibility of the mutual telexistence concept. We developed the master arm of a telexistence robot for interpersonal communication. The last degree of the 7-degree-of-freedom slave arm is resolved by placing a small orientation sensor on the operators arm. This master arm is made light and impedance control is applied in order to grant the operator as much freedom of movement as possible. For this development stage, we compared three control methods and confirmed that the impedance control method is the most appropriate to this system.

Arm↗