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Integration of shading and texture cues: testing the linear model.

Abstract

One of the first attempts to develop a formal model of depth cue integration is to be found in Maloney and Landy's [(1989) Proceedings of the SPIE: Visual communications and image processing, Part 2 (pp. 1154-1163)] "human depth combination rule". They advocate that the combination of depth cues by the visual system is best described by a weighted linear model. The present experiments tested whether the linear combination rule applies to the integration of texture and shading. As would be predicted by a linear combination rule, the weight assigned to the shading cue did not vary as a function of its curvature value. However, the weight assigned to the texture cue varied systematically as a function of the curvature values of both cues. Here we describe a non-linear model which provides a better fit to the data. Redescribing the stimuli in terms of depth rather than curvature reduced the goodness of fit for all models tested. These results support the hypothesis that the locus of cue integration is a curvature map, rather than a depth map. We conclude that the linear combination rule does not generalize to the integration of shading and texture, and that for these cues it is likely that integration occurs after the recovery of surface curvature.

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BibTeXRIS

W Curran, A Johnston. 1994. Integration of shading and texture cues: testing the linear model.. https://doi.org/10.1016/0042-6989(94)90310-7

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