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Vincent Lepetit

Publications and source records attributed to Vincent Lepetit.

2 recordsLinked to original sources

Keypoint recognition using randomized trees.

In many 3D object-detection and pose-estimation problems, runtime performance is of critical importance. However, there usually is time to train the system, which we will show to be very useful. Assuming that several registered images of the target object are available, we developed a keypoint-based approach that is effective in this context by formulating wide-baseline matching of keypoints extracted from the input images to those found in the model images as a classification problem. This shifts much of the computational burden to a training phase, without sacrificing recognition performance. As a result, the resulting algorithm is robust, accurate, and fast-enough for frame-rate performance. This reduction in runtime computational complexity is our first contribution. Our second contribution is to show that, in this context, a simple and fast keypoint detector suffices to support detection and tracking even under large perspective and scale variations. While earlier methods require a detector that can be expected to produce very repeatable results, in general, which usually is very time-consuming, we simply find the most repeatable object keypoints for the specific target object during the training phase. We have incorporated these ideas into a real-time system that detects planar, nonplanar, and deformable objects. It then estimates the pose of the rigid ones and the deformations of the others.

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Stable real-time 3D tracking using online and offline information.

We propose an efficient real-time solution for tracking rigid objects in 3D using a single camera that can handle large camera displacements, drastic aspect changes, and partial occlusions. While commercial products are already available for offline camera registration, robust online tracking remains an open issue because many real-time algorithms described in the literature still lack robustness and are prone to drift and jitter. To address these problems, we have formulated the tracking problem in terms of local bundle adjustment and have developed a method for establishing image correspondences that can equally well handle short and wide-baseline matching. We then can merge the information from preceding frames with that provided by a very limited number of keyframes created during a training stage, which results in a real-time tracker that does not jitter or drift and can deal with significant aspect changes.

Algorithms↗