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Jaw and finger movement accuracy under visual and nonvisual feedback conditions.

The present study revisited the issue whether the presence of added visual feedback differentially affects the accuracy of finger and jaw movements. 15 men were instructed to move either the index finger on the dominant (right) hand, or the jaw, to a predefined target position with the highest precision possible. During execution of the task, on-line visual feedback of the moving articulator was either present or removed. In contrast to previous findings, significant improvement was observed for both finger and jaw movements in the visual feedback condition. Movement error in the nonvisual condition was proportionally greater for finger than for jaw movements which may have reflected a speed-accuracy trade-off because finger movements in the nonvisual condition were executed significantly faster than those of the jaw. The present findings support the beneficial effects of adding visual feedback during dynamic oral and finger movements that require a high spatial precision. Such findings support current methods of clinical intervention in speech-language pathology anl other disciplines. Furthermore, the results contribute to our understanding of the role of various modalities of feedback during motor execution.

Adolescent↗

A polysynaptic feedback circuit in rat visual cortex.

Feedback connections from extrastriate cortex to primary visual cortex (V1) in the primate may provide "top-down" information that plays a role in visual attention and object recognition. Our work in a rodent model of corticocortical circuitry demonstrates that feedback pathways synapse preferentially with pyramidal cells in V1 () and favor excitation over inhibition in cortical microcircuits (). To investigate the polysynaptic circuits activated by feedback inputs, we studied chains of neurons postsynaptic to feedback connections using a combination of axonal tract tracing and anterograde degeneration. This approach enabled independent labeling of local collaterals of forward-projecting neurons in V1 and feedback connections from extrastriate lateromedial (LM) visual area to V1. Postsynaptic targets were identified in the electron microscope after retrograde transport of biotinylated dextran amine (BDA) to identify dendrites of forward-projecting neurons (i.e., from V1 to LM) and postembedding immunogold labeling to identify GABAergic interneurons. The results show that feedback connections provide strong monosynaptic input to forward-projecting neurons in V1. These neurons in turn make local connections that preferentially form synapses with other pyramidal cells ( approximately 97%), many of which were identified as forward-projecting neurons. This indicates that feedback pathways provide input directly to neurons which make the reciprocal forward connection, and that feedback-recipient forward-projecting neurons are strongly interconnected. The function of these excitatory networks within V1 may be to amplify feedback activity and provide a circuit for modulation of striate cortical activity by top-down influences.

Animals↗

Fading teacher prompts from peer-initiation interventions for young children with disabilities.

This study examined a system for fading teacher prompts to children who served as peers in peer-initiation interventions for young children with disabilities. A teacher taught peers to direct social initiations to children with disabilities, provided verbal prompts for those initiations, and introduced a system that provided peers with visual feedback about the social interactions of the children with disabilities. She then systematically withdrew the verbal prompts to peers, and subsequently faded the visual feedback system. Peer initiations increased when the intervention began and resulted in increases in social interaction for the children with disabilities. As the teacher systematically faded the prompts and visual feedback to the peers, social interaction continued at the levels found during intervention and was maintained during a short maintenance period.

Behavior Therapy↗

Somatosensory assessment: can seeing produce feeling?

It is conventional to assess the status of the somatosensory system in such a way that patients cannot see whether or not they are being touched: either the part tested is shielded from view or the eyes are closed. The main clinical reason for this well-established constraint on method is to control for any expectations that the visual stimulus may generate in the patient. In this study we compare the assessment of light touch with and without visual feedback in 20 well-oriented and cooperative patients after stroke, and 20 age-matched controls. The results show that in 18 of the patients, visual feedback produced only small (or no) differences in reports of sensation. Controls showed a similar result to these patients; visual feedback produced only small effects upon reported touch. In two patients, by contrast, sensation was confidently and reliably reported only when they viewed the affected limb during assessment. In one of these patients, we demonstrate that "suggestibility" is not an appropriate description of the phenomenon. The conventional clinical method of somatosensory assessment would not have elicited this informative discrepancy between feeling in the two conditions of testing in these two patients. We accordingly suggest that it is valuable to test tactile perception with and without vision when diagnosing somatosensory loss after brain damage.

Adult↗

Adaptation of aimed arm movements to sensorimotor discordance: evidence for direction-independent gain control.

Human subjects pointed, without sight of their arm, at visual targets presented on a mirror-viewed monitor screen. During the adaptation period of each experiment, the position of the pointing fingertip was continuously recorded and displayed on the screen along with the targets. This visual feedback was not always veridical; rather, it was manipulated to require a gradual modification of the pointing response gain throughout the adaptation period. No visual feedback at all was available during the pre- and postadaptation periods of each experiment. The adaptive effect was determined as difference between pre- and postadaptation gains. In Expt. A, visual feedback during the adaptation period prescribed a gradual reduction of the horizontal response gain without specifying the gain for other directions; the adaptive effect was found to generalize uniformly to all movement directions. Expt. B1 prescribed a reduction of the horizontal, and an unchanged vertical gain component: in spite of this differential requirement, the adaptive effect was again uniform for all directions. Expt. B2 prescribed a reduction of the horizontal, and an increase of the vertical gain component: we found a reduced gain for all directions, with a mild direction-dependence in the magnitude of the adaptive effect. In a modified version of Expt. B2, no intermanual transfer of the adaptive effect was found. Expt. C1-3 prescribed gain reduction for target directions within 15, 30, or 45 degrees around the horizontal, and gain increase for all other directions: we found little or no adaptive effects under such conditions. From the above findings, we concluded that the adapted system controls movement gain largely independent of movement direction. This mechanism responds readily to requirements for gain reduction, but not gain increase. No evidence for an organization of the arm motor system in direction-selective channels was found, in contrast to findings on the saccadic control system in a paradigm similar to our Expt. A8. This discrepancy supports the view that arm and eye movements are controlled by distinct mechanisms.

Adaptation, Psychological↗

Orthographically mediated inhibition effects: evidence of activational feedback during visual word recognition.

Models of visual word recognition that have adopted an interactive activation framework (e.g., Coltheart, Curtis, Atkins, & Haller, 1993; Grainger & Jacobs, 1996) assume that activation can spread from semantic to orthographic representations via a feedback mechanism during visual word recognition. The present study used a mediated priming paradigm to test whether such feedback exists and, if so, under what conditions. Participants named aloud targets that were preceded either by a semantically related prime (e.g., dog-cat) or by a prime that was related to the target via a mediating word (e.g., cat-[dog]-bog). Direct evidence of activational feedback was obtained in the form of orthographically mediated inhibition effects. These mediated inhibition effects are consistent with activational feedback and support models of visual word recognition that have adopted an interactive activation framework.

Adult↗

Collision-avoidance and landing responses are mediated by separate pathways in the fruit fly, Drosophila melanogaster.

Flies rely heavily on visual feedback for several aspects of flight control. As a fly approaches an object, the image projected across its retina expands, providing the fly with visual feedback that can be used either to trigger a collision-avoidance maneuver or a landing response. To determine how a fly makes the decision to land on or avoid a looming object, we measured the behaviors generated in response to an expanding image during tethered flight in a visual closed-loop flight arena. During these experiments, each fly varied its wing-stroke kinematics to actively control the azimuth position of a 15 degrees x 15 degrees square within its visual field. Periodically, the square symmetrically expanded in both the horizontal and vertical directions. We measured changes in the fly's wing-stroke amplitude and frequency in response to the expanding square while optically tracking the position of its legs to monitor stereotyped landing responses. Although this stimulus could elicit both the landing responses and collision-avoidance reactions, separate pathways appear to mediate the two behaviors. For example, if the square is in the lateral portion of the fly's field of view at the onset of expansion, the fly increases stroke amplitude in one wing while decreasing amplitude in the other, indicative of a collision-avoidance maneuver. In contrast, frontal expansion elicits an increase in wing-beat frequency and leg extension, indicative of a landing response. To further characterize the sensitivity of these responses to expansion rate, we tested a range of expansion velocities from 100 to 10 000 degrees s(-1). Differences in the latency of both the collision-avoidance reactions and the landing responses with expansion rate supported the hypothesis that the two behaviors are mediated by separate pathways. To examine the effects of visual feedback on the magnitude and time course of the two behaviors, we presented the stimulus under open-loop conditions, such that the fly's response did not alter the position of the expanding square. From our results we suggest a model that takes into account the spatial sensitivities and temporal latencies of the collision-avoidance and landing responses, and is sufficient to schematically represent how the fly uses integration of motion information in deciding whether to turn or land when confronted with an expanding object.

Animals↗

Inhibiting the Lombard effect.

The Lombard effect is the tendency to increase one's vocal intensity in noise. The present study reports three experiments that test the robustness of the Lombard effect when speakers are given instructions and training with visual feedback to help suppress it. The Lombard effect was found to be extremely stable and robust. Instructions alone had little influence on the response to the noise among untrained speakers. When visual feedback correlated with vocal intensity was presented, however, subjects could inhibit the Lombard response. Furthermore, the inhibition remained after the visual feedback was removed. The data are interpreted as indicating that the Lombard response is largely automatic and not ordinarily under volitional control. When subjects do learn to suppress the effect, they seem to do so by changing overall vocal level rather than their specific response to the noise.

Feedback↗

Testing repeatability of forces when using neurosurgical spatulas.

Virtual reality systems seems to be useful for training the use of brain spatulas without damaging brain tissue but the success of such a system is dependant on the human ability to discriminate pressures applied with the spatula. This paper describes an experiment designed to explore some central issues related to this ability: are surgeons better than laypeople, are the abilities in Virtual Reality (VR) and real world (RW) comparable, and will visual feedback enhance the ability. A group of surgeons and a control group of laypeople were tested in VR and RW. The results showed that surgeons performed better than the control group in RW but worse in VR, and that visual feedback improved the surgeons' abilities more than the control group. The results indicated that visual feedback is important for the success of such a virtual training system.

Computer Simulation↗

Interaction of visual and proprioceptive feedback during adaptation of human reaching movements.

People tend to make straight and smooth hand movements when reaching for an object. These trajectory features are resistant to perturbation, and both proprioceptive as well as visual feedback may guide the adaptive updating of motor commands enforcing this regularity. How is information from the two senses combined to generate a coherent internal representation of how the arm moves? Here we show that eliminating visual feedback of hand-path deviations from the straight-line reach (constraining visual feedback of motion within a virtual, "visual channel") prevents compensation of initial direction errors induced by perturbations. Because adaptive reduction in direction errors occurred with proprioception alone, proprioceptive and visual information are not combined in this reaching task using a fixed, linear weighting scheme as reported for static tasks not requiring arm motion. A computer model can explain these findings, assuming that proprioceptive estimates of initial limb posture are used to select motor commands for a desired reach and visual feedback of hand-path errors brings proprioceptive estimates into registration with a visuocentric representation of limb position relative to its target. Simulations demonstrate that initial configuration estimation errors lead to movement direction errors as observed experimentally. Registration improves movement accuracy when veridical visual feedback is provided but is not invoked when hand-path errors are eliminated. However, the visual channel did not exclude adjustment of terminal movement features maximizing hand-path smoothness. Thus visual and proprioceptive feedback may be combined in fundamentally different ways during trajectory control and final position regulation of reaching movements.

Adaptation, Physiological↗

Human balancing of an inverted pendulum: is sway size controlled by ankle impedance?

Using the ankle musculature, subjects balanced a large inverted pendulum. The equilibrium of the pendulum is unstable and quasi-regular sway was observed like that in quiet standing. Two main questions were addressed. Can subjects systematically change sway size in response to instruction and availability of visual feedback? If so, do subjects decrease sway size by increasing ankle impedance or by some alternative mechanism? The position of the pendulum, the torque generated at each ankle and the soleus and tibialis anterior EMG were recorded. Results showed that subjects could significantly reduce the mean sway size of the pendulum by giving full attention to that goal. With visual feedback sway size could be minimised significantly more than without visual feedback. In changing sway size, the frequency of the sways was not changed. Results also revealed that ankle impedance and muscle co-contraction were not significantly changed when the sway size was decreased. As the ankle impedance and sway frequency do not change when the sway size is decreased, this implies no change in ankle stiffness or viscosity. Increasing ankle impedance, stiffness or viscosity are not the only methods by which sway size could be reduced. A reduction in torque noise or torque inaccuracy via a predictive process which provides active damping could reduce sway size without changing ankle impedance and is plausible given the data. Such a strategy involving motion recognition and generation of an accurate motor response may require higher levels of control than changing ankle impedance by altering reflex or feedforward gain.

Adolescent↗

Influence of visual constraints in the trajectory formation of grasping movements.

The main objective of the present study is to show that the visual context can influence the trajectory formation of grasping movements. We asked participants to reach and grasp a cylinder disposed at three different positions: -20 degrees , 0 degrees and 20 degrees of eccentricity with respect to the midsagittal axis. Grasping movements were performed in a direct and in an indirect visual feedback condition (i.e., controlled through a vertical video display). Results revealed that for grasping movements directed toward objects located at -20 degrees and 0 degrees , path curvatures of the wrist, the thumb and the index finger were significantly straighter in the indirect visual feedback condition. However, no significant difference concerning hand path curvature was observed when the movement was directed toward the object located at 20 degrees . This suggests that grasping movements controlled through a remote visual feedback tend to be planned in extrinsic space and that the effect of the visual context on movement planning appears to be not isotropic over the workspace.

Adolescent↗

The use of optical velocities for distance discrimination and reproduction during visually simulated self motion.

Successful navigation through an environment requires precise monitoring of direction and distance traveled ("path integration" or "dead reckoning"). Previous studies in blindfolded human subjects showed that velocity information arising from vestibular and somatosensory signals can be used to reproduce passive linear displacements. In these studies, visual information was excluded as sensory cue. Yet, in our everyday life, visual information is very important and usually dominates vestibular and somatosensory cues. In the present study, we investigated whether visual signals can be used to discriminate and reproduce simulated linear displacements. In a first set of experiments, subjects viewed two sequences of linear motion and were asked in a 2AFC task to judge whether the travel distance in the second sequence was larger or shorter than in the first. Displacements in either movement sequence could be forward (f) or backward (b). Subjects were very accurate in discriminating travel distances. Average error was less than 3% and did not depend on displacements being into the same (ff, bb) or opposite direction (fb, bf). In a second set of experiments, subjects had to reproduce a previously seen forward motion (passive condition), either in light or in darkness, i.e., with or without visual feedback. Passive displacements had different velocity profiles (constant, sinusoidal, complex) and speeds and were performed across a textured ground plane, a 2-D plane of dots or through a 3-D cloud of dots. With visual feedback, subjects reproduced distances accurately. Accuracy did not depend on the kind of velocity profile in the passive condition. Subjects tended to reproduce distance by replicating the velocity profile of the passive displacement. Finally, in the condition without visual feedback, subjects reproduced the shape of the velocity profile, but used much higher speeds, resulting in a substantial overshoot of travel distance. Our results show that visual, vestibular, and somatosensory signals are used for path integration, following a common strategy: the use of the velocity profile during self-motion.

Adult↗

Pointing movement visually controlled through a video display: adaptation to scale change.

This study concerns the adaptation of motor system when the production of movement was visually controlled through a video display. The subjects had to perform a pointing movement in two visual-feedback conditions: they could see the displacement of their hand or only the final location of the hand on the videoscreen. By changing the zoom of the camera, the amplitude of the movement perceived on the screen was increased, decreased or held equal to the actual movement. Results showed that the movement adapted quickly to the apparent distance changes. In the full visual-feedback condition, the adaptation was smaller in magnitude than in the partial visual-feedback condition. Even though the actual movement was always the same, the subjects thought they carried out different movements. Therefore, the subjects did not use kinematic information provided by the kinaesthetic system but essentially visual information furnished by the video-screen. Taken together, these results show that adaptation to scale changes does not allow the achievement of the perception of a single working space but seems rather specific to each scale.

Adaptation, Physiological↗

Patient training in respiratory-gated radiotherapy.

Respiratory gating is used to counter the effects of organ motion during radiotherapy for chest tumors. The effects of variations in patient breathing patterns during a single treatment and from day to day are unknown. We evaluated the feasibility of using patient training tools and their effect on the breathing cycle regularity and reproducibility during respiratory-gated radiotherapy. To monitor respiratory patterns, we used a component of a commercially available respiratory-gated radiotherapy system (Real Time Position Management (RPM) System, Varian Oncology Systems, Palo Alto, CA 94304). This passive marker video tracking system consists of reflective markers placed on the patient's chest or abdomen, which are detected by a wall-mounted video camera. Software installed on a PC interfaced to this camera detects the marker motion digitally and records it. The marker position as a function of time serves as the motion signal that may be used to trigger imaging or treatment. The training tools used were audio prompting and visual feedback, with free breathing as a control. The audio prompting method used instructions to "breathe in" or "breathe out" at periodic intervals deduced from patients' own breathing patterns. In the visual feedback method, patients were shown a real-time trace of their abdominal wall motion due to breathing. Using this, they were asked to maintain a constant amplitude of motion. Motion traces of the abdominal wall were recorded for each patient for various maneuvers. Free breathing showed a variable amplitude and frequency. Audio prompting resulted in a reproducible frequency; however, the variability and the magnitude of amplitude increased. Visual feedback gave a better control over the amplitude but showed minor variations in frequency. We concluded that training improves the reproducibility of amplitude and frequency of patient breathing cycles. This may increase the accuracy of respiratory-gated radiation therapy.

Acoustic Stimulation↗

Volitional control of anticipatory ocular pursuit responses under stabilised image conditions in humans.

Ocular pursuit responses have been examined in humans in three experiments in which the pursuit target image has been fully or partially stabilised on the fovea by feeding a recorded eye movement signal back to drive the target motion. The objective was to establish whether subjects could volitionally control smooth eye movement to reproduce trajectories of target motion in the absence of a concurrent target motion stimulus. In experiment 1 subjects were presented with a target moving with a triangular waveform in the horizontal axis with a frequency of 0.325 Hz and velocities of +/- 10-50 degrees/s. The target was illuminated twice per cycle for pulse durations (PD) of 160-640 ms as it passed through the centre position; otherwise subjects were in darkness. Subjects initially tracked the target motion in a conventional closed-loop mode for four cycles. Prior to the next target presentation the target image was stabilised on the fovea, so that any target motion generated resulted solely from volitional eye movement. Subjects continued to make anticipatory smooth eye movements both to the left and the right with a velocity trajectory similar to that observed in the closed-loop phase. Peak velocity in the stabilised-image mode was highly correlated with that in the prior closed-loop phase, but was slightly less (84% on average). In experiment 2 subjects were presented with a continuously illuminated target that was oscillated sinusoidally at frequencies of 0.2-1.34 Hz and amplitudes of +/- 5-20 degrees. After four cycles of closed-loop stimulation the image was stabilised on the fovea at the time of peak target displacement. Subjects continued to generate an oscillatory smooth eye velocity pattern that mimicked the sinusoidal motion of the previous closed-loop phase for at least three further cycles. The peak eye velocity generated ranged from 57-95% of that in the closed-loop phase at frequencies up to 0.8 Hz but decreased significantly at 1.34 Hz. In experiment 3 subjects were presented with a stabilised display throughout and generated smooth eye movements with peak velocity up to 84 degrees/s in the complete absence of any prior external target motion stimulus, by transferring their attention alternately to left and right of the centre of the display. Eye velocity was found to be dependent on the eccentricity of the centre of attention and the frequency of alternation. When the target was partially stabilised on the retina by feeding back only a proportion (Kf = 0.6-0.9) of the eye movement signal to drive the target, subjects were still able to generate smooth movements at will, even though the display did not move as far or as fast as the eye. Peak eye velocity decreased as Kf decreased, suggesting that there was a continuous competitive interaction between the volitional drive and the visual feedback provided by the relative motion of the display with respect to the retina. These results support the evidence for two separate mechanisms of smooth eye movement control in ocular pursuit: reflex control from retinal velocity error feedback and volitional control from an internal source. Arguments are presented to indicate how smooth pursuit may be controlled by matching a voluntarily initiated estimate of the required smooth movement, normally derived from storage of past re-afferent information, against current visual feedback information. Such a mechanism allows preemptive smooth eye movements to be made that can overcome the inherent delays in the visual feedback pathway.

Conflict, Psychological↗

Mechanisms of vibration-induced interference with manual control performance.

An experiment is described in which eight subjects performed three simple tasks (A, B and C) in static conditions and during exposure to whole-body vertical (z-axis) vibration at 0.5 and 4.0 Hz, at an acceleration magnitude of 2.1 ms-2 r.m.s. All subjects performed all conditions with and without an arm support. The objective was to explore the mechanisms that may cause disruption of manual control performance during vibration exposure. With task A subjects simply held a control with no visual feedback of activity at the control. With task B, subjects used the control to hold a controlled element stationary on a display. Task C was the same as task B, except that subjects had improved visual feedback of movement of the controlled element. Results showed that both 0.5 and 4.0 Hz vibration caused significant increases in control activity at frequencies of up to about 1 Hz compared with the condition without vibration. With visual feedback in task C, subjects were able to detect drifting of the controlled element on the display and introduced compensatory control activity at frequencies above about 0.2 Hz. The arm support reduced the magnitude of vibration transmitted to the control at 4.0 Hz, but did not otherwise change the results.

Aircraft↗

Inter-digit individuation and force variability in the precision grip of young, elderly, and Parkinson's disease participants.

We examine the force fluctuations in the control of grip force to determine if force variability increases or decreases in relation to the degree of inter-digit individuation. This relation was examined in young (n = 7) and elderly (n = 7) participants, and in participants diagnosed with Parkinson's disease (n = 7). Force was produced under different force levels (5%, 25%, 50% MVC) with and without visual feedback. Force variability was assessed using the standard deviation and root mean square error, and inter-digit individuation was examined using cross-approximate entropy. Force variability increased with the force level, the removal of visual feedback, and also in the Parkinson's disease compared to the young and elderly matched control participants. There was a reduction in the degree of inter-digit individuation, with increases in force level, the removal of visual feedback, and in Parkinson's disease participants compared to the matched controls. Overall, there was a negative correlation between the degree of inter-digit individuation and force variability. The force fluctuations in precision grip revealed a continuum for the degree of inter-digit individuation in which task constraints, aging, and Parkinson's disease alter the coupling between the digits in controlling grip force.

Adult↗