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Tien-Tsin Wong

Publications and source records attributed to Tien-Tsin Wong.

13 recordsLinked to original sources

Virtual reality techniques. Application to anatomic visualization and orthopaedics training.

Surgical training systems using virtual reality simulation techniques offer a cost-effective alternative to traditional training methods. In this sense, techniques for interactive visualization and virtual reality surgery have been one of the very important research areas. We describe various techniques we have used in developing a virtual reality system for anatomic visualization and training arthroscopic knee surgeons. Virtual models used in our systems are constructed from the Visible Human Project and Chinese Visible Human data sets. We present our various developments in segmentation, personal-computer-based real-time volume visualization, soft tissue deformation with topological change in real-time using finite element analysis, and soft tissue cutting with tactile feedback.

Arthroscopy↗

An RBF-based compression method for image-based relighting.

In image-based relighting, a pixel is associated with a number of sampled radiance values. This paper presents a two-level compression method. In the first level, the plenoptic property of a pixel is approximated by a spherical radial basis function (SRBF) network. That means that the spherical plenoptic function of each pixel is represented by a number of SRBF weights. In the second level, we apply a wavelet-based method to compress these SRBF weights. To reduce the visual artifact due to quantization noise, we develop a constrained method for estimating the SRBF weights. Our proposed approach is superior to JPEG, JPEG2000, and MPEG. Compared with the spherical harmonics approach, our approach has a lower complexity, while the visual quality is comparable. The real-time rendering method for our SRBF representation is also discussed.

Algorithms↗

Intelligent inferencing and haptic simulation for Chinese acupuncture learning and training.

This paper presents an intelligent virtual environment for Chinese acupuncture learning and training using state-of-the-art virtual reality technology. It is the first step toward developing a comprehensive virtual human model for studying Chinese medicine. Students can learn and practice acupuncture in the proposed 3-D interactive virtual environment that supports a force feedback interface for needle insertion. Thus, students not only "see" but also "touch" the virtual patient. With high performance computers, highly informative and flexible visualization of acupuncture points of various related meridian and collateral can be highlighted to guide the students during training. A computer-based expert system using our newly proposed intelligent fuzzy petri net is designed and implemented to train the students to treat different diseases using acupuncture. Such an intelligent virtual reality system can provide an interesting and effective learning environment for Chinese acupuncture.

Acupuncture↗

Dense photometric stereo: a Markov random field approach.

We address the problem of robust normal reconstruction by dense photometric stereo, in the presence of complex geometry, shadows, highlight, transparencies, variable attenuation in light intensities, and inaccurate estimation in light directions. The input is a dense set of noisy photometric images, conveniently captured by using a very simple set-up consisting of a digital video camera, a reflective mirror sphere, and a handheld spotlight. We formulate the dense photometric stereo problem as a Markov network and investigate two important inference algorithms for Markov Random Fields (MRFs)--graph cuts and belief propagation--to optimize for the most likely setting for each node in the network. In the graph cut algorithm, the MRF formulation is translated into one of energy minimization. A discontinuity-preserving metric is introduced as the compatibility function, which allows alpha-expansion to efficiently perform the maximum a posteriori (MAP) estimation. Using the identical dense input and the same MRF formulation, our tensor belief propagation algorithm recovers faithful normal directions, preserves underlying discontinuities, improves the normal estimation from one of discrete to continuous, and drastically reduces the storage requirement and running time. Both algorithms produce comparable and very faithful normals for complex scenes. Although the discontinuity-preserving metric in graph cuts permits efficient inference of optimal discrete labels with a theoretical guarantee, our estimation algorithm using tensor belief propagation converges to comparable results, but runs faster because very compact messages are passed and combined. We present very encouraging results on normal reconstruction. A simple algorithm is proposed to reconstruct a surface from a normal map recovered by our method. With the reconstructed surface, an inverse process, known as relighting in computer graphics, is proposed to synthesize novel images of the given scene under user-specified light source and direction. The synthesis is made to run in real time by exploiting the state-of-the-art graphics processing unit (GPU). Our method offers many unique advantages over previous relighting methods and can handle a wide range of novel light sources and directions.

Algorithms↗

Virtual acupuncture human based on chinese visible human dataset.

In this paper, we present our application of latest information technology in assisting the Chinese acupuncture research. Having integrated the Chinese Visible Human (CVH) data, virtual reality, visualization and imaging techniques, we have constructed a 3-dimensional digital human model for acupuncture. This model integrates the meridian positioning, acupoint positioning, arbitrary cutting-plane visualization, multi-layer dissection, needle puncturing simulation, as well as the common diseases-therapy information. Our work can be widely applied to Chinese acupuncture education, clinical usage and scientific research.

Acupuncture↗

Semi-automatic segmentation and tracking of CVH data.

Construction of speed function is crucial in applying level set method for medical image segmentation. We present a unified approach for segmenting and tracking of the high-resolution Chinese Visible Human (CVH) data. The underlying link of these two parts relies on the proposed variational framework for the speed function. Our proposed method can be applied to segmenting the first slice of the volume data, in the first step; It can also be adapted to track the boundaries of the homogeneous organs in the following serial images. In addition to promising segmentation results, the tracking procedure shows the advantage of less amount of user intervention.

Algorithms↗

Support vector clustering for brain activation detection.

In this paper, we propose a new approach to detect activated time series in functional MRI using support vector clustering (SVC). We extract Fourier coefficients as the features of fMRI time series and cluster these features by SVC. In SVC, these features are mapped from their original feature space to a very high dimensional kernel space. By finding a compact sphere that encloses the mapped features in the kernel space, one achieves a set of cluster boundaries in the feature space. The SVC is an effective and robust fMRI activation detection method because of its advantages in (1) better discovery of real data structure since there is no cluster shape restriction, (2) high quality detection results without explicitly specifying the number of clusters, (3) the stronger robustness due to the mechanism in outlier elimination. Experimental results on simulated and real fMRI data demonstrate the effectiveness of SVC.

Algorithms↗

A virtual-reality training system for knee arthroscopic surgery.

Surgical training systems based on virtual-reality (VR) simulation techniques offer a cost-effective and efficient alternative to traditional training methods. This paper describes a VR system for training arthroscopic knee surgery. Virtual models used in this system are constructed from the Visual Human Project dataset. Our system simulates soft tissue deformation with topological change in real-time using finite-element analysis. To offer realistic tactile feedback, we build a tailor-made force feedback hardware.

Arthroplasty↗

Virtual reality based system for training on knee arthroscopic surgery.

Surgical training systems based on virtual reality (VR) and simulation techniques offer a cost-effective and efficient alternative to traditional training methods. This paper describes a virtual reality system for training arthroscopic knee surgery. The virtual model used in this system is constructed from the Visual Human Project dataset. The system simulates the real-time deformation of soft tissue with topological change using finite element analysis. To offer the realistic tactile feedback, we construct a specialized force feedback hardware.

Arthroscopy↗

A haptic needle manipulation simulator for Chinese acupuncture.

Chinese acupuncture is a traditional medical treatment in Chinese history. Recent evidence shows that this treatment is effective. However, acupuncture students can only practice on either real patients or mannequin. In this project, we propose a virtual reality training system for acupuncture. The system not just provides 3D stereo display, but also realistic haptic feedback in real-time. Since acupuncture usually involves thrust-and-lift needle motion, we also propose a bi-directional haptic model to tailor this application. Our results show that the novel haptic model confirms with practitioners' tactile experience.

Acupuncture↗

Binary-space-partitioned images for resolving image-based visibility.

We propose a novel 2D representation for 3D visibility sorting, the Binary-Space-Partitioned Image (BSPI), to accelerate real-time image-based rendering. BSPI is an efficient 2D realization of a 3D BSP tree, which is commonly used in computer graphics for time-critical visibility sorting. Since the overall structure of a BSP tree is encoded in a BSPI, traversing a BSPI is comparable to traversing the corresponding BSP tree. BSPI performs visibility sorting efficiently and accurately in the 2D image space by warping the reference image triangle-by-triangle instead of pixel-by-pixel. Multiple BSPIs can be combined to solve "disocclusion," when an occluded portion of the scene becomes visible at a novel viewpoint. Our method is highly automatic, including a tensor voting preprocessing step that generates candidate image partition lines for BSPIs, filters the noisy input data by rejecting outliers, and interpolates missing information. Our system has been applied to a variety of real data, including stereo, motion, and range images.

Algorithms↗

Noise-resistant fitting for spherical harmonics.

Spherical harmonic (SH) basis functions have been widely used for representing spherical functions in modeling various illumination properties. They can compactly represent low-frequency spherical functions. However, when the unconstrained least square method is used for estimating the SH coefficients of a hemispherical function, the magnitude of these SH coefficients could be very large. Hence, the rendering result is very sensitive to quantization noise (introduced by modern texture compression like S3TC, IEEE half float data type on GPU, or other lossy compression methods) in these SH coefficients. Our experiments show that, as the precision of SH coefficients is reduced, the rendered images may exhibit annoying visual artifacts. To reduce the noise sensitivity of the SH coefficients, this paper first discusses how the magnitude of SH coefficients affects the rendering result when there is quantization noise. Then, two fast fitting methods for estimating the noise-resistant SH coefficients are proposed. They can effectively control the magnitude of the estimated SH coefficients and, hence, suppress the rendering artifacts. Both statistical and visual results confirm our theory.

Algorithms↗