PubMed · 16404083
Direct volumetric rendering based on point primitives in OpenGL.
Abstract
The aim of this project is to present a renderization by software algorithm of acquired volumetric data. The algorithm was implemented in Java language and the LWJGL graphical library was used, allowing the volume renderization by software and thus preventing the necessity to acquire specific graphical boards for the 3D reconstruction. The considered algorithm creates a model in OpenGL, through point primitives, where each voxel becomes a point with the color values related to this pixel position in the corresponding images.
Explore related subjects
Keep this discovery
Explore connections, maps & timelines
André Luiz Miranda da Rosa, Ilana de Almeida Souza, Adilson Yuuji Hira, Marcelo Knörich Zuffo. 2006. Direct volumetric rendering based on point primitives in OpenGL.. https://pubmed.ncbi.nlm.nih.gov/16404083/
Cite the original work for its findings. Save a collection to share your selection of sources.