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Sylvia C Pont

Publications and source records attributed to Sylvia C Pont.

6 recordsLinked to original sources

Material-illumination ambiguities and the perception of solid objects.

The appearance of objects depends on their material, shape, and on the illumination conditions. Conversely, object appearance provides us with cues about the illumination and the material. This so-called inverse problem is basically underdetermined and therefore we expect that material and illumination perception are confounded. To gain insight into the relevant mechanisms, we rendered a set of artificial spheres for vastly different canonical light fields and reflectance functions. We used four physics-based bidirectional reflectance distribution functions (BRDFs) representing glossy, pitted, velvety, and matte material. The six illumination conditions were collimated illumination from four directions, hemispherical diffuse illumination, and fully diffuse (Ganzfeld) illumination. In three sub-experiments we presented pairs of stimuli and asked human observers to judge whether the material was the same, whether the illumination was the same, and for a subset in which either the illumination or the material was the same to judge which of the two was constant. We found that observers made many errors in all sub-experiments. In experiment 2 the illumination direction was chosen at random. Using an interactive interface, we asked human observers to match the illumination direction of a sphere of one of the four materials with that of a Lambertian sphere. We found systematical material-dependent deviations from veridical performance. Theoretical analysis of the radiance patterns suggests that judgments were based mainly on the position of the shadow edge. In conclusion, we found no evidence for 'material constancy' for perception of smooth rendered spheres despite vast quantitative and qualitative differences in illumination and in BRDF between the stimuli. Although human observers demonstrated some 'illumination constancy', they made systematic errors depending on the material reflectance, suggesting that they used mainly the location of the shadow edge. Our results suggest that material perception and light-field perception are basically confounded.

Contrast Sensitivity↗

Light direction from shad(ow)ed random Gaussian surfaces.

Three human observers estimated the illumination direction for samples of random Gaussian surfaces illuminated by a collimated beam from random directions. These stimuli appear as 'texture' due to shading and shadowing (the surface on the microscale was Lambertian of uniform albedo; thus texture appears only through shading and shadowing). We found that observers were able to estimate the azimuth of the source with remarkable accuracy. In the shading regime (no shadows) the observers committed 180 degrees azimuth errors with 50% probability, whereas in the shadow-dominated regime they were able to avoid this convex/concave confusion to a large extent. They evidently relied on second-order statistics in the shading regime and used an unidentified first-order cue in the shadow regime. The elevations of the source were also estimated with remarkable precision. We attribute this to the statistical homogeneity of the sample which can apparently be exploited by the observers. Likely cues are the fraction of shadowed surface, average intensity and rms contrast. The ability of human observers to estimate the illumination direction from surface texture no doubt contributes to the ability to estimate the light field in scenes, which is a prerequisite to the photometric parsing of scenes (shape from shading, and so forth).

Contrast Sensitivity↗

Split off-specular reflection and surface scattering from woven materials.

We measured radiance distributions for black lining cloth and copper gauze using the convenient technique of wrapping the materials around a circular cylinder, irradiating it with a parallel light source and collecting the scattered radiance by a digital camera. One family of parallel threads (weave or weft) was parallel to the cylinder generator. The most salient features for such glossy plane weaves are a splitting up of the reflection peak due to the wavy variations in local slopes of the threads around the cylinders and a surface scattering lobe due to the threads that run along the cylinder. These scattering characteristics are quite different from the (off-)specular peaks and lobes that were found before for random rough specular surfaces. The split off-specular reflection is due to the regular structures in our samples of man-made materials. We derived simple approximations for these reflectance characteristics using geometrical optics.

Journal Article↗

Illumination direction from texture shading.

We investigate the ability of human observers to judge the direction of illumination from image texture. Photographs of 61 real surfaces were used, taken from the Columbia-Utrecht Reflectance and Texture (Curet) database (http:/www.cs.columbia.edu/CAVE/curet). All samples were normally viewed but obliquely illuminated, the elevation of the source being 22.5 degrees, 45.0 degrees, or 67.5 degrees. The illumination was with a collimated, parallel beam. Stimuli were presented in random orientation, and observers had to judge both the elevation and the azimuth of the source. Observers judged the azimuth within approximately 15 degrees, except for the fact that they committed random (with approximately 50% probability) sign flips (180 degrees flips). Connected with this finding is the fact that observers judged the illumination to be from above rather than below in the overwhelming majority of cases, despite the fact that each case occurred with equal probability. The elevation of the illumination can be judged to some extent but is not far above chance level. The data are in good agreement with a simple model that bases the estimate of illumination direction on the second-order statistics of local luminance gradients. This locates the locus of the probable mechanism very early in the visual stream.

Journal Article↗

Irradiation direction from texture.

We present a theory of image texture resulting from the shading of corrugated (three-dimensional textured) surfaces, Lambertian on the micro scale, in the domain of geometrical optics. The derivation applies to isotropic Gaussian random surfaces, under collimated illumination, in normal view. The theory predicts the structure tensors from either the gradient or the Hessian of the image intensity and allows inferences of the direction of irradiation of the surface. Although the assumptions appear prima facie rather restrictive, even for surfaces that are not at all Gaussian, with the bidirectional reflectance distribution function far from Lambertian and vignetting and multiple scattering present, we empirically recover the direction of irradiation with an accuracy of a few degrees.

Journal Article↗

Bidirectional reflectance distribution function of specular surfaces with hemispherical pits.

We derive the bidirectional reflectance distribution function for a class of opaque surfaces that are rough on a macroscale and smooth on a microscale. We model this type of surface as a distribution of spherical mirrors. Since our study concerns geometrical optics, it is only the aperture of the concavities that is relevant, not the dimension. The three-dimensional problem is effectively transformed into a much simpler two-dimensional one involving the possibly infinitely many reflections in a spherical mirror. We find that these types of surface show very strong backscattering when the pits are deep but forward scattering when the pits are shallow. Such surfaces also show spectral effects as a result of multiple reflections and polarization effects that are due to the orientation of the effective surface. Both this model and the locally diffuse thoroughly pitted surface model [Int. J. Comput. Vision 31, 129 (1999)] are superior to other models in that they allow for an exact treatment for physically realizable surface geometries.

Journal Article↗